diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..1a62381
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,261 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+
+# User-specific files
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015 cache/options directory
+.vs/
+.vscode/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# DNX
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+*_i.c
+*_p.c
+*_i.h
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# TODO: Comment the next line if you want to checkin your web deploy settings
+# but database connection strings (with potential passwords) will be unencrypted
+#*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/packages/*
+# except build/, which is used as an MSBuild target.
+!**/packages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/packages/repositories.config
+# NuGet v3's project.json files produces more ignoreable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+node_modules/
+orleans.codegen.cs
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+*.mdf
+*.ldf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# JetBrains Rider
+.idea/
+*.sln.iml
+
+# CodeRush
+.cr/
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
diff --git a/AdminTools.sln b/AdminTools.sln
new file mode 100644
index 0000000..794e1ee
--- /dev/null
+++ b/AdminTools.sln
@@ -0,0 +1,16 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AdminTools", "AdminTools\AdminTools.csproj", "{560DA2C9-E7A1-42C5-BBD4-5B3C28591593}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {560DA2C9-E7A1-42C5-BBD4-5B3C28591593}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {560DA2C9-E7A1-42C5-BBD4-5B3C28591593}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {560DA2C9-E7A1-42C5-BBD4-5B3C28591593}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {560DA2C9-E7A1-42C5-BBD4-5B3C28591593}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+EndGlobal
diff --git a/AdminTools/AdminTools.csproj b/AdminTools/AdminTools.csproj
new file mode 100644
index 0000000..8372222
--- /dev/null
+++ b/AdminTools/AdminTools.csproj
@@ -0,0 +1,77 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {560DA2C9-E7A1-42C5-BBD4-5B3C28591593}
+ Library
+ Properties
+ AdminTools
+ AdminTools
+ v4.7.2
+ 512
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+ ..\..\References\Assembly-CSharp_publicized.dll
+
+
+ ..\..\References\Assembly-CSharp-firstpass.dll
+
+
+ ..\..\References\EXILED.dll
+
+
+ ..\..\References\EXILED_Events.dll
+
+
+ ..\..\References\Mirror.dll
+
+
+
+
+
+
+ ..\..\References\UnityEngine.dll
+
+
+ ..\..\References\UnityEngine.CoreModule.dll
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/AdminTools/EventHandlers.cs b/AdminTools/EventHandlers.cs
new file mode 100644
index 0000000..2e680be
--- /dev/null
+++ b/AdminTools/EventHandlers.cs
@@ -0,0 +1,725 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using EXILED;
+using MEC;
+using Mirror;
+using UnityEngine;
+using Utf8Json.Resolvers.Internal;
+
+namespace AdminTools
+{
+ public class EventHandlers
+ {
+ private readonly Plugin plugin;
+ public EventHandlers(Plugin plugin) => this.plugin = plugin;
+
+ public void OnCommand(ref RACommandEvent ev)
+ {
+ if (ev.Command.Contains("REQUEST_DATA PLAYER_LIST SILENT"))
+ return;
+
+ string appData = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
+ string scpFolder = Path.Combine(appData, "SCP Secret Laboratory");
