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main.cpp
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#include <GL/glut.h>
#include <bits/stdc++.h>
using namespace std;
#define polygon vector<Point>
void init() {
glClearColor(1.0, 1.0, 1.0, 1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, 200.0, 0.0, 150.0);
}
struct Point {
int x, y;
int id;
int flag; // 0:普通点 1:入点 2:出点
};
void Polygon(polygon p, vector<double> b) {
//glClear(GL_COLOR_BUFFER_BIT);
glColor3f(b[0], b[1], b[2]);
for (int i = 0; i < p.size(); i++) {
glBegin(GL_LINES);
glVertex2i(p[i].x, p[i].y);
glVertex2i(p[(i + 1) % p.size()].x, p[(i + 1) % p.size()].y);
glEnd();
}
}
namespace GetLineCross {
bool IsRectCross(const Point &p1, const Point &p2, const Point &q1, const Point &q2) {
bool ret = min(p1.x, p2.x) <= max(q1.x, q2.x) &&
min(q1.x, q2.x) <= max(p1.x, p2.x) &&
min(p1.y, p2.y) <= max(q1.y, q2.y) &&
min(q1.y, q2.y) <= max(p1.y, p2.y);
return ret;
}
bool IsLineSegmentCross(const Point &pFirst1, const Point &pFirst2, const Point &pSecond1, const Point &pSecond2) {
long line1, line2;
line1 = pFirst1.x * (pSecond1.y - pFirst2.y) +
pFirst2.x * (pFirst1.y - pSecond1.y) +
pSecond1.x * (pFirst2.y - pFirst1.y);
line2 = pFirst1.x * (pSecond2.y - pFirst2.y) +
pFirst2.x * (pFirst1.y - pSecond2.y) +
pSecond2.x * (pFirst2.y - pFirst1.y);
if (((line1 ^ line2) >= 0) && !(line1 == 0 && line2 == 0))
return false;
line1 = pSecond1.x * (pFirst1.y - pSecond2.y) +
pSecond2.x * (pSecond1.y - pFirst1.y) +
pFirst1.x * (pSecond2.y - pSecond1.y);
line2 = pSecond1.x * (pFirst2.y - pSecond2.y) +
pSecond2.x * (pSecond1.y - pFirst2.y) +
pFirst2.x * (pSecond2.y - pSecond1.y);
if (((line1 ^ line2) >= 0) && !(line1 == 0 && line2 == 0))
return false;
return true;
}
bool GetCrossPoint(const Point &p1, const Point &p2, const Point &q1, const Point &q2, int &x, int &y) {
if (IsRectCross(p1, p2, q1, q2)) {
if (IsLineSegmentCross(p1, p2, q1, q2)) {
//求交点
long tmpLeft, tmpRight;
tmpLeft = (q2.x - q1.x) * (p1.y - p2.y) - (p2.x - p1.x) * (q1.y - q2.y);
tmpRight = (p1.y - q1.y) * (p2.x - p1.x) * (q2.x - q1.x) + q1.x * (q2.y - q1.y) * (p2.x - p1.x) -
p1.x * (p2.y - p1.y) * (q2.x - q1.x);
x = (int) ((double) tmpRight / (double) tmpLeft);
tmpLeft = (p1.x - p2.x) * (q2.y - q1.y) - (p2.y - p1.y) * (q1.x - q2.x);
tmpRight = p2.y * (p1.x - p2.x) * (q2.y - q1.y) + (q2.x - p2.x) * (q2.y - q1.y) * (p1.y - p2.y) -
q2.y * (q1.x - q2.x) * (p2.y - p1.y);
y = (int) ((double) tmpRight / (double) tmpLeft);
return true;
}
}
return false;
}
}
vector<polygon> Weiler_Atherton(polygon p, polygon q) {
vector<Point> pv, qv; // 裁剪多边形顶点表和主多边形顶点表
list<int> tempPv, tempQv; // 辅助链表
list<int>::iterator it;
for (int i = 0; i < p.size(); i++) pv.push_back({p[i].x, p[i].y, i, 0}), tempPv.push_back(i);
for (int i = 0; i < q.size(); i++) qv.push_back({q[i].x, q[i].y, i, 0}), tempQv.push_back(i);
// 求多边形交点并分成入点和出点存储到表内,并将入点和出点建立双向指针
