forked from AerysBat/XNALara
-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathCameraTurnTable.cs
212 lines (181 loc) · 6.46 KB
/
CameraTurnTable.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace XNALara
{
public class CameraTurnTable
{
public delegate void CameraEventDelegate();
private GraphicsDevice graphicsDevice;
private float fovHorizontal;
private float fovVertical;
private float nearPlane;
private float farPlane;
private Vector3 position;
private Vector3 target;
private Vector3 forward;
private Vector3 left;
private Vector3 up;
private float rotationHorizontal;
private float rotationVertical;
private float distance = 1.0f;
private Matrix matrixProjection;
private Matrix matrixView;
public event CameraEventDelegate CameraEvent;
public CameraTurnTable(GraphicsDevice graphicsDevice, GameWindow window) {
this.graphicsDevice = graphicsDevice;
window.ClientSizeChanged += new EventHandler(WindowClientSizeChanged);
this.nearPlane = 0.1f;
this.farPlane = 1000.0f;
FieldOfViewHorizontal = MathHelper.ToRadians(60);
if (CameraEvent != null) {
CameraEvent();
}
}
public float FieldOfViewHorizontal {
get { return fovHorizontal; }
set {
fovHorizontal = value;
float aspect = graphicsDevice.Viewport.AspectRatio;
fovVertical = (float)(2 * Math.Atan(Math.Tan(fovHorizontal / 2) / aspect));
UpdateProjectionMatrix();
if (CameraEvent != null) {
CameraEvent();
}
}
}
public float FieldOfViewVertical {
get { return fovVertical; }
set {
fovVertical = value;
float aspect = graphicsDevice.Viewport.AspectRatio;
fovHorizontal = (float)(2 * Math.Atan(Math.Tan(fovVertical / 2) * aspect));
UpdateProjectionMatrix();
if (CameraEvent != null) {
CameraEvent();
}
}
}
public void SetClippingPlanes(float nearPlane, float farPlane) {
this.nearPlane = nearPlane;
this.farPlane = farPlane;
UpdateProjectionMatrix();
if (CameraEvent != null) {
CameraEvent();
}
}
public float NearPlane {
get { return nearPlane; }
}
public float FarPlane {
get { return farPlane; }
}
public Matrix ProjectionMatrix {
get { return matrixProjection; }
set {
matrixProjection = value;
fovHorizontal = 0;
fovVertical = 0;
}
}
public Matrix ViewMatrix {
get { return matrixView; }
}
public Vector3 Position {
get { return position; }
}
public Vector3 Target {
get { return target; }
set {
target = value;
SetRotation(rotationHorizontal, rotationVertical);
if (CameraEvent != null) {
CameraEvent();
}
}
}
public Vector3 Forward {
get { return forward; }
}
public Vector3 Left {
get { return left; }
}
public Vector3 Up {
get { return up; }
}
public void SetRotation(float rotationHorizontal, float rotationVertical) {
float MaxRotationVertical = MathHelper.PiOver2 - 1e-4f;
if (rotationVertical < -MaxRotationVertical) {
rotationVertical = -MaxRotationVertical;
}
if (rotationVertical > MaxRotationVertical) {
rotationVertical = MaxRotationVertical;
}
this.rotationHorizontal = rotationHorizontal;
this.rotationVertical = rotationVertical;
Matrix matrix =
Matrix.CreateRotationX(-rotationVertical) *
Matrix.CreateRotationY(rotationHorizontal);
forward = -Vector3.Transform(new Vector3(0, 0, distance), matrix);
position = target - forward;
left = Vector3.Cross(forward, Vector3.Up);
left.Normalize();
up = Vector3.Cross(left, forward);
up.Normalize();
UpdateViewMatrix();
if (CameraEvent != null) {
CameraEvent();
}
}
public float RotationHorizontal {
get { return rotationHorizontal; }
}
public float RotationVertical {
get { return rotationVertical; }
}
public float Distance {
get { return distance; }
set {
distance = value;
if (distance < 1e-4f) {
distance = 1e-4f;
}
SetRotation(rotationHorizontal, rotationVertical);
if (CameraEvent != null) {
CameraEvent();
}
}
}
private void UpdateProjectionMatrix() {
matrixProjection = Matrix.CreatePerspectiveFieldOfView(
fovVertical, graphicsDevice.Viewport.AspectRatio,
nearPlane, farPlane);
}
private void UpdateViewMatrix() {
matrixView = Matrix.CreateLookAt(position, target, Vector3.Up);
}
private void WindowClientSizeChanged(object sender, EventArgs e) {
FieldOfViewHorizontal = fovHorizontal;
}
public CameraTurnTableState CameraState {
get {
CameraTurnTableState state = new CameraTurnTableState();
state.fovHorizontal = fovHorizontal;
state.nearPlane = nearPlane;
state.farPlane = farPlane;
state.target = target;
state.rotationHorizontal = rotationHorizontal;
state.rotationVertical = rotationVertical;
state.distance = distance;
return state;
}
set {
FieldOfViewHorizontal = value.fovHorizontal;
SetClippingPlanes(value.nearPlane, value.farPlane);
Target = value.target;
SetRotation(value.rotationHorizontal, value.rotationVertical);
Distance = value.distance;
}
}
}
}