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Master Plan
You wake up after a blood curdling scream is heard nearby, you crawl out of your tent and now must investigate or escape with your life.
A national forest with the remains of a former WWII era army base in the center of it, inspired by Camp Hale, the center of it contains a restricted area full of old ruins from the base. There are some outlying areas like several camping grounds, some national forest service buildings, a bombing range covered in UXO, and a radio building and mast on top of a nearby hill.
The player can pick up and use flares to drive off the entities, and a two-way radio to tell when some of them are nearby.
There are several enemy types:
Invisible One: Completely transparent, can only be detected by the radio, avoids the flare
Ghost One: See through,fast, visible to the player, no other detection method, avoids the flare
Long One: Visible to the player and is detectable with flickering lights, very fast, avoids flare
?Ranger: Park Ranger, visible to the player, carries a flashlight, doesn’t avoid flare