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effect.h
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/*
* Copyright (C) 2024 Judd Niemann - All Rights Reserved.
* You may use, distribute and modify this code under the
* terms of the GNU Lesser General Public License, version 2.1
*
* You should have received a copy of GNU Lesser General Public License v2.1
* with this file. If not, please refer to: https://github.com/jniemann66/ReSampler
*/
// effect.h : defines Effect Base Class
#ifndef EFFECT_H
#define EFFECT_H
#include <vector>
#include <memory>
namespace ReSampler {
template <typename FloatType>
class Effect
{
public:
virtual const FloatType* process(const FloatType* inputBuffer, int sampleCount) = 0;
// getters
int getChannelCount() const
{
return channelCount;
}
int getBufferSize() const
{
return outputBufferSize;
}
int getSampleRate() const
{
return sampleRate;
}
// setters
void setChannelCount(int value)
{
channelCount = value;
}
void setBufferSize(int value)
{
outputBufferSize = value;
outputBuffer.reset(new FloatType[outputBufferSize]);
}
void setSampleRate(int value)
{
sampleRate = value;
}
protected:
// each effect owns an outputBuffer
std::unique_ptr<FloatType> outputBuffer;
int outputBufferSize;
int channelCount;
int sampleRate;
};
} // namespace ReSampler
#endif // EFFECT_H