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BackdropCloud.cs
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BackdropCloud.cs
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using Il2CppDummyDll;
using System;
using UnityEngine;
[Attribute(Name="ExecuteInEditMode", RVA="0x104839C", Offset="0x104839C")]
[Attribute(Name="RequireComponent", RVA="0x104839C", Offset="0x104839C")]
public class BackdropCloud : ABackdropAnimatable
{
[FieldOffset(Offset="0x18")]
[SerializeField]
private float _speedMin;
[FieldOffset(Offset="0x1C")]
[SerializeField]
private float _speedMax;
[FieldOffset(Offset="0x20")]
[SerializeField]
private float _delayTimeMin;
[FieldOffset(Offset="0x24")]
[SerializeField]
private float _delayTimeMax;
[FieldOffset(Offset="0x28")]
private DrivenRectTransformTracker _drivenRectTracker;
[FieldOffset(Offset="0x30")]
private RectTransform _rectTransform;
[FieldOffset(Offset="0x38")]
private Vector2 _canvasResolution;
[FieldOffset(Offset="0x40")]
private float _startX;
[FieldOffset(Offset="0x44")]
private float _delayTimer;
[FieldOffset(Offset="0x48")]
private float _speed;
[Address(RVA="0x115EB84", Offset="0x115EB84", VA="0x115EB84")]
public BackdropCloud()
{
}
[Address(RVA="0x115E77C", Offset="0x115E77C", VA="0x115E77C", Slot="4")]
public override void Initialize()
{
}
[Address(RVA="0x115EB78", Offset="0x115EB78", VA="0x115EB78")]
private void OnDisable()
{
}
[Address(RVA="0x115E978", Offset="0x115E978", VA="0x115E978")]
private void Reinitialize()
{
}
[Address(RVA="0x115EB4C", Offset="0x115EB4C", VA="0x115EB4C")]
private void ResetDelayTimer()
{
}
[Address(RVA="0x115EAE4", Offset="0x115EAE4", VA="0x115EAE4")]
private void SetAnchoredX(float x)
{
}
[Address(RVA="0x115E9A4", Offset="0x115E9A4", VA="0x115E9A4", Slot="5")]
public override void TickUpdate()
{
}
}