+ string logs = Path.Combine(scpFolder, "AdminLogs");
+ string fileName = Path.Combine(logs, $"command_log-{ServerConsole.Port}.txt");
+ if (!Directory.Exists(logs))
+ Directory.CreateDirectory(logs);
+ if (!File.Exists(fileName))
+ File.Create(fileName).Close();
+ string data = $"{DateTime.Now}: {ev.Sender.Nickname} ({ev.Sender.SenderId}) executed: {ev.Command} {Environment.NewLine}";
+ File.AppendAllText(fileName, data);
+
+ string[] args = ev.Command.Split(' ');
+ ReferenceHub sender = Plugin.GetPlayer(ev.Sender.SenderId);
+
+ switch (args[0].ToLower())
+ {
+ case "kick":
+ {
+ ev.Allow = false;
+ IEnumerable reasons = args.Where(s => s != args[0] && s != args[1]);
+ string reason = "";
+ foreach (string st in reasons)
+ reason += st;
+ GameObject obj = Plugin.GetPlayer(args[1])?.gameObject;
+ if (obj == null)
+ {
+ ev.Sender.RAMessage("Player not found", false);
+ return;
+ }
+ ServerConsole.Disconnect(obj, $"You have been kicked from the server: {reason}");
+ ev.Sender.RAMessage("Player was kicked.");
+ return;
+ }
+ case "muteall":
+ {
+ ev.Allow = false;
+ foreach (ReferenceHub hub in Plugin.GetHubs())
+ if (!hub.serverRoles.RemoteAdmin)
+ hub.characterClassManager.SetMuted(true);
+ ev.Sender.RAMessage("All non-staff players have been muted.");
+ return;
+ }
+ case "unmuteall":
+ {
+ ev.Allow = false;
+ foreach (ReferenceHub hub in Plugin.GetHubs())
+ if (!hub.serverRoles.RemoteAdmin)
+ hub.characterClassManager.SetMuted(false);
+ ev.Sender.RAMessage("All non-staff players have been muted.");
+ return;
+ }
+ case "rocket":
+ {
+ ev.Allow = false;
+ ReferenceHub hub = Plugin.GetPlayer(args[1]);
+ if (hub == null && args[1] != "*" && args[1] != "all")
+ {
+ ev.Sender.RAMessage("Player not found.");
+ return;
+ }
+
+ if (!float.TryParse(args[2], out float result))
+ {
+ ev.Sender.RAMessage($"Speed argument invalid: {args[2]}");
+ return;
+ }
+
+ if (args[1] == "*" || args[1] == "all")
+ foreach (ReferenceHub h in Plugin.GetHubs())
+ Timing.RunCoroutine(DoRocket(h, result));
+ else
+ Timing.RunCoroutine(DoRocket(hub, result));
+ ev.Sender.RAMessage("We're going on a trip, in our favorite rocketship.");
+ return;
+ }
+ case "bc":
+ {
+ ev.Allow = false;
+ IEnumerable thing = args.Skip(2);
+ string msg = "";
+ foreach (string s in thing)
+ msg += $"{s} ";
+ uint time = uint.Parse(args[1]);
+ foreach (GameObject p in PlayerManager.players)
+ p.GetComponent()
+ .TargetAddElement(p.GetComponent().connectionToClient, msg, time,
+ false);
+ ev.Sender.RAMessage("Broadcast Sent.");
+ break;
+ }
+ case "id":
+ {
+ ev.Allow = false;
+ string id;
+ ReferenceHub rh = Plugin.GetPlayer(args[1]);
+
+ id = rh == null ? "Player not found" : rh.characterClassManager.UserId;
+ ev.Sender.RAMessage($"{rh.nicknameSync.MyNick} - {id}");
+ break;
+ }
+ case "pbc":
+ {
+ ev.Allow = false;
+ if (args.Length < 4)
+ {
+ ev.Sender.RAMessage(
+ "You must provide a players name/id, a number in seconds to display the broadcast, and a message",
+ false);
+ break;
+ }
+
+ if (!uint.TryParse(args[2], out uint result))
+ {
+ ev.Sender.RAMessage("You must provide a valid integer for a duration.", false);
+ break;
+ }
+
+ IEnumerable thing = args.Skip(3);
+ string msg = "";
+ foreach (string s in thing)
+ msg += $"{s} ";
+ Plugin.GetPlayer(args[1])?.Broadcast(result, msg);
+ ev.Sender.RAMessage("Message sent.");
+ break;
+ }
+ case "tut":
+ {
+ ev.Allow = false;
+
+ if (args.Length < 2)
+ {
