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jpevents.lua
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jpevents.lua
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--[[[
@module Events
@description
JPS Event Handling. If you need to react to specific events or want to execute a function this module might help you.
Instead of creating your own frame and event-handler you can just hook into the JPS main frame and register functions
here.[br]
[br]
This module also contains profiling support for the events. If enabled you will get the memory consumption from all events summarized
- [i]Attention:[/i] This has a serious impact on FPS!
]]--
-- Logger
local LOG=jps.Logger(jps.LogLevel.ERROR)
-- JPS Frame
local jpsFrame = CreateFrame("Frame", "JPSFrame")
-- Update Table
local updateTable = {}
-- Event Table for all events
local eventTable = {}
-- Event Table for COMBAT_LOG_EVENT_UNFILTERED Sub-Types
local combatLogEventTable = {}
-- Localization
local L = MyLocalizationTable
--------------------------
-- (UN)REGISTER FUNCTIONS
--------------------------
--[[[
@function jps.registerOnUpdate
@description
Register OnUpdate Function[br]
Adds the given function to the update table if it wasn't already registered.[br]
[br][i]Usage:[/i][br]
[code]
jps.registerOnUpdate(function()[br]
print("Update")[br]
end)[br]
[/code]
@param fn function to be executed on update
]]--
function jps.registerOnUpdate(fn)
if not updateTable[fn] then
updateTable[fn] = fn
return true
end
end
--[[[
@function jps.unregisterOnUpdate
@description
Unregister OnUpdate Function[br]
Removes the given event function from the update table if it was registered earlier. Has no effect if the function wasn't registered.[br]
[br][i]Usage:[/i][br]
[code]
function myOnUpdate() ... end[br]
...[br]
jps.registerOnUpdate(myOnUpdate)[br]
...[br]
jps.unregisterOnUpdate(myOnUpdate)[br]
[/code]
@param fn function to unregister
]]--
function jps.unregisterOnUpdate(fn)
if updateTable[fn] then
updateTable[fn] = nil
return true
end
end
--[[[
@function jps.registerEvent
@description
Adds the given event function to the event table if it wasn't already registered.[br]
[br][i]Usage:[/i][br]
[code]
jps.registerEvent("LOOT_OPENED", function()[br]
print("You opened Loot!")[br]
end)[br]
[/code]
@param event event name
@param fn function to be executed on update
]]--
function jps.registerEvent(event, fn)
if not eventTable[event] then
eventTable[event] = {}
jpsFrame:RegisterEvent(event)
end
if not eventTable[event][fn] then
eventTable[event][fn] = fn
return true
end
end
--[[[
@function jps.unregisterEvent
@description
Removes the given event function from the event table if it was registered earlier. Has no effect if the function wasn't registered.[br]
[br][i]Usage:[/i][br]
[code]
function myLootOpened() ... end[br]
...[br]
jps.registerEvent("LOOT_OPENED", myLootOpened)[br]
...[br]
jps.unregisterEvent("LOOT_OPENED", myLootOpened)[br]
[/code]
@param event event name
@param fn function to unregister
]]--
function jps.unregisterEvent(event, fn)
if eventTable[event] and eventTable[event][fn] then
eventTable[event][fn] = nil
local count = 0
for k in pairs(eventTable[event]) do count = count + 1 end
if count == 0 then
jpsFrame:UnregisterEvent(event)
end
return true
end
end
--[[[
@function jps.registerCombatLogEventUnfiltered
@description
Register event subtype for COMBAT_LOG_EVENT_UNFILTERED - Adds the given event function to the COMBAT_LOG_EVENT_UNFILTERED table if it wasn't already registered.[br]
[br][i]Usage:[/i][br]
[code]
jps.registerCombatLogEventUnfiltered("SWING_DAMAGE", function()[br]
print("Swing Damage - yay!")[br]
end)[br]
[/code]
@param event name of the combat sub-event
@param fn function which should be executed on event
]]--
function jps.registerCombatLogEventUnfiltered(event, fn)
