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menu.py
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import pygame
import sys
class Menu:
def __init__(self):
pygame.mixer.init()
self.menue = pygame.mixer.Sound('sons/menu.mp3') # Remplacez par votre fichier audio
# Initialisation de Pygame
pygame.init()
self.largeur, self.hauteur = 1280, 720
self.screen = pygame.display.set_mode((self.largeur, self.hauteur))
pygame.display.set_caption("Menu de Jeu")
# Couleurs
self.WHITE = (255, 255, 255)
self.BLACK = (0, 0, 0)
self.GRAY = (100, 100, 100)
self.HIGHLIGHT = (50, 150, 255)
# Police
self.font = pygame.font.Font(None, 50)
# Options du menu
self.options = ["Lancer le Jeu", "Settings", "Crédits"]
self.selected = 0
# Variable d'état
self.current_menu = "main"
def draw_menu(self):
"""Affiche le menu principal."""
self.screen.fill(self.BLACK)
for i, option in enumerate(self.options):
color = self.HIGHLIGHT if i == self.selected else self.WHITE
text = self.font.render(option, True, color)
text_rect = text.get_rect(center=(self.largeur // 2, self.hauteur // 2 + i * 80))
pygame.draw.rect(self.screen, self.GRAY, text_rect.inflate(20, 20), border_radius=10)
self.screen.blit(text, text_rect)
# Image de fond
image = pygame.image.load('images_de _devellopement/imgmenu.jpg')
image = pygame.transform.scale(image, (300, 200))
self.screen.blit(image, (self.largeur // 2 - 300 // 2, 20))
def draw_settings(self):
"""Affiche le menu des paramètres avec un bouton de retour."""
self.screen.fill(self.BLACK)
# Titre
title = self.font.render("Paramètres", True, self.WHITE)
title_rect = title.get_rect(center=(self.largeur // 2, 100))
self.screen.blit(title, title_rect)
# Contrôles
controls = [
"Flèche Haut : Monter",
"Flèche Bas : Descendre",
"Flèche Gauche : Aller à gauche",
"Flèche Droite : Aller à droite",
"Echap : Retour au menu principal"
]
for i, line in enumerate(controls):
text = self.font.render(line, True, self.WHITE)
text_rect = text.get_rect(center=(self.largeur // 2, 200 + i * 50))
self.screen.blit(text, text_rect)
# Bouton Retour
button_text = self.font.render("Retour", True, self.WHITE)
self.button_rect_settings = button_text.get_rect(center=(self.largeur // 2, self.hauteur - 100))
pygame.draw.rect(self.screen, self.GRAY, self.button_rect_settings.inflate(20, 20), border_radius=10)
self.screen.blit(button_text, self.button_rect_settings)
def draw_credits(self):
"""Affiche le menu des crédits avec un bouton de retour."""
self.screen.fill(self.BLACK)
# Crédits
text = self.font.render("Maxime, Julain, Clément, Tristan", True, self.WHITE)
text_rect = text.get_rect(center=(self.largeur // 2, self.hauteur // 2))
self.screen.blit(text, text_rect)
# Bouton Retour
button_text = self.font.render("Retour", True, self.WHITE)
self.button_rect_credits = button_text.get_rect(center=(self.largeur // 2, self.hauteur - 100))
pygame.draw.rect(self.screen, self.GRAY, self.button_rect_credits.inflate(20, 20), border_radius=10)
self.screen.blit(button_text, self.button_rect_credits)
def main_menu(self):
"""Boucle principale du menu."""
pygame.mixer.music.load("sons/bruitdefond2.mp3")
pygame.mixer.music.set_volume(0.5)
pygame.mixer.music.play(-1)
running = True
run = False
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
sys.exit()
if event.type == pygame.KEYDOWN:
self.menue.play()
if event.key == pygame.K_ESCAPE:
if self.current_menu != "main":
self.current_menu = "main"
else:
running = False
sys.exit()
if self.current_menu == "main":
if event.key == pygame.K_UP:
self.selected = (self.selected - 1) % len(self.options)
elif event.key == pygame.K_DOWN:
self.selected = (self.selected + 1) % len(self.options)
elif event.key == pygame.K_RETURN:
if self.options[self.selected] == "Lancer le Jeu":
running = False
run = True
elif self.options[self.selected] == "Settings":
self.current_menu = "settings"
elif self.options[self.selected] == "Crédits":
self.current_menu = "credits"
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
mouse_pos = pygame.mouse.get_pos()
self.menue.play()
if self.current_menu == "settings" and self.button_rect_settings.collidepoint(mouse_pos):
self.current_menu = "main"
elif self.current_menu == "credits" and self.button_rect_credits.collidepoint(mouse_pos):
self.current_menu = "main"
elif self.current_menu == "main":
for i, option in enumerate(self.options):
text_rect = self.font.render(option, True, self.WHITE).get_rect(
center=(self.largeur // 2, self.hauteur // 2 + i * 80))
if text_rect.collidepoint(mouse_pos):
if option == "Lancer le Jeu":
running = False
run = True
elif option == "Settings":
self.current_menu = "settings"
elif option == "Crédits":
self.current_menu = "credits"
if self.current_menu == "main":
self.draw_menu()
elif self.current_menu == "settings":
self.draw_settings()
elif self.current_menu == "credits":
self.draw_credits()
pygame.display.flip()
pygame.quit()
return run