+ ev.Sender.RAMessage("You must supply a player name or ID", false);
+ return;
+ }
+
+ ReferenceHub rh = Plugin.GetPlayer(string.Join(" ", args.Skip(1)));
+ if (rh == null)
+ {
+ ev.Sender.RAMessage("Player not found.", false);
+ return;
+ }
+
+ if (rh.characterClassManager.CurClass != RoleType.Tutorial)
+ {
+ Timing.RunCoroutine(DoTut(rh));
+ ev.Sender.RAMessage("Player set as tutorial.");
+ }
+ else
+ {
+ ev.Sender.RAMessage("Player unset as Tutorial (killed).");
+ rh.characterClassManager.SetPlayersClass(RoleType.Spectator, rh.gameObject);
+ }
+
+ break;
+ }
+ case "hidetags":
+ ev.Allow = false;
+ foreach (ReferenceHub hub in Plugin.GetHubs())
+ if (hub.serverRoles.RemoteAdmin)
+ {
+ hub.serverRoles.HiddenBadge = hub.serverRoles.MyText;
+ hub.serverRoles.NetworkGlobalBadge = null;
+ hub.serverRoles.SetText(null);
+ hub.serverRoles.SetColor(null);
+ hub.serverRoles.GlobalSet = false;
+ hub.serverRoles.RefreshHiddenTag();
+ }
+
+ ev.Sender.RAMessage("All staff tags hidden.");
+
+ break;
+ case "showtags":
+ ev.Allow = false;
+ foreach (ReferenceHub hub in Plugin.GetHubs())
+ if (hub.serverRoles.RemoteAdmin && !hub.serverRoles.RaEverywhere)
+ {
+ hub.serverRoles.HiddenBadge = null;
+ hub.serverRoles.RpcResetFixed();
+ hub.serverRoles.RefreshPermissions(true);
+ }
+
+ ev.Sender.RAMessage("All staff tags shown.");
+
+ break;
+ case "jail":
+ {
+ ev.Allow = false;
+ if (args.Length < 2)
+ {
+ ev.Sender.RaReply("Joker's Plugin#You must supply a player name or ID", false, true, string.Empty);
+ return;
+ }
+
+ var array = args.Where(a => a != args[0]);
+ string filter = null;
+ foreach (string s in array)
+ filter += s;
+ ReferenceHub target = Plugin.GetPlayer(filter);
+ if (target == null)
+ ev.Sender.RaReply("Joker's Plugin#User not found.", false, true, string.Empty);
+ if (plugin.JailedPlayers.Any(j => j.Userid == target.characterClassManager.UserId))
+ {
+ Timing.RunCoroutine(DoUnJail(target));
+ ev.Sender.RaReply("Joker's Plugin#User unjailed.", true, true, string.Empty);
+ }
+ else
+ {
+ Timing.RunCoroutine(DoJail(target));
+ ev.Sender.RaReply("Joker's Plugin#User jailed.", true, true, string.Empty);
+ }
+
+ break;
+ }
+ case "abc":
+ {
+ ev.Allow = false;
+ if (args.Length < 3)
+ {
+ ev.Sender.RAMessage("You must include a duration and a message.", false);
+ return;
+ }
+
+ if (!uint.TryParse(args[1], out uint result))
+ {
+ ev.Sender.RAMessage("You must provide a valid integer for a duration.", false);
+ break;
+ }
+
+ IEnumerable thing2 = args.Skip(2);
+ string msg = "";
+ foreach (string s in thing2)
+ msg += $"{s} ";
+ foreach (GameObject o in PlayerManager.players)
+ {
+ ReferenceHub rh = o.GetComponent();
+ if (rh.serverRoles.RemoteAdmin)
+ rh.Broadcast(result, $"{ev.Sender.Nickname}: {msg}");
+ }
+
+ ev.Sender.RAMessage("Message sent to all online staff members.");
+
+ break;
+ }
+ case "drop":
+ {
+ ev.Allow = false;
+ int result;
+ if (args.Length != 4)
+ {
+ ev.Sender.RAMessage($"Invalid arguments.{args.Length}");
+ break;
+ }
+
+ ReferenceHub hub = Plugin.GetPlayer(args[1]);
+ if (hub == null)
+ {
+ ev.Sender.RAMessage("Player not found.");
+ break;
+ }
+
+ ItemType type = GetItemFromId(args[2]);
+
+ if (!int.TryParse(args[3], out result))
+ {
+ ev.Sender.RAMessage("Not a number doufus.");
+ break;
+ }
+
+ if (result > 200)
+ {
+ ev.Sender.RAMessage("Try a lower number that won't crash my servers, ty.");
+ return;
+ }
+
+ for (int i = 0; i < result; i++)
+ SpawnItem(type, hub.gameObject.transform.position, Vector3.zero);