if not combatLogEventTable[event] then
combatLogEventTable[event] = {}
jpsFrame:RegisterEvent(event)
end
if not combatLogEventTable[event][fn] then
combatLogEventTable[event][fn] = fn
return true
end
end
--[[[
@function jps.unregisterCombatLogEventUnfiltered
@description
Removes the given event function from the COMBAT_LOG_EVENT_UNFILTERED table if it was registered earlier. Has no effect if the function wasn't registered.[br]
[br][i]Usage:[/i][br]
[code]
function mySwingDamage() ... end[br]
...[br]
jps.registerCombatLogEventUnfiltered("SWING_DAMAGE", mySwingDamage)[br]
...[br]
jps.unregisterCombatLogEventUnfiltered("SWING_DAMAGE", mySwingDamage)[br]
[/code]
@param event event name
@param fn function to unregister
]]--
function jps.unregisterCombatLogEventUnfiltered(event, fn)
if combatLogEventTable[event] and combatLogEventTable[event][fn] then
combatLogEventTable[event][fn] = nil
local count = 0
for k in pairs(combatLogEventTable[event]) do count = count + 1 end
if count == 0 then
jpsFrame:UnregisterEvent(event)
end
return true
end
end
--------------------------
-- PROFILING FUNCTIONS
--------------------------
local enableProfiling = false
local enableUnfilteredProfiling = false
local memoryUsageTable = {}
local memoryStartTable = {}
local memoryUsageInterval = 0
local function startProfileMemory(key)
if not memoryStartTable[key] then UpdateAddOnMemoryUsage(); memoryStartTable[key] = GetAddOnMemoryUsage("JPS") end
end
local function endProfileMemory(key)
if not memoryStartTable[key] then return end
if not memoryUsageTable[key] then memoryUsageTable[key] = 0 end
UpdateAddOnMemoryUsage()
memoryUsageTable[key] = GetAddOnMemoryUsage("JPS") - memoryStartTable[key]
end
local reportInterval = 15
local maxProfileDuration = 60
local lastReportUpdate = 0
local totalProfileDuration = 0
--[[[ Internal - Memory Usage Report ]]--
function jps.reportMemoryUsage(elapsed)
lastReportUpdate = lastReportUpdate + elapsed
totalProfileDuration = totalProfileDuration + elapsed
if lastReportUpdate > reportInterval then
lastReportUpdate = 0
print("Memory Usage Report:")
for key,usage in pairs(memoryUsageTable) do
print(" * " .. key .. ": " .. usage .. " KB in " .. reportInterval .. " seconds" )
end
UpdateAddOnMemoryUsage()
print(" *** TOTAL: " .. (GetAddOnMemoryUsage("JPS")-memoryUsageInterval) .. " KB in " .. reportInterval .. " seconds" )
memoryUsageInterval = GetAddOnMemoryUsage("JPS")
memoryStartTable = {}
memoryUsageTable = {}
end
if totalProfileDuration >= maxProfileDuration then
enableProfiling = false
enableUnfilteredProfiling = false
end
end
--[[[
@function jps.enableProfiling
@description
Enables profiling for one minute. Every 15 seconds you will get the memory consumption from all events summarized
- [i]Attention:[/i] This has a serious impact on FPS!
@param unfiltered [code]True[/code] if COMBAT_LOG_UNFILTERED events should be split up ([i]BIG PERFORMANCE DECREASE[/i]) - defaults to [code]False[/code]
]]--
function jps.enableProfiling(unfiltered)
totalProfileDuration = 0
lastReportUpdate = 0
enableProfiling = true
enableUnfilteredProfiling = unfiltered
UpdateAddOnMemoryUsage()
memoryUsageInterval = GetAddOnMemoryUsage("JPS")
end
--------------------------
-- EVENT LOOP FUNCTIONS
--------------------------
-- Update Handler
jpsFrame:SetScript("OnUpdate", function(self, elapsed)
if self.TimeSinceLastUpdate == nil then self.TimeSinceLastUpdate = 0 end
self.TimeSinceLastUpdate = self.TimeSinceLastUpdate + elapsed
if (self.TimeSinceLastUpdate > jps.UpdateInterval) then
for _,fn in pairs(updateTable) do
local status, error = pcall(fn)
if not status then
LOG.error("Error %s on OnUpdate function %s", error, fn)
end
end
self.TimeSinceLastUpdate = 0
end
if enableProfiling then jps.reportMemoryUsage(elapsed) end
end)
--- Event Handler
jpsFrame:SetScript("OnEvent", function(self, event, ...)
if eventTable[event] then
if enableProfiling then startProfileMemory(event) end
for _,fn in pairs(eventTable[event]) do
local status, error = pcall(fn, ...)
if not status then
LOG.error("Error on event %s, function %s", error, fn)
end
end
if enableProfiling then endProfileMemory(event) end
end
-- Execute this code everytime
if jps.checkTimer("FacingBug") > 0 and jps.checkTimer("Facing") == 0 then
TurnLeftStop()
TurnRightStop()
CameraOrSelectOrMoveStop()
end
end)
--- COMBAT_LOG_EVENT_UNFILTERED Handler
jps.registerEvent("COMBAT_LOG_EVENT_UNFILTERED", function(timeStamp, event, ...)
if jps.Enabled and UnitAffectingCombat("player") == 1 and combatLogEventTable[event] then
LOG.debug("CombatLogEventUntfiltered: %s", event)
if enableUnfilteredProfiling and enableProfiling then startProfileMemory("COMBAT_LOG_EVENT_UNFILTERED::"..event) end
for _,fn in pairs(combatLogEventTable[event]) do
local status, error = pcall(fn, timeStamp, event, ...)
if not status then
LOG.error("Error on COMBAT_LOG_EVENT_UNFILTERED sub-event %s, function %s", error, fn)
end
end
if enableUnfilteredProfiling and enableProfiling then endProfileMemory("COMBAT_LOG_EVENT_UNFILTERED::"..event) end
end
end)
--------------------------
-- UPDATE FUNCTIONS
--------------------------
-- Garbage Collection
local function collectGarbage()
if jps.getConfigVal("collect garbage ingame(possible fps drop)") == 1 then
if GetAddOnMemoryUsage("JPS") > 5000 then collectgarbage("collect") end
end
end
jps.registerOnUpdate(collectGarbage)
-- TimeToDie Update
jps.registerOnUpdate(updateTimeToDie)
-- Combat
jps.registerOnUpdate(function()
if jps.Enabled and (jps.hasOOCRotation() > 0 or jps.Combat) then
jps_Combat()
end
end)
--------------------------
-- EVENT FUNCTIONS
--------------------------
-- PLAYER_LOGIN
jps.registerEvent("PLAYER_LOGIN", function()
NotifyInspect("player")
end)
-- PLAYER_ENTERING_WORLD
jps.registerEvent("PLAYER_ENTERING_WORLD", function()
jps.detectSpec()
reset_healtable()
jps.SortRaidStatus()
end)
-- INSPECT_READY
jps.registerEvent("INSPECT_READY", function()
if not jps.Spec then jps.detectSpec() end
if jps_variablesLoaded and not jps.Configged then
jps_createConfigFrame()
jps.runFunctionQueue("gui_loaded")
end
end)
-- VARIABLES_LOADED
jps.registerEvent("VARIABLES_LOADED", jps_VARIABLES_LOADED)
-- Enter Combat
jps.registerEvent("PLAYER_REGEN_DISABLED", function()
jps.Combat = true
jps.gui_toggleCombat(true)
jps.SortRaidStatus()
if jps.getConfigVal("timetodie frame visible") == 1 then
JPSEXTInfoFrame:Show()
end
jps.combatStart = GetTime()
end)
-- Leave Combat
local function leaveCombat()
if jps.checkTimer("FacingBug") > 0 then
TurnLeftStop()
TurnRightStop()
CameraOrSelectOrMoveStop()
end
jps.Opening = true
jps.Combat = false
jps.gui_toggleCombat(false)
jps.RaidTarget = {}
jps.EnemyTable = {}
jps.NextSpell = nil
jps.clearTimeToLive()
jps.SortRaidStatus() -- wipe jps.RaidTarget and jps.RaidStatus
if jps.getConfigVal("timetodie frame visible") == 1 then
JPSEXTInfoFrame:Hide()
end
jps.combatStart = 0
end
jps.registerEvent("PLAYER_REGEN_ENABLED", leaveCombat)
