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Releases: jediminer543/JMT-MCMT

v0.10.12 - Why having a competent IDE is important

10 Aug 23:05
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Fixes bug in patching of func_217482_a (ServerWorld.getEntities) caused by badly named variables in the coremod

Should fix mod compatibility (as function isn't used in vanilla hence my testing not encountering it)

0.10.11 - Hopefully first release ready

10 Aug 15:57
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MCMT V0.10.11

Hopefully now slightly less broken.

Changes:

  • Removed the only other FastUtil field in server world to avoid an issue with some kind of parallel interaction with entityById.
  • Added stats commands to better do toggled comparisons

First alpha release

06 Aug 23:31
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First alpha release Pre-release
Pre-release

First public release!

Note, you can configure the mod by using /mcmt config toggle [option] (and no options just turns off all multithreading)
Also note that this DOESN'T disable all the surgery done to with coremods, so there will still be differences in game internals disabled vs not installed, it's just unlikely to have much of an impact.

Have fun and break things

Enjoy the mod. In theory, there are no breakages in the base game; but if you have any Vanilla looking exceptions please open an issue so I can patch it.

All the warnings

This is all SUPER ALPHA, and I will again re-itterate that this probably isn't stable (I keep saying this as it appears stable in testing and I don't know how or why so I should probably add warnings for when it does go wrong).

Also: Make a world backup (I've not yet seen any world corruption but it won't hurt), and be aware that if something REALLY breaks (which has yet to happen on this release even with mods, but has previouly) the game can lock such that it won't save.