+ ev.Sender.RAMessage("Done. hehexd");
+ return;
+ }
+ case "pos":
+ {
+ ev.Allow = false;
+
+ if (args.Length < 3)
+ {
+ ev.Sender.RAMessage("You must supply a player name/ID and a subcommand.", false);
+ return;
+ }
+
+ ReferenceHub rh = Plugin.GetPlayer(args[1]);
+ if (rh == null)
+ {
+ ev.Sender.RAMessage("Player not found.", false);
+ return;
+ }
+
+ switch (args[2].ToLower())
+ {
+ case "set":
+ {
+ if (args.Length < 6)
+ {
+ ev.Sender.RAMessage("You must supply x, y and z coordinated.", false);
+ return;
+ }
+
+ if (!float.TryParse(args[3], out float x))
+ {
+ ev.Sender.RAMessage("Invalid x coordinates.");
+ return;
+ }
+
+ if (!float.TryParse(args[4], out float y))
+ {
+ ev.Sender.RAMessage("Invalid y coordinates.");
+ return;
+ }
+
+ if (!float.TryParse(args[5], out float z))
+ {
+ ev.Sender.RAMessage("Invalid z coordinates.");
+ return;
+ }
+ rh.plyMovementSync.OverridePosition(new Vector3(x, y, z), 0f, false );
+ ev.Sender.RAMessage($"Player {rh.nicknameSync.MyNick} - {rh.characterClassManager.UserId} moved to x{x} y{y} z{z}");
+ break;
+ }
+ case "get":
+ {
+ Vector3 pos = rh.gameObject.transform.position;
+ string ret = $"{rh.nicknameSync.MyNick} - {rh.characterClassManager.UserId} Position: x {pos.x} y {pos.y} z {pos.z}";
+ ev.Sender.RAMessage(ret);
+ break;
+ }
+ case "add":
+ {
+ if (args[3] != "x" && args[3] != "y" && args[3] != "z")
+ {
+ ev.Sender.RAMessage("Invalid coordinate plane selected.");
+ return;
+ }
+ if (!float.TryParse(args[4], out float newPos))
+ {
+ ev.Sender.RAMessage("Invalid coordinate.");
+ return;
+ }
+
+ Vector3 pos = rh.plyMovementSync.RealModelPosition;
+ switch (args[3].ToLower())
+ {
+ case "x":
+ rh.plyMovementSync.OverridePosition(new Vector3(pos.x + newPos, pos.y, pos.z), 0f);
+ break;
+ case "y":
+ rh.plyMovementSync.OverridePosition(new Vector3(pos.x, pos.y + newPos, pos.z), 0f);
+ break;
+ case "z":
+ rh.plyMovementSync.OverridePosition(new Vector3(pos.x, pos.y, pos.z + newPos), 0f);
+ break;
+ }
+ ev.Sender.RAMessage($"Player {rh.nicknameSync.MyNick} - {rh.characterClassManager.UserId} position changed.");
+ break;
+ }
+ }
+
+ break;
+ }
+ case "tpx":
+ {
+ ev.Allow = false;
+
+ if (args.Length < 3)
+ {
+ ev.Sender.RAMessage("You must supply a player name/ID to teleport and a player name/ID to teleport them to.");
+ return;
+ }
+
+ ReferenceHub rh = Plugin.GetPlayer(args[1]);
+ ReferenceHub target = Plugin.GetPlayer(args[2]);
+ if (rh == null)
+ {
+ ev.Sender.RAMessage($"Player {args[1]} not found.");
+ return;
+ }
+
+ if (target == null)
+ {
+ ev.Sender.RAMessage($"Player {args[2]} not found.");
+ return;
+ }
+ rh.plyMovementSync.OverridePosition(target.plyMovementSync.RealModelPosition, 0f, false);
+ ev.Sender.RAMessage($"{rh.nicknameSync.MyNick} teleported to {target.nicknameSync.MyNick}");
+ break;
+ }
+ case "ghost":
+ {
+ ev.Allow = false;
+ if (args.Length < 2)
+ {
+ ev.Sender.RAMessage("You must supply a playername to ghost.", false);
+ return;
+ }
+
+ ReferenceHub rh = Plugin.GetPlayer(args[1]);
+ if (rh == null)
+ {
+ ev.Sender.RAMessage("Player not found.", false);
+ return;
+ }
+
+ if (EventPlugin.GhostedIds.Contains(rh.queryProcessor.PlayerId))
+ {
+ EventPlugin.GhostedIds.Remove(rh.queryProcessor.PlayerId);
+ ev.Sender.RAMessage($"{rh.nicknameSync.MyNick} removed from ghostmode.");
+ return;
+ }
+
+ EventPlugin.GhostedIds.Add(rh.queryProcessor.PlayerId);
