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game:GetService("LogService").MessageOut:Connect(function(message, messageType) -- sends every server-sided LogService error
if (messageType == Enum.MessageType.MessageError) then
client:SendException("ServerError", message)
end
end)
client:SetupClient(Instance.new("RemoteEvent", game.ReplicatedStorage)) -- creates the RemoteEvent in ReplicatedService for client log/error monitoring