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Clock.c++
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//
// Clock.c++
// Tech1
//
// Created by Justin Hust on 12/8/13.
// Copyright (c) 2013 __MyCompanyName__. All rights reserved.
//
#include "Clock.h"
#include "SDL2/SDL_Timer.h" // looks in sys/lib/frameworks?
// ---------------------------------------------------------
AbstractClock::AbstractClock(void) {
_startTicks = 0;
_prevTicks = 0;
_currTicks = 0;
_frameMSecs = 0;
_frameSecs = 0.0f;
}
// ---------------------------------------------------------
AbstractClock::~AbstractClock(void) {
// no cleanup code.
}
// ---------------------------------------------------------
unsigned int AbstractClock::getPrevTicks(void) const {
return _prevTicks;
}
// ---------------------------------------------------------
unsigned int AbstractClock::getCurrTicks(void) const {
return _currTicks;
}
// ---------------------------------------------------------
unsigned int AbstractClock::getFrameTicks(void) const {
return _frameMSecs;
}
// ---------------------------------------------------------
float AbstractClock::getFrameSecs(void) const {
return _frameSecs;
}
// ---------------------------------------------------------
float AbstractClock::getSecsElapsed(void) const {
return _secsElapsed;
}
// ---------------------------------------------------------
void SDLClock::tick(void) {
unsigned int newTicks = SDL_GetTicks();
if(_startTicks == 0) {
_startTicks = newTicks;
_prevTicks = newTicks;
_currTicks = newTicks;
} else {
_prevTicks = _currTicks;
_currTicks = newTicks;
}
// convert ms delta to secs delta.
_frameMSecs = _currTicks - _prevTicks;
_frameSecs = ((float) _frameMSecs) / 1000.0f;
_secsElapsed = ((float) _currTicks - (float) _startTicks) / 1000.0f;
}