jps.registerEvent("PLAYER_REGEN_ENABLED", collectGarbage)
jps.registerEvent("PLAYER_UNGHOST", leaveCombat)
jps.registerEvent("PLAYER_UNGHOST", collectGarbage)
-- Group/Raid Update
jps.registerEvent("GROUP_ROSTER_UPDATE", jps.SortRaidStatus)
jps.registerEvent("RAID_ROSTER_UPDATE", jps.SortRaidStatus)
-- Dual Spec Respec -- only fire when spec change no other event before
jps.registerEvent("ACTIVE_TALENT_GROUP_CHANGED", jps.detectSpec)
jps.registerEvent("ACTIVE_TALENT_GROUP_CHANGED", jps.resetRotationTable)
jps.registerEvent("ACTIVE_TALENT_GROUP_CHANGED", function()
jps.detectSpecDisabled = false
end)
-- Save on Logout
jps.registerEvent("PLAYER_LEAVING_WORLD", jps_SAVE_PROFILE)
-- Hide Static Popup - thx here to Phelps & ProbablyEngine
local function hideStaticPopup(addon, eventBlocked)
jps.PLuaFlag = true
if string.upper(addon) == "JPS" then
StaticPopup1:Hide()
LOG.debug("Addon Action Blocked: %s", eventBlocked)
end
end
jps.registerEvent("ADDON_ACTION_FORBIDDEN", hideStaticPopup)
jps.registerEvent("ADDON_ACTION_BLOCKED", hideStaticPopup)
-- UI_ERROR_MESSAGE
jps.registerEvent("UI_ERROR_MESSAGE", function(event_error)
-- "UI_ERROR_MESSAGE" returns ONLY one arg1
-- http://www.wowwiki.com/WoW_Constants/Errors
-- http://www.wowwiki.com/WoW_Constants/Spells
if jps.Enabled then
if (event_error == SPELL_FAILED_NOT_BEHIND) then -- "You must be behind your target."
LOG.debug("SPELL_FAILED_NOT_BEHIND - %s", event_error)
jps.isNotBehind = true
jps.isBehind = false
elseif jps.FaceTarget and ((event_error == SPELL_FAILED_UNIT_NOT_INFRONT) or (event_error == ERR_BADATTACKFACING)) and not jps.moving then
LOG.debug("ERR_BADATTACKFACING - %s", event_error)
local TargetGuid = UnitGUID("target")
if FireHack and (TargetGuid ~= nil) then
--FH abpi changed
--local TargetObject = GetObjectFromGUID(TargetGuid)
--TargetObject:Face ()
else
jps.createTimer("Facing",0.6)
jps.createTimer("FacingBug",1.2)
TurnLeftStart()
CameraOrSelectOrMoveStart()
end
elseif (event_error == SPELL_FAILED_LINE_OF_SIGHT) or (event_error == SPELL_FAILED_VISION_OBSCURED) then
LOG.debug("SPELL_FAILED - %s", event_error)
jps.BlacklistPlayer(jps.LastTarget)
end
end
end)
-- "UNIT_SPELLCAST_SENT"
jps.registerEvent("UNIT_SPELLCAST_SENT", function(...)
local unitID = select(1,...)
local spellname = select(2,...)
jps.CastBar.latencySpell = spellname
if unitID == "player" and spellname then jps.CastBar.sentTime = GetTime() end
end)
descriptorTable = { L["Strikes"] , L["Roots"] , L["Transforms"] , L["Forces"] , L["Seduces"] }
-- "UNIT_SPELLCAST_START"
jps.registerEvent("UNIT_SPELLCAST_START", function(...)
local unitID = select(1,...)
local spellname = select(2,...)
if unitID == "player" and (spellname == jps.CastBar.latencySpell) then
jps.CastBar.startTime = GetTime()
else
jps.CastBar.startTime = nil
jps.CastBar.latency = 0
end
if jps.CastBar.startTime then
jps.CastBar.latency = jps.CastBar.startTime - jps.CastBar.sentTime
jps.CastBar.latencySpell = nil
else
jps.CastBar.latency = 0
end
if jps.checkTimer("CC") == 0 then
jps.CrowdControl = false
jps.CrowdControlTarget = nil
end
local spellID = select(5,...)
