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Currently moving the hand in freespace drops simulation speed to 0.7 realtime. This is in part due to the apparent cost of calling Joint::getForceTorque. Instead, possibly use feed-forward torques for torque sensing. This should be a lot faster, and just as good.
The text was updated successfully, but these errors were encountered:
Currently moving the hand in freespace drops simulation speed to 0.7 realtime. This is in part due to the apparent cost of calling
Joint::getForceTorque
. Instead, possibly use feed-forward torques for torque sensing. This should be a lot faster, and just as good.The text was updated successfully, but these errors were encountered: