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BackdropController.cs
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BackdropController.cs
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using Glunies;
using Il2CppDummyDll;
using System;
public class BackdropController
{
[Attribute(Name="InjectAttribute", RVA="0x1052760", Offset="0x1052760")]
[FieldOffset(Offset="0x10")]
private ViewController _viewController;
[FieldOffset(Offset="0x18")]
private BackdropView _view;
[FieldOffset(Offset="0x20")]
private bool _isShutdown;
[Address(RVA="0x115EFA8", Offset="0x115EFA8", VA="0x115EFA8")]
public BackdropController()
{
}
[Address(RVA="0x115EB8C", Offset="0x115EB8C", VA="0x115EB8C")]
public void Initialize(Action finished)
{
}
[Address(RVA="0x115EFA0", Offset="0x115EFA0", VA="0x115EFA0")]
private bool IsShutdown()
{
return new bool();
}
[Address(RVA="0x115EF88", Offset="0x115EF88", VA="0x115EF88")]
public void Show(bool show)
{
}
[Address(RVA="0x115ECBC", Offset="0x115ECBC", VA="0x115ECBC")]
public void Shutdown()
{
}
[Address(RVA="0x115ED0C", Offset="0x115ED0C", VA="0x115ED0C")]
public void TickUpdate()
{
}
[Attribute(Name="CompilerGeneratedAttribute", RVA="0x104AEFC", Offset="0x104AEFC")]
private sealed class <>c__DisplayClass0_0
{
[FieldOffset(Offset="0x10")]
public BackdropController <>4__this;
[FieldOffset(Offset="0x18")]
public Action finished;
[Address(RVA="0x115ECB4", Offset="0x115ECB4", VA="0x115ECB4")]
public <>c__DisplayClass0_0()
{
}
[Address(RVA="0x115EFB0", Offset="0x115EFB0", VA="0x115EFB0")]
internal void <Initialize>b__0(BackdropView view)
{
}
}
}