local castingTime = select(4, GetSpellInfo(spellID)) / 1000 -- castTime - Number - The cast time, in milliseconds
local descriptor = GetSpellDescription(spellID)
for _,desc in ipairs(descriptorTable) do
if jps.canDPS(unitID) and string.find(descriptor,desc) then
jps.createTimer("CC",castingTime)
jps.CrowdControl = true
jps.CrowdControlTarget = unitID
break end
end
end)
-- "UNIT_SPELLCAST_INTERRUPTED" -- "UNIT_SPELLCAST_STOP"
local function latencySpell ()
jps.CastBar.startTime = nil
jps.CastBar.latency = 0
end
jps.registerEvent("UNIT_SPELLCAST_INTERRUPTED", latencySpell)
jps.registerEvent("UNIT_SPELLCAST_STOP", latencySpell)
-- UNIT_SPELLCAST_SUCCEEDED
jps.registerEvent("UNIT_SPELLCAST_SUCCEEDED", function(...)
local unitID = select(1,...)
local spellname = select(2,...)
local spellID = select(5,...)
if jps.FaceTarget then
if (unitID == "player") and spellID then
jps.CurrentCast = tostring(select(1,GetSpellInfo(spellID)))
if jps.checkTimer("FacingBug") > 0 then
TurnLeftStop()
TurnRightStop()
CameraOrSelectOrMoveStop()
end
end
end
if (jps.Class == "Druid" and jps.Spec == "Feral") or jps.Class == "Rogue" then
-- "Druid" -- 5221 -- "Shred" -- "Ambush" 8676
if (unitID == "player") and spellname == tostring(select(1,GetSpellInfo(5221))) then
jps.isNotBehind = false
jps.isBehind = true
elseif (unitID == "player") and spellname == tostring(select(1,GetSpellInfo(8676))) then
jps.isNotBehind = false
jps.isBehind = true
end
end
end)
-- RAIDSTATUS UPDATE
-- UNIT_HEALTH events are sent for raid and party members regardless of their distance from the character of the host.
-- This makes UNIT_HEALTH extremely valuable to monitor PARTY AND RAID MEMBERS.
-- arg1 the UnitID of the unit whose health is affected player, pet, target, mouseover, party1..4, partypet1..4, raid1..40
-- "UNIT_HEALTH_FREQUENT" Same event as UNIT_HEALTH, but not throttled as aggressively by the client
-- "UNIT_HEALTH_PREDICTION" arg1 unitId receiving the incoming heal
jps.registerEvent("UNIT_HEALTH_FREQUENT", function(unit)
if jps.Enabled then
local unittarget = unit.."target"
if jps.isHealer then jps.UpdateRaidStatus(unit) end
if jps.canDPS(unittarget) then -- Working only with raidindex.."target" and not with unitname.."target"
local unittarget_hpct = jps.hp(unittarget)
local unittarget_guid = UnitGUID(unittarget)
local countTargets = 0
if jps.RaidTarget[unittarget_guid] ~= nil then
countTargets = jps.RaidTarget[unittarget_guid]["count"]
end
if jps.RaidTarget[unittarget_guid] == nil then
jps.RaidTarget[unittarget_guid] = {}
end
jps.RaidTarget[unittarget_guid]["unit"] = unittarget
jps.RaidTarget[unittarget_guid]["hpct"] = unittarget_hpct
jps.RaidTarget[unittarget_guid]["count"] = countTargets + 1
else
jps.removeTableKey(jps.RaidTarget,unittarget_guid)
jps.removeTableKey(jps.EnemyTable,unittarget_guid)
end
end
end)
-- PLAYER_LEVEL_UP - if jps was disabled because of toon level < 10
jps.registerEvent("PLAYER_LEVEL_UP", function(level)
jps.Level = level
if level == "10" then
jps.detectSpec()
jps.Enabled = true
jps.detectSpecDisabled = false
end
end)
jps.registerEvent("CHAT_MSG_ADDON",function(prefix,message,channel,sender)
if prefix == "D4" and (channel == "PARTY" or channel == "RAID" or channel == "INSTANCE_CHAT" or channel == "WHISPER" or channel == "GUILD") then --DBM Pull
local _,pt = (message or ""):match("^(PT).(%d+)")
if pt then
jps.startPulltimer(tonumber(pt))
end
end
end)
--------------------------
-- COMBAT_LOG_EVENT_UNFILTERED FUNCTIONS
--------------------------
-- eventtable[4] == sourceGUID
-- eventtable[5] == sourceName
-- eventtable[6] == sourceFlags
-- eventtable[8] == destGUID
-- eventtable[9] == destName
-- eventtable[10] == destFlags
-- eventtable[15] == amount if suffix is _DAMAGE or _HEAL
-- TABLE ENEMIES IN COMBAT
jps.registerEvent("COMBAT_LOG_EVENT_UNFILTERED", function(...)
