-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy pathserver.js
272 lines (225 loc) · 6.64 KB
/
server.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
/* eslint no-console: 0 */
const path = require('path');
const express = require('express');
const webpack = require('webpack');
const webpackMiddleware = require('webpack-dev-middleware');
const webpackHotMiddleware = require('webpack-hot-middleware');
const config = require('./webpack.config.js');
const isDeveloping = process.env.NODE_ENV !== 'production';
const port = isDeveloping ? 8080 : process.env.PORT;
const app = express();
const server = require('http').Server(app);
const io = require('socket.io')(server);
var Player = require('./server/Player')
var Food = require('./server/Food')
var players;
var foodGroup;
var canvasW = 4600;
var canvasY = 4600;
if (isDeveloping) {
const compiler = webpack(config);
const middleware = webpackMiddleware(compiler, {
publicPath: config.output.publicPath,
contentBase: 'src',
stats: {
colors: true,
hash: false,
timings: true,
chunks: false,
chunkModules: false,
modules: false
}
});
app.use(middleware);
app.use(webpackHotMiddleware(compiler));
app.get('*', function response(req, res) {
res.write(middleware.fileSystem.readFileSync(path.join(__dirname, 'dist/index.html')));
res.end();
});
} else {
app.use(express.static(__dirname + '/dist'));
app.get('*', function response(req, res) {
res.sendFile(path.join(__dirname, 'dist/index.html'));
});
}
server.listen(port, '0.0.0.0', function onStart(err) {
if (err) {
console.log(err);
}
console.log('==> 🌎 Listening on port %s. Open up http://localhost:%s/ in your browser.', port, port);
init()
});
function init () {
// Create an empty array to store players
players = []
// Create some initial food objects
foodGroup = []
generateFood()
// Start listening for events
setEventHandlers()
}
var generateFood = function() {
for (var i = 0; i < 100; i++) {
foodGroup.push(new Food({
id: 'pink' + i,
x: getRandomArbitrary(0, canvasW),
y: getRandomArbitrary(0, canvasY),
color: 'pink',
size: 1
}))
}
for (var i = 0; i < 40; i++) {
foodGroup.push(new Food({
id: 'blue' + i,
x: getRandomArbitrary(0, canvasW),
y: getRandomArbitrary(0, canvasY),
color: 'blue',
size: 5
}))
foodGroup.push(new Food({
id: 'green' + i,
x: getRandomArbitrary(0, canvasW),
y: getRandomArbitrary(0, canvasY),
color: 'green',
size: 5
}))
}
for (var i = 0; i < 20; i++) {
foodGroup.push(new Food({
id: 'lime' + i,
x: getRandomArbitrary(0, canvasW),
y: getRandomArbitrary(0, canvasY),
color: 'lime',
size: 10
}))
}
for (var i = 0; i < 10; i++) {
foodGroup.push(new Food({
id: 'red' + i,
x: getRandomArbitrary(0, canvasW),
y: getRandomArbitrary(0, canvasY),
color: 'red',
size: 15
}))
}
}
/* ************************************************
** GAME EVENT HANDLERS
************************************************ */
var setEventHandlers = function () {
// Socket.IO
io.on('connection', onSocketConnection)
}
// New socket connection
function onSocketConnection (client) {
console.log('New player has connected: ' + client.id)
// Listen for client disconnected
client.on('disconnect', onClientDisconnect)
// Listen for new player message
client.on('new player', onNewPlayer)
// Listen for move player message
client.on('move player', onMovePlayer)
// List for grow player message
client.on('grow player', onGrowPlayer)
// List for grow player message
client.on('rotate player', onRotatePlayer)
}
// Socket client has disconnected
function onClientDisconnect () {
console.log('Player has disconnected: ' + this.id)
var removePlayer = playerById(this.id)
// Player not found
if (!removePlayer) {
console.log('Player not found: ' + this.id)
return
}
// Remove player from players array
players.splice(players.indexOf(removePlayer), 1)
// Broadcast removed player to connected socket clients
this.broadcast.emit('remove player', {id: this.id})
}
// New player has joined
function onNewPlayer (data) {
// Create a new player
var newPlayer = new Player(data.x, data.y, data.size)
newPlayer.id = this.id
console.log('onNewPlayer', newPlayer);
// Broadcast new player to connected socket clients
this.broadcast.emit('new player', {id: newPlayer.id, x: newPlayer.getX(), y: newPlayer.getY(), numSnakeSections: newPlayer.getSections()})
// Send existing players to the new player
var i, existingPlayer
for (i = 0; i < players.length; i++) {
existingPlayer = players[i]
this.emit('new player', {
id: existingPlayer.id,
x: existingPlayer.getX(),
y: existingPlayer.getY(),
numSnakeSections: existingPlayer.getSections()
})
}
// Send the player the current foodGroup
this.emit('food group', foodGroup)
// Add new player to the players array
players.push(newPlayer)
}
// Player has moved
function onMovePlayer (data) {
//console.log('onMovePlayer', this.id, data)
// Find player in array
var player = playerById(this.id)
// Player not found
if (!player) {
console.log('Player not found: ' + this.id)
return
}
// Update player position
player.setX(data.x)
player.setY(data.y)
// Broadcast updated position to connected socket clients
this.broadcast.emit('move player', {id: player.id, x: player.getX(), y: player.getY() })
}
// Player grew
function onGrowPlayer (data) {
console.log('onGrowPlayer', this.id, data)
// Find player in array
var player = playerById(this.id)
// Player not found
if (!player) {
console.log('Player not found: ' + this.id)
return
}
// Update player length
player.grow(data.size)
// Broadcast updated position to connected socket clients
this.broadcast.emit('grow player', {id: player.id, size: data.size, foodId: data.id })
}
function onRotatePlayer(data) {
console.log('onRotatePlayer', this.id, data)
// Find player in array
var player = playerById(this.id)
// Player not found
if (!player) {
console.log('Player not found: ' + this.id)
return
}
// Update player length
player.setAngle(data.angle)
// Broadcast updated position to connected socket clients
this.broadcast.emit('rotate player', {id: player.id, angle: player.getAngle() })
}
/* ************************************************
** GAME HELPER FUNCTIONS
************************************************ */
// Find player by ID
function playerById (id) {
var i
for (i = 0; i < players.length; i++) {
if (players[i].id === id) {
return players[i]
}
}
return false
}
function getRandomArbitrary(min, max) {
return Math.random() * (max - min) + min;
}