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mlabs.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="initial-scale=1.0">
<title>MLabs · Joe Binns</title>
<link rel="stylesheet" href="styles.css">
<link id="shortcuticon" rel="shortcut icon" href="../images/jb.svg">
</head>
<body>
<div class="model-preview">
<canvas class="webgl">
</canvas>
</div>
<div class="padding logo-wrapper">
<logo>
<a href="/" class="gradient-multiline-invert">
<h1>
<span>
Joe
<br>
Binns
</span>
</h1>
</a>
</logo>
</div>
<div class="interface">
<menu class="padding">
<optHide>
<div style="width: 100px;">
</div>
<itemAlt>
<div class="tr" style="height: 24px;">
<div class="td">
<a class="hyperimage" href="mailto:hello@joebinns.com" target="_blank"><img id="mail" src="images/mail_box_optimised.svg" alt="email" width="20" height="20"></a>
<a class="hyperimage" href="https://www.linkedin.com/in/joe-binns/" target="_blank"><img id="linkedin" src="images/linkedin_box_optimised.svg" alt="LinkedIn" width="20" height="20"></a>
</div>
</div>
<div class="tr" style="height: 24px;">
<div class="td">
<a class="hyperimage" href="https://github.com/joebinns" target="_blank"><img id="github" src="../images/github_box_optimised.svg" alt="GitHub" width="20" height="20"></a>
<a class="hyperimage" href="https://joebinns.itch.io/" target="_blank"><img id="itchdotio" src="../images/itchdotio_box_optimised.svg" alt="itch.io" width="20" height="20"></a>
<a class="hyperimage" href="https://www.youtube.com/@joebinns95/" target="_blank"><img id="youtube" src="../images/youtube_box_optimised.svg" alt="YouTube" width="20" height="20"></a>
</div>
</div>
</itemAlt>
<item>
<div class="tr" style="height: 24px; position:relative; top: 6px">
<div class="td">
<a class="hyperlink lowercase" href="./about">about</a>
</div>
</div>
<div class="tr" style="height: 24px; position:relative; top: 6px">
<div class="td">
<a class="hyperlink lowercase" href="../documents/cv/cv-joe-binns.pdf">curriculum vitae</a>
</div>
</div>
</item>
</optHide>
</menu>
<div class="top right" style="z-index: 20; padding: 30px;">
<a class="hyperimage" href="/" ><img id="back" src="../images/back.svg" alt="back" width="40" height="40"></a>
</div>
</div>
<div class="content">
<project>
<h1 class="section">
MLabs
</h1>
<div class="table project-metadata">
<div class="tr">
<item class="td">
<h3>
Links
</h3>
<info>
<p>
<a class="hyperimage" href="https://mlabs.city/" target="_blank"><img id="websiteProj" src="../images/globe_box_optimised.svg" alt="website" width="20" height="20"></a>
<a class="hyperimage" href="" target="_blank" style="display: none;"><img id="githubProj" src="../images/github_box_optimised.svg" alt="GitHub" width="20" height="20"></a>
<a class="hyperimage" href="" target="_blank" style="display: none;"><img id="steamProj" src="../images/steam_box.svg" alt="Steam" width="20" height="20"></a>
<a class="hyperimage" href="" target="_blank" style="display: none;"><img id="switchProj" src="../images/switch_box.svg" alt="Nintendo Switch" width="20" height="20"></a>
<a class="hyperimage" href="" target="_blank" style="display: none;"><img id="itchdotioProj" src="../images/itchdotio_box_optimised.svg" alt="itch.io" width="20" height="20"></a>
<a class="hyperimage" href="https://youtu.be/RGPp9DBX8-E" target="_blank" ><img id="youtubeProj" src="../images/youtube_box_optimised.svg" alt="YouTube" width="20" height="20"></a>
<a class="hyperimage" href="../documents/letters_of_recommendation/mark_florisson_letter_of_recommendation_for_joe_binns.pdf" target="_blank"><img id="documentProj" src="../images/document_box.svg" alt="document" width="20" height="20"></a>
</p>
</info>
</item>
<item class="td">
<h3>
Dates
</h3>
<info>
<p>
July 2019 — August 2019
</p>
</info>
</item>
</div>
<div class="tr">
<item class="td">
<h3>
Team
</h3>
<info>
<p>
<a class="hyperlink" href="/">Myself</a>, Programmer
<br>
<a class="hyperlink" href="https://github.com/Dilan-P" target="_blank">Dilan Patel</a>, AI Programmer
</p>
</info>
</item>
<item class="td">
<h3>
Languages
</h3>
<info>
<p>
Unity
<br>
C#
<br>
Mapbox SDK
<br>
Git
</p>
</info>
</item>
</div>
</div>
<div class="document">
<h3>
About
</h3>
<p>
Fresh out of school, with a few projects to show, I was fortunate enough to acquire a software engineering position at a London-based start-up.
