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build.properties
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build.properties
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--
This file contains global build variables. These values are available to all
projects and scripts and are seen by scripts and shells within VisualStudio.
-->
<!-- Primary Paths Used by the Build -->
<PropertyGroup>
<SEInstallLocation Condition="'$(SEInstallLocation)' == ''">F:\SteamLibrary\SteamApps\common\SpaceEngineers\Bin64\</SEInstallLocation>
<!--SEInstallLocation Condition="'$(SEInstallLocation)' == ''">C:\Program Files (x86)\Steam\SteamApps\common\SpaceEngineers\Bin64\</SEInstallLocation-->
</PropertyGroup>
<ItemGroup>
<Reference Include="Sandbox.Common">
<HintPath>$(SEInstallLocation)Sandbox.Common.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="VRage">
<HintPath>$(SEInstallLocation)VRage.dll</HintPath>
</Reference>
<Reference Include="VRage.Audio">
<HintPath>$(SEInstallLocation)VRage.Audio.dll</HintPath>
</Reference>
<Reference Include="VRage.Game">
<HintPath>$(SEInstallLocation)VRage.Game.dll</HintPath>
</Reference>
<Reference Include="VRage.Input">
<HintPath>$(SEInstallLocation)VRage.Input.dll</HintPath>
</Reference>
<Reference Include="VRage.Library">
<HintPath>$(SEInstallLocation)VRage.Library.dll</HintPath>
</Reference>
<Reference Include="VRage.Math">
<HintPath>$(SEInstallLocation)VRage.Math.dll</HintPath>
</Reference>
<Reference Include="VRage.Native">
<HintPath>$(SEInstallLocation)VRage.Native.dll</HintPath>
</Reference>
<Reference Include="VRage.Render">
<HintPath>$(SEInstallLocation)VRage.Render.dll</HintPath>
</Reference>
<Reference Include="VRage.Render11">
<HintPath>$(SEInstallLocation)VRage.Render11.dll</HintPath>
</Reference>
</ItemGroup>
</Project>