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functions.js
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var PLAYER_TIME;
var scoreboard = [0,0,0] //score: [0] WINS; [1] LOSS; [2] DRAW
var IA = false;
var playsPossible;
var marks;
var btnIA = document.getElementById("buttonIA");
var restartBtn = document.getElementById('button');
const casas = document.querySelectorAll('.casa');
var statusGame = document.getElementById("resultado");
const WINS_POSSIBLE = [
[1,2,3],
[4,5,6],
[7,8,9],
[1,5,9],
[3,5,7],
[1,4,7],
[2,5,8],
[3,6,9]
];
function init(){
btnRestart()
PLAYER_TIME = 'X';
marks = [];
playsPossible = WINS_POSSIBLE
casas.forEach((item, index) => {
//console.log(index,item)
item.addEventListener('click', marcar)
})
btnIA.addEventListener("click", activeIA);
}
function updateScore(){
let score = document.querySelector('.scoreboard').querySelectorAll('div')
score.forEach((element, index)=>{
element.innerHTML = scoreboard[index];
})
}
function activeIA(){
IA = !IA;
IA ? btnIA.innerHTML = "MAQUINA: ON" : btnIA.innerHTML = "MAQUINA: OFF";
}
function btnRestart(hide = false){
if(hide) return restartBtn.style="display:inline-block;";
restartBtn.style="display:none;"
restartBtn.addEventListener('click', restartGame, {once:true});
}
function changePlayer(){
PLAYER_TIME === 'X' ? PLAYER_TIME = 'O' : PLAYER_TIME = 'X';
}
function validPlay(local){
return (local.innerHTML == '')
}
function cellElement(id){
if(casas[id-1].innerHTML != "") return casas[id-1].innerHTML
}
function setCellElement(id){
casas[id-1].click()
}
function endGame(){
casas.forEach((item, index)=>{
item.removeEventListener("click", marcar)
})
}
const marcar = (e)=>{
if(validPlay(e.target)) { // VERIFICA SE É JOGADA VALIDA
e.target.innerHTML = PLAYER_TIME
marks.push(e.target.innerHTML)
if(isWinner()){ // Verifica se há vitória
statusGame.innerHTML = `'${PLAYER_TIME}' WINNER`
switch(PLAYER_TIME){
case 'X':
scoreboard[0]++;
break;
case 'O':
scoreboard[1]++;
break;
}
updateScore()
endGame();
btnRestart(true)
} else{
if(isDraw()){
// Jogo empatou
scoreboard[2]++;
updateScore()
statusGame.innerHTML = "EMPATE!";
btnRestart(true)
}else{
// Jogo continua (Sem empate, sem Vitoria e jogadas disponiveis ainda.
changePlayer();
if(PLAYER_TIME == "O" && IA) IAcheck();
}
}
} else { // EVITA JOGADA INDEVIDA
alert("Jogada indevida!")
}
}
function isDraw(){
return (marks.length == 9);
}
function isWinner(){
return WINS_POSSIBLE.some((combination)=>{
return combination.every((id)=>{
return (cellElement(id) == PLAYER_TIME)
})
})
}
const restartGame = (e)=> {
init();
casas.forEach((casa)=>{
casa.innerHTML = "";
})
statusGame.innerHTML = "JOGO DA VELHA"
}
function IAmark(combination){
let id=0;
combination.some((element)=>{
if(cellElement(element) == undefined) id = element
})
setCellElement(id)
}
function IAcheck(){
let aX = [];
let aO = [];
let init = [];
let win = [];
let risk = [];
let trywin = [];
WINS_POSSIBLE.forEach((combination)=>{
let X=0;
let O=0;
combination.forEach((elements)=>{
if(cellElement(elements) == 'X') X++;
if(cellElement(elements) == 'O') O++;
})
aX.push(X);
aO.push(O);
})
aO.forEach((element, index)=>{
switch(element){
case 0:
if(aX[index] == 2){
risk.push(WINS_POSSIBLE[index])
} else if(aX[index] == 1){
init.push(WINS_POSSIBLE[index])
}
break;
case 1:
if(aX[index] == 0) trywin.push(WINS_POSSIBLE[index])
else if(aX[index] == 1) init.push(WINS_POSSIBLE[index])
break;
case 2:
if(aX[index] == 0){
win.push(WINS_POSSIBLE[index])
}
break;
}
})
if(win.length > 0) {
return IAcheckInit(win)
}else if(risk.length > 0) {
return IAcheckInit(risk)
}else if(trywin.length > 0) {
return IAcheckInit(trywin)
}else if(init.length > 0) IAcheckInit(init)
}
function IAcheckInit(init){
let numbers = []
init.forEach((element)=>{ element.forEach((num, i)=>{
if(cellElement(num) == undefined) {
numbers.push(num)
}
});
})
IArandomPlay(numbers)
}
function IArandomPlay(combination){
let idPlay = []
idPlay.push(combination[Math.floor(Math.random() * combination.length)])
IAmark(idPlay)
}
activeIA();
updateScore()
init();