Hired for my experience in Unity, I worked within a small team.
We spent the summer developing a realistic, real-time, urban environment simulation.
The simulation was designed for use by an automated transport planning system.
</p>
<div class="video-block">
<div class="video-wrapper">
<iframe frameborder="0" width="100%" height="100%" src="https://www.youtube.com/embed/RGPp9DBX8-E?autoplay=1&controls=0&mute=1&loop=1&playlist=RGPp9DBX8-E" title="YouTube video player" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen>
</iframe>
</div>
</div>
<h3>
Contribution
</h3>
<p>
I implemented access to OpenStreetMap's data via the Mapbox Software Development Kit for Unity.
The data provided by OpenStreetMap's for the simulation granted instant access to the open-source data required to build urban environments from across the globe.
I then used meta-data from OpenStreetMap's to facilitate decorating the world with parks and pavements.
Finally, I created a day-and-night weather cycle. Having established the core framework for future developments, I left the project to begin my BSc in Theoretical Physics at Lund University.
</p>
<details>
<summary>
Procedural mesh pavements
</summary>
<div class="table">
<div class="tr">
<div class="td">
<div>
<table style="float:left; margin: 0 10px 5px 0;">
<caption><u>Problematic pavements</u></caption>
<tr>
<td><img src="../images/mlabs/road.svg" alt="road"></td>
<td><img src="../images/mlabs/road_bad.svg" alt="bad road"></td>
</tr>
</table>
<p>
The buildings and roads provided by OpenStreetMap's alone are insufficient to truly re-create an urban environment – without some impressionism.
For example, how could we create procedural pavements for people to walk on?
Since the metadata for roads was limited to just the carriageway type, some general assumptions were needed, such as motorways not having pavements.
The problem then became how to create the pavements themselves.
Initial naive attempts to take each segment of road, make two raised copies, and shift them to either side of the road appeared successful, until curved roads were encountered.
</p>
</div>
</div>
</div>
<div class="tr">
<div class="td">
<div>
<table style="float: right; margin: 0 0 5px 10px;">
<caption><u>Procedural mesh pavements</u></caption>
<tr>
<td><img src="../images/mlabs/road_cross.svg" alt="road cross section"></td>
<td><img src="../images/mlabs/road_good.svg" alt="good road"></td>
<td><img src="../images/mlabs/road_final.svg" alt="final road"></td>
</tr>
</table>
<p>
I had hope of a better solution involving procedural mesh creation – something which I didn't have any experience in at the time.
After doing some research and prototyping, I was ready to give it all a try.
I made a new game object for the pavements, and generated its mesh from a fixed cross-section consisting of pavements separated by the width of the road.
I'm glad I tried, because this alternative approach worked great!
</p>
</div>
</div>
</div>
</div>
</details>
</div>
</project>
<ul class="portfolio-pieces">
<li>
<a id="ann" href="./combined-regularisation-techniques-for-artificial-neural-networks" class="gradient-multiline">
<h2>
<portfolio-prefix>
<date>next project</date>
</portfolio-prefix>
<portfolio-title>Combined Regularisation Techniques for Artificial Neural Networks</portfolio-title>
</h2>
</a>
</li>
</ul>
</div>
<p class="copyright-notice">
Copyright © 2021-2025 Joseph Alexander Binns. All rights reserved.
</p>
<div class="tint-overlay max"></div>
<div class="tint-overlay min"></div>
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