Skip to content

Beta Testing

joshuaemer edited this page Apr 4, 2018 · 1 revision

Use Case 1

As a player I will create a lobby named "test". I will approach the front of a skeleton using the W key to move forward and S key to move backwards, until they begin to follow me. I will then see if they continue to follow me up ramps and around the coffin, but not up elevators.

Testing Procedure for Use Case 1:

Target: The target is to test the skeleton movement by getting the skeleton to follow the user. Testing Procedure: From the main menu enter a name "test" in the Lobby Name input field and selecting "CREATE LOBBY" This will create a lobby and spawn the player. Next locate any skeleton and make sure you are on level ground facing them. Continue to do this until the skeleton begins chasing you. Once this happens ride of the ramp in the middle of the map. Ride down it then around the coffins in the corner. If the skeleton gets too close they will attack you. Expected Outcome: After following the testing procedure the skeleton should still be chasing the player and should have had no issues following the path.

Use Case 2

As a player who wants to Play with friends I will create a lobby named "test". I will then launch the game again in a separate window so that I have two concurrent games running. This time in the second game I will confirm that the lobby "test" shows up in the lobby list. I will then click on "test" and confirm that I can now see the player from the first game in the second game.

Testing Procedure for Use Case 2:

Target: The target is to test the multiplayer component of the game. Testing Procedure: From the Main Menu, type in a lobby named "test" in the Lobby Name input field and click CREATE LOBBY. Then launch a 2nd instance of the game. In the second game click on "test" in the lobby list. This will spawn you in the same game as the first. Confirm you can see both player in both instances of the game. Expected Outcome: After following the test procedure you were able to create and join the Lobby and see the other player.

Use Case 3

As a player who wants to continue to survive in the game I will first take damage either from a grenade by throwing it and driving over the explosion, getting noticed by a skeleton and allowing them to attack me or by finding the spike pit(A part of the ground that will drop off when positioned over it and make the player fall onto spikes.). If I choose to fall in the spike pit I will first go to the other end of the pit and drive onto the elevator platform this will bring me back up onto the ground floor. I will then locate the health pickup which looks like a green plus symbol. Upon colliding with it the number in the top right corner next to the words "Hit Points" will increase.

Use Case 4

As a player who wants to leave the game early I will, from the Main Menu type in a lobby named "test" in the Lobby Name input field and click CREATE LOBBY. I will then hit the Esc key and pause the game. I will then click the Leave Game button which will display the Game Over screen. I will then hit the Main Menu button in the top left corner to return to the Main Menu.

Clone this wiki locally