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day_2.js
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// (c) 2023 Joseph HENRY
// This code is licensed under MIT license (see LICENSE for details)
class Loupe {
constructor(x, y, targetX, targetY) {
this.origin = new p5.Vector(x, y);
this.target = new p5.Vector(targetX, targetY);
}
display() {
stroke(0);
strokeWeight(5);
line(this.origin.x, this.origin.y, this.target.x, this.target.y);
fill(255);
stroke(0);
strokeWeight(10);
circle(this.target.x, this.target.y, 60);
}
}
function randomBorderCoordinate() {
const side = Math.floor(random(4));
switch (side) {
case 0:
return new p5.Vector(random(width), -10);
case 1:
return new p5.Vector(width + 10, random(height));
case 2:
return new p5.Vector(random(width) + 10, height);
case 3:
return new p5.Vector(-10, random(height));
}
}
const loupes = [];
function setup() {
createCanvas(400, 400);
for (let i = 0; i < 10; i++) {
const borderPoint = randomBorderCoordinate();
const randomX = random(width);
const randomY = random(height);
loupes.push(new Loupe(borderPoint.x, borderPoint.y, randomX, randomY));
}
}
function draw() {
background(255);
for (const loupe of loupes) {
loupe.display();
}
noLoop();
}