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index.html
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<!DOCTYPE html>
<html>
<head>
<title>WebGL Maze</title>
<script src="js/three.min.js"></script>
<script src="js/maze.js"></script>
<style>
body{
margin:0px;
overflow:hidden;
}
p{
font-family:Verdana;
color:#fff;
font-size:9px;
margin:0px;
padding:5px;
}
#credit{
position:absolute;
top:0px;
width:100%;
}
</style>
</head>
<body scroll="no">
<p id="credit">WebGL Maze - by Andrew Jobson October 2014</p>
<div id="container"></div>
<script>
var _cam = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var _webgl = new THREE.WebGLRenderer();
var _walker;
var _mazeRenderer;
_webgl.setSize(window.innerWidth, window.innerHeight);
document.getElementById('container').appendChild(_webgl.domElement);
window.addEventListener('resize', function(){
_cam.aspect = window.innerWidth / window.innerHeight;
_cam.updateProjectionMatrix();
_webgl.setSize(window.innerWidth, window.innerHeight);
}, false);
buildScene();
requestAnimationFrame(render);
animate();
function buildScene(){
var maze = new Maze(8,10);
_mazeRenderer = new MazeRenderer(maze, new THREE.Scene());
_walker = new MazeWalker({
cam:_cam,
path:maze.path,
cellWidth:5
});
}
function render(){
_webgl.render(_mazeRenderer.getScene(), _cam);
}
function animate(){
render();
if(_walker.atGoal){
_mazeRenderer.resizeWalls(-0.01);
if(!_mazeRenderer.wallsUp)
buildScene();
}
_walker.advance();
requestAnimationFrame(animate);
}
</script>
</body>
</html>