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Venture into a cave where each press of the left or right button takes you one step
deeper towards danger.

Your goal is to reach the 'Final Room'. ( and ace the quiz )

Loosely based on "Colossal Cave Adventure", by Will Crowther 1976 and
Don Woods 1977.

In the standard and colossal caves, teleporting will be possible once you
reach the "XYZZY" room, about halfway through the main path. Use long button
presses to jump back here, or back to the main entrance.

Hint: Thankfully; keywords only appear on the main path in all caves.

For additional pressure, your journey is being timed. You animal speed rating will
improve as your times do.

Final destination and item rewards are totally random for slowpokes; even the ideal
outcome is possible. Rewards tend to improve with better speeds.

It turns out that the planet Vulcan is quite cozy: nicer than Idaho but not quite
as nice as Fiji. Sharon Stone was right about Mars.

The ultimate outcome is to have a castle in Aruba.

Good luck.

P.S.: A long press of the alarm button while not in game mode will show your best times and overall rating. A long press of both buttons while inside a cave will abort that cave and return to the attract screen.

A lightning-quick tribute to the original game.

Full acknowledgements to Will Crowther 1976 and Don Woods 1977 for
"Colossal Cave Adventure", which started this genre of games.

Tiny cave hint: The keywords always appear at locations 3 and 6.

Thankfully; keywords only appear on the main path in all caves.
Venture into a cave where each press of the left or right button takes you one step
deeper towards danger.

Your goal is to reach the 'Final Room'. ( and ace the quiz )

Loosely based on "Colossal Cave Adventure", by Will Crowther 1976 and
Don Woods 1977.

Full documentation in file xyzzy_face.h
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