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  • Things like a proper spectator view on the mirror instead of just copying the eye buffers, and maybe even doing mixed reality stuff with the background and foreground layers. This will be one of those things that doesn't get implemented at least until after 1.10 is stable. Basically, we have to render the whole game scene once for each different perspective (unless we can somehow come up with clever tricks, which I doubt), so it's going to be really terrible on performance.

    No due date
    1/1 issues closed
  • With full Forge support. This milestone won't be complete until that is achieved.

    No due date
    2/2 issues closed