Replies: 3 comments 3 replies
-
Hello there !
The first option in fact is already implemented, but maybe not in the way you would think. The actual wireframe-mode color is a mix between the color of lines in settings and the color of the Mesh. You can check it here. I choose that mix because taking the exact same color as the surface doesn't make the mesh edges that visible on top of the mesh with the same color. And I kept the same mix for the wireframe mode. For the second option I think that having a different color-while-selected each Mesh would be confusing for the end-user. Having the same highlight color for any selected object makes it easy to recognize when an object is selected or not, don't you think ? |
Beta Was this translation helpful? Give feedback.
-
Thanks for your answer ! We totally agree for the second point, my question was more about the first one. I understand your choices of design, I'll maybe try by myself to implement my idea and see how much unreadable it is ahah. Thanks again for your hard work ! |
Beta Was this translation helpful? Give feedback.
-
Beta Was this translation helpful? Give feedback.
-
Hey there,
We got an idea of an esthetic feature that could be great to implement (or that is already implemented but we don't know how to do).
We already know we can choose a color for each mesh.
In our project, we implemented a "wireframe" mode, in which we remove the faces.
You can see there the sphere, which is unselected, and the cylinder, which is selected.
You can also see that the color of the cylinder does not correspond to the color of the mesh, it's green whatever we select.
Is there a way to implement an option that allows us to have the same color, or, for each item, to define a color of "selection filter" ?
We select the clicked item with this code :
We switch from "solid" to "web" display mode with this code :
Have a good day !
Beta Was this translation helpful? Give feedback.
All reactions