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AssetLibrary.cs
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AssetLibrary.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
namespace Ardenfall.Utility
{
public class AssetLibrary : ScriptableObject
{
private static AssetLibrary instance;
#if UNITY_EDITOR
public static AssetLibrary Instance
{
get
{
if (instance != null)
return instance;
instance = Resources.Load<AssetLibrary>("assetlibrary");
if (instance == null)
{
instance = ScriptableObject.CreateInstance<AssetLibrary>();
instance.rootFolders = new string[1] { "Assets/" };
UnityEditor.AssetDatabase.CreateFolder("Assets", "Resources");
UnityEditor.AssetDatabase.CreateAsset(instance, "Assets/Resources/assetlibrary.asset");
UnityEditor.AssetDatabase.Refresh();
}
return instance;
}
}
#endif
public string[] rootFolders = new string[0];
public string[] blacklistFolders = new string[0];
public string[] blacklistLabels = new string[0];
}
}