+ ev.Sender.RAMessage($"{rh.nicknameSync.MyNick} ghosted.");
+ return;
+ }
+ case "restart":
+ {
+ ev.Allow = false;
+ if (ev.Sender.Nickname != "BLART" || ev.Sender.SenderId != "BLART")
+ {
+ ev.Sender.RAMessage("Permission denied.");
+ return;
+ }
+ ev.Sender.RAMessage("Restarting server forcefully...");
+ foreach (PlayerStats stats in UnityEngine.Object.FindObjectsOfType())
+ stats.CallRpcRoundrestart(0f);
+ Application.Quit();
+ return;
+ }
+ case "scale":
+ {
+ ev.Allow = false;
+ if (args.Length < 3)
+ {
+ ev.Sender.RAMessage("You must provide a target and scale size.");
+ return;
+ }
+
+ if (!float.TryParse(args[2], out float scale))
+ {
+ ev.Sender.RAMessage("Invalid scale size selected.");
+ return;
+ }
+
+ ReferenceHub rh = Plugin.GetPlayer(args[1]);
+ if (rh == null)
+ {
+ ev.Sender.RAMessage("Player not found.");
+ return;
+ }
+
+ SetPlayerScale(rh.gameObject, scale);
+ ev.Sender.RAMessage($"{rh.nicknameSync.MyNick} size set to {scale}");
+ return;
+ }
+ }
+ }
+
+ public void SpawnItem(ItemType type, Vector3 pos, Vector3 rot)
+ {
+ PlayerManager.localPlayer.GetComponent().SetPickup(type, -4.656647E+11f, pos, Quaternion.Euler(rot), 0, 0, 0);
+ }
+
+ private IEnumerator DoTut(ReferenceHub rh)
+ {
+ rh.characterClassManager.SetPlayersClass(RoleType.Tutorial, rh.gameObject, true);
+ yield return Timing.WaitForSeconds(1f);
+ var d = UnityEngine.Object.FindObjectsOfType();
+ foreach (Door door in d)
+ if (door.DoorName == "SURFACE_GATE")
+ rh.plyMovementSync.OverridePosition(door.transform.position + Vector3.up * 2, 0f);
+ rh.serverRoles.CallTargetSetNoclipReady(rh.characterClassManager.connectionToClient, true);
+ rh.serverRoles.NoclipReady = true;
+ }
+
+ public ItemType GetItemFromId(string id)
+ {
+ switch (id.ToUpper())
+ {
+ case "018":
+ case "BALL":
+ return ItemType.SCP018;
+ case "05":
+ return ItemType.KeycardO5;
+ case "AMMO1":
+ return ItemType.Ammo556;
+ case "AMMO2":
+ return ItemType.Ammo762;
+ case "AMMO3":
+ return ItemType.Ammo9mm;
+ case "CENGINEER":
+ return ItemType.KeycardContainmentEngineer;
+ case "CHAOS_INSURGENCY":
+ return ItemType.KeycardChaosInsurgency;
+ case "CI":
+ return ItemType.KeycardChaosInsurgency;
+ case "COIN":
+ return ItemType.Coin;
+ case "COM15":
+ return ItemType.GunCOM15;
+ case "CONTAINMENT_ENGINEER":
+ return ItemType.KeycardContainmentEngineer;
+ case "DISARMER":
+ return ItemType.Disarmer;
+ case "E11":
+ return ItemType.GunE11SR;
+ case "E11_AMMO":
+ return ItemType.Ammo556;
+ case "E11_STANDARD_RIFLE":
+ return ItemType.GunE11SR;
+ case "EAMMO":
+ return ItemType.Ammo556;
+ case "EPSILON":
+ return ItemType.GunE11SR;
+ case "EPSILON11":
+ return ItemType.GunE11SR;
+ case "EPSILON11_STANDARD_RIFLE":
+ return ItemType.GunE11SR;
+ case "EPSILON_RIFLE":
+ return ItemType.GunE11SR;
+ case "EPSILON_STANDARD_RIFLE":
+ return ItemType.GunE11SR;
+ case "E_AMMO":
+ return ItemType.Ammo556;
+ case "FACILITY_MANAGER":
+ return ItemType.KeycardFacilityManager;
+ case "FLASH":
+ return ItemType.GrenadeFlash;
+ case "FLASHBANG":
+ return ItemType.GrenadeFlash;
+ case "FLASHLIGHT":
+ return ItemType.Flashlight;
+ case "FMANAGER":
+ return ItemType.KeycardFacilityManager;
+ case "FRAG":
+ return ItemType.GrenadeFrag;
+ case "FRAG_GRENADE":
+ return ItemType.GrenadeFrag;
+ case "GRENADE":
+ return ItemType.GrenadeFrag;
+ case "GUARD":
+ return ItemType.KeycardGuard;
+ case "JANITOR":
+ return ItemType.KeycardJanitor;
+ case "LOGICER":
+ return ItemType.GunLogicer;
