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TicTacToe.c
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#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
char GameBoard[3][3];
int ItWon = 0, Moves;
char Player_1 = 'X';
char Player_2 = 'O';
void FInitializeBoard(char Board[3][3], int *ItWon, int *Moves);
void FShowBoard(char Board[3][3]);
int FCheckPosition(char Board[3][3], int i, int j);
int FCheckWinner(char Board[3][3], char Player, int Play);
int main(){
char PlayAgain = 'n';
do{
FInitializeBoard(GameBoard, &ItWon, &Moves);
do{
int i, j;
FShowBoard(GameBoard);
if(Moves%2 == 0){
system("clear");
FShowBoard(GameBoard);
do{
printf("Player One [X]\n");
printf("Line: ");
scanf("%d", &i);
printf("Column: ");
scanf("%d", &j);
}while(FCheckPosition(GameBoard, i, j) == 0);
GameBoard[i][j] = 'X';
ItWon = FCheckWinner(GameBoard, Player_1, Moves);
}else{
system("clear");
FShowBoard(GameBoard);
do{
printf("Player Two [O]\n");
printf("Line: ");
scanf("%d", &i);
printf("Column: ");
scanf("%d", &j);
}while(FCheckPosition(GameBoard, i, j) == 0);
GameBoard[i][j] = 'O';
ItWon = FCheckWinner(GameBoard, Player_2, Moves);
}
Moves++;
if(Moves == 9){
system("clear");
FShowBoard(GameBoard);
printf("It seems like no one won!\n");
}
}while(Moves < 9 && ItWon == 0);
setbuf(stdin, NULL);
printf("Play again [Y/N]? ");
PlayAgain = getchar();
PlayAgain = toupper(PlayAgain);
getchar();
}while(PlayAgain == 'Y');
return 0;
}
void FInitializeBoard(char Board[3][3], int *ItWon, int *Moves){
*ItWon = 0;
*Moves = 0;
for(int i = 0; i < 3; i++){
for(int j = 0; j < 3; j++){
Board[i][j] = ' ';
}
}
}
void FShowBoard(char Board[3][3]){
printf("\t=====Tic Tac Toe====\n");
printf("\tLC 0 1 2\n");
for(int i = 0; i < 3; i++){
for(int j = 0; j < 3; j++){
if(j == 0){
printf("\t%d %c |", i, Board[i][j]);
}else if(j == 1){
printf(" %c |", Board[i][j]);
}else{
printf(" %c ", Board[i][j]);
}
}
if(i != 2){
printf("\n\t -------------------\n");
}else{
printf("\n\n");
}
}
}
int FCheckPosition(char Board[3][3], int i, int j){
if(Board[i][j] != ' '){
printf("Invalid position! Try again.\n");
return 0;
}else{
return 1;
}
}
int FCheckWinner(char Board[3][3], char Player, int Play){
int flag = 0;
if(Board[0][0] == Player && Board[0][1] == Player && Board[0][2] == Player ||
Board[1][0] == Player && Board[1][1] == Player && Board[1][2] == Player ||
Board[2][0] == Player && Board[2][1] == Player && Board[2][2] == Player){
flag = 1;
}else if(Board[0][0] == Player && Board[1][0] == Player && Board[2][0] == Player ||
Board[0][1] == Player && Board[1][1] == Player && Board[2][1] == Player ||
Board[0][2] == Player && Board[1][2] == Player && Board[2][2] == Player){
flag = 1;
}else if(Board[0][0] == Player && Board[1][1] == Player && Board[2][2] == Player ||
Board[0][2] == Player && Board[1][1] == Player && Board[2][0] == Player){
flag = 1;
}
if(Play%2 == 0){
if(flag == 1){
system("clear");
FShowBoard(Board);
printf("Congratulations, player one won!\n");
}
}else{
if(flag == 1){
system("clear");
FShowBoard(Board);
printf("Congratulations, player two won!\n");
}
}
return flag;
}