local event = select(2,...)
local sourceGUID = select(4,...)
local sourceName = select(5,...)
local sourceFlags = select(6,...)
local destGUID = select(8,...)
local destName = select(9,...)
local destFlags = select(10,...)
local spellID = select(12,...)
if sourceName == GetUnitName("player") and event == "SPELL_HEAL" then
update_healtable(...)
end
if destName == GetUnitName("player") and (event == "SPELL_DAMAGE" or event == "SWING_DAMAGE") then
jps.createTimer("Player_Aggro", 4 )
end
if sourceName == GetUnitName("player") and spellID == 17 then
jps.createTimer("Shield", 12 )
end
if destGUID ~= nil and event == "UNIT_DIED" then
jps.removeTableKey(jps.RaidTimeToDie,destGUID)
jps.removeTableKey(jps.RaidTarget,destGUID)
jps.removeTableKey(jps.EnemyTable,destGUID)
end
if sourceFlags and (bit.band(sourceFlags,COMBATLOG_OBJECT_REACTION_HOSTILE) > 0)
and (bit.band(sourceFlags,COMBATLOG_OBJECT_AFFILIATION_OUTSIDER) > 0)
and destFlags and (bit.band(destFlags,COMBATLOG_OBJECT_AFFILIATION_OUTSIDER) == 0)
and jps.canHeal(destName) and (sourceGUID ~= nil) then
local enemyFriend = jps.stringSplit(destName,"-") -- eventtable[9] == destName -- "Bob" or "Bob-Garona" to "Bob"
if jps.EnemyTable[sourceGUID] == nil then jps.EnemyTable[sourceGUID] = {} end
jps.EnemyTable[sourceGUID]["friend"] = enemyFriend -- TABLE OF ENEMY GUID TARGETING FRIEND NAME
end
-- TABLE DAMAGE
-- eventtable[15] -- amount if suffix is SPELL_DAMAGE or SPELL_HEAL
-- eventtable[12] -- amount if suffix is SWING_DAMAGE
local action = select(2, ...)
local periodic = select(15, ...)
local swing = select(12, ...)
local destGUID = select(8, ...)
local dmgTTD = 0
if destGUID ~= nil and (action == "SPELL_DAMAGE" or action == "SPELL_PERIODIC_DAMAGE") and periodic ~= nil then
if periodic > 0 then
dmgTTD = periodic
end
elseif destGUID ~= nil and (action == "SWING_DAMAGE") and swing ~= nil then
if swing > 0 then
dmgTTD = swing
end
end
if InCombatLockdown()==1 then -- InCombatLockdown() returns 1 if in combat or nil otherwise
jps.Combat = true
jps.gui_toggleCombat(true)
if jps.RaidTimeToDie[destGUID] == nil then jps.RaidTimeToDie[destGUID] = {} end
local dataset = jps.RaidTimeToDie[destGUID]
local data = table.getn(dataset)
if data >= jps.maxTDDLifetime then table.remove(dataset, jps.maxTDDLifetime) end
table.insert(dataset, 1, {GetTime(), dmgTTD})
jps.RaidTimeToDie[destGUID] = dataset --jps.RaidTimeToDie[unitGuid] = { [1] = {GetTime(), thisEvent[15] },[2] = {GetTime(), thisEvent[15] },[3] = {GetTime(), thisEvent[15] } }
end
end)