+ case "LOGICIZER":
+ return ItemType.GunLogicer;
+ case "MAJOR_SCIENTIST":
+ return ItemType.KeycardScientistMajor;
+ case "MEDKIT":
+ return ItemType.Medkit;
+ case "MICRO":
+ return ItemType.MicroHID;
+ case "MICROHID":
+ return ItemType.MicroHID;
+ case "MP4":
+ return ItemType.GunMP7;
+ case "MP7":
+ return ItemType.GunMP7;
+ case "MSCIENTIST":
+ return ItemType.KeycardScientistMajor;
+ case "MTFC":
+ return ItemType.KeycardNTFCommander;
+ case "MTFL":
+ return ItemType.KeycardNTFLieutenant;
+ case "MTF_COMMANDER":
+ return ItemType.KeycardNTFCommander;
+ case "MTF_LIEUTENANT":
+ return ItemType.KeycardNTFLieutenant;
+ case "O5":
+ return ItemType.KeycardO5;
+ case "O5_LEVEL":
+ return ItemType.KeycardO5;
+ case "P90":
+ return ItemType.GunProject90;
+ case "PISTOL":
+ return ItemType.GunCOM15;
+ case "PROJECT_90":
+ return ItemType.GunProject90;
+ case "RADIO":
+ return ItemType.Radio;
+ case "RIFLE":
+ return ItemType.GunE11SR;
+ case "SCIENTIST":
+ return ItemType.KeycardScientist;
+ case "SENIOR_GUARD":
+ return ItemType.KeycardSeniorGuard;
+ case "SGUARD":
+ return ItemType.KeycardSeniorGuard;
+ case "WEAPON_MANAGER":
+ return ItemType.WeaponManagerTablet;
+ case "WEAPON_MANAGER_TABLET":
+ return ItemType.WeaponManagerTablet;
+ case "WMT":
+ return ItemType.WeaponManagerTablet;
+ case "ZMANAGER":
+ return ItemType.KeycardZoneManager;
+ case "ZONE_MANAGER":
+ return ItemType.KeycardZoneManager;
+ default:
+ return ItemType.Coin;
+ }
+ }
+
+ public void SetPlayerScale(GameObject target, float scale)
+ {
+ try
+ {
+ NetworkIdentity identity = target.GetComponent();
+
+
+ target.transform.localScale *= scale;
+
+ ObjectDestroyMessage destroyMessage = new ObjectDestroyMessage();
+ destroyMessage.netId = identity.netId;
+
+
+ foreach (GameObject player in PlayerManager.players)
+ {
+ if (player == target)
+ continue;
+
+ NetworkConnection playerCon = player.GetComponent().connectionToClient;
+
+ playerCon.Send(destroyMessage, 0);
+
+ object[] parameters = new object[] {identity, playerCon};
+ typeof(NetworkServer).InvokeStaticMethod("SendSpawnMessage", parameters);
+ }
+ }
+ catch (Exception e)
+ {
+ Plugin.Info($"Set Scale error: {e}");
+ }
+ }
+
+ public IEnumerator DoRocket(ReferenceHub hub, float speed)
+ {
+ const int maxAmnt = 50;
+ int amnt = 0;
+ while (hub.characterClassManager.CurClass != RoleType.Spectator)
+ {
+ hub.plyMovementSync.OverridePosition(hub.gameObject.transform.position + Vector3.up * speed, 0f, false);
+ amnt++;
+ if (amnt >= maxAmnt)
+ {
+ hub.characterClassManager.GodMode = false;
+ hub.playerStats.HurtPlayer(new PlayerStats.HitInfo(1000000, "WORLD", DamageTypes.Grenade, 0),
+ hub.gameObject);
+ }
+
+ yield return Timing.WaitForOneFrame;
+ }
+ }
+
+ public IEnumerator DoJail(ReferenceHub rh, bool skipadd = false)
+ {
+ List items = new List();
+ foreach (var item in rh.inventory.items)
+ items.Add(item.id);
+ if (!skipadd)
+ plugin.JailedPlayers.Add(new Jailed
+ {
+ Health = rh.playerStats.health,
+ Position = rh.gameObject.transform.position,
+ Items = items,
+ Name = rh.characterClassManager.name,
+ Role = rh.characterClassManager.CurClass,
+ Userid = rh.characterClassManager.UserId,
+ });
+ yield return Timing.WaitForSeconds(1f);
+ rh.characterClassManager.SetClassID(RoleType.Tutorial);
+ rh.gameObject.transform.position = new Vector3(53f, 1020f, -44f);
+ rh.inventory.items.Clear();
+ }
+
+ private IEnumerator DoUnJail(ReferenceHub rh)
+ {
+ var jail = plugin.JailedPlayers.Find(j => j.Userid == rh.characterClassManager.UserId);
+ rh.characterClassManager.SetClassID(jail.Role);
+ foreach (ItemType item in jail.Items)
+ rh.inventory.AddNewItem(item);
+ yield return Timing.WaitForSeconds(1.5f);
+ rh.playerStats.health = jail.Health;
+ rh.plyMovementSync.OverridePosition(jail.Position, 0f);
+ rh.gameObject.transform.position = jail.Position;
+ plugin.JailedPlayers.Remove(jail);
+ }
+
+ public void OnPlayerJoin(PlayerJoinEvent ev)
+ {
+ if (plugin.JailedPlayers.Any(j => j.Userid == ev.Player.characterClassManager.UserId))
+ Timing.RunCoroutine(DoJail(ev.Player, true));
+ }
+ }
+}
\ No newline at end of file
diff --git a/AdminTools/Extensions.cs b/AdminTools/Extensions.cs
new file mode 100644
index 0000000..b18220d
--- /dev/null
+++ b/AdminTools/Extensions.cs
@@ -0,0 +1,23 @@
+using System;
+using System.Reflection;
+
+namespace AdminTools
+{
+ public static class Extensions
+ {
+ public static void RAMessage(this CommandSender sender, string message, bool success = true) =>
+ sender.RaReply("AdminTools#" + message, success, true, string.Empty);
+
+ public static void InvokeStaticMethod(this Type type, string methodName, object[] param)
+ {
+ BindingFlags flags = BindingFlags.Instance | BindingFlags.InvokeMethod | BindingFlags.NonPublic |
+ BindingFlags.Static | BindingFlags.Public;
+ MethodInfo info = type.GetMethod(methodName, flags);
+ info?.Invoke(null, param);
+ }
+
+ public static void Broadcast(this ReferenceHub rh, uint time, string message) =>
+ rh.GetComponent()
+ .TargetAddElement(rh.scp079PlayerScript.connectionToClient, message, time, false);
+ }
+}
\ No newline at end of file
diff --git a/AdminTools/Jailed.cs b/AdminTools/Jailed.cs
new file mode 100644
index 0000000..91b7287
--- /dev/null
+++ b/AdminTools/Jailed.cs
@@ -0,0 +1,15 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace AdminTools
+{
+ public class Jailed
+ {
+ public string Userid;
+ public string Name;
+ public List Items;
+ public RoleType Role;
+ public Vector3 Position;
+ public float Health;
+ }
+}
\ No newline at end of file
diff --git a/AdminTools/Plugin.cs b/AdminTools/Plugin.cs
new file mode 100644
index 0000000..70285c2
--- /dev/null
+++ b/AdminTools/Plugin.cs
@@ -0,0 +1,30 @@
+using System.Collections.Generic;
+using EXILED;
+
+namespace AdminTools
+{
+ public class Plugin : EXILED.Plugin
+ {
+ public EventHandlers EventHandlers;
+ public List JailedPlayers = new List();
+
+ public override void OnEnable()
+ {
+ EventHandlers = new EventHandlers(this);
+ Events.RemoteAdminCommandEvent += EventHandlers.OnCommand;
+ Events.PlayerJoinEvent += EventHandlers.OnPlayerJoin;
+ }
+
+ public override void OnDisable()
+ {
+
+ }
+
+ public override void OnReload()
+ {
+
+ }
+
+ public override string getName { get; } = "AdminTools";
+ }
+}
\ No newline at end of file
diff --git a/AdminTools/Properties/AssemblyInfo.cs b/AdminTools/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..e62d2fa
--- /dev/null
+++ b/AdminTools/Properties/AssemblyInfo.cs
@@ -0,0 +1,35 @@
+using System.Reflection;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("AdminTools")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("AdminTools")]
+[assembly: AssemblyCopyright("Copyright © 2020")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("560DA2C9-E7A1-42C5-BBD4-5B3C28591593")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
\ No newline at end of file