for (int i = 0; i < p.size(); i++) { // 扫描裁剪多边形边
int poly1_next_idx = int((i + 1) % p.size());
vector<Point> newPoint;
for (int j = 0; j < q.size(); j++) { // 扫描主多边形边
int poly2_next_idx = int((j + 1) % q.size());
int x, y;
if (GetLineCross::GetCrossPoint(p[i], p[poly1_next_idx], q[j], q[poly2_next_idx], x, y)) {
Point point = Point{x, y, (int) pv.size(), 1};
pv.push_back(point);
newPoint.push_back(point);
}
}
if(newPoint.size() == 0) continue ;
sort(newPoint.begin(), newPoint.end(), [&](Point a, Point b) {
return a.x < b.x;
});
if(pv[poly1_next_idx].x < pv[i].x) reverse(newPoint.begin(), newPoint.end());
it = tempPv.begin();
for(; it != tempPv.end(); it++) {
if(*it == i) {
++it;
for(int j = 0;j < newPoint.size(); j++) {
tempPv.insert(it, newPoint[j].id);
}
break ;
}
}
}
it = tempPv.begin();
vector<Point> pvv(pv.size());
for(int i = 0;i < pv.size(); i++) {
pvv[pv[i].id] = pv[i];
}
for(int i = 0;i < pv.size(); i++) {
pv[i] = pvv[*it];
it++;
}
for (int i = 0; i < q.size(); i++) { // 扫描主多边形边
int poly1_next_idx = int((i + 1) % q.size());
vector<Point> newPoint;
for (int j = 0; j < p.size(); j++) { // 扫描裁剪多边形边
int poly2_next_idx = int((j + 1) % p.size());
int x, y;
if (GetLineCross::GetCrossPoint(q[i], q[poly1_next_idx], p[j], p[poly2_next_idx], x, y)) {
Point point = Point{x, y, (int) qv.size(), 1};
qv.push_back(point);
newPoint.push_back(point);
}
}
if(newPoint.size() == 0) continue ;
sort(newPoint.begin(), newPoint.end(), [&](Point a, Point b) {
return a.x < b.x;
});
if(qv[poly1_next_idx].x < qv[i].x) reverse(newPoint.begin(), newPoint.end());
it = tempQv.begin();
for(; it != tempQv.end(); it++) {
if(*it == i) {
++it;
for(int j = 0;j < newPoint.size(); j++) {
tempQv.insert(it, newPoint[j].id);
}
break ;
}
}
}
it = tempQv.begin();
vector<Point> qvv(qv.size());
for(int i = 0;i < qv.size(); i++) {
qvv[qv[i].id] = qv[i];
}
for(int i = 0;i < qv.size(); i++) {
qv[i] = qvv[*it];
it++;
}
// Polygon(pv, vector<double>{1.0, 0, 0});
// Polygon(qv, vector<double>{0, 1.0, 0});
/*
* 将交点插入表中,并分成入点1和出点2
*/
map<pair<int, int>, int> mapPoint; // 交点映射
map<int, int> mapNextP, mapNextQ; // 交点下表映射 / 双向指针
int opt = 0;
for (int i = 0; i < pv.size(); i++) {
if (pv[i].flag == 1) {
pv[i].flag = (opt ? 1 : 2);
opt ^= 1;
mapPoint[{pv[i].x, pv[i].y}] = pv[i].flag;
}
}
for (int i = 0; i < qv.size(); i++) {
if (qv[i].flag == 1) {
qv[i].flag = mapPoint[{qv[i].x, qv[i].y}];
}
}
for (int i = 0; i < pv.size(); i++) {
for (int j = 0; j < qv.size(); j++) {
if (pv[i].x == qv[j].x && pv[i].y == qv[j].y) {
mapNextP[i] = j;
mapNextQ[j] = i;
}
}
}
for (int i = 0; i < (int) pv.size(); i++) cout << pv[i].flag << " ";
cout << endl;
for (int i = 0; i < (int) qv.size(); i++) cout << qv[i].flag << " ";
cout << endl;
vector<polygon > ans(1); // 裁剪结果多边形顶点表
map<pair<int, int>, int> vis;
int num = 0;
// 遍历
while(true) {
if(mapPoint.empty()) break ;
// 随机一个入点为起点
int start;
for(int i = 0;i < qv.size(); i++) {
if(vis[pair<int, int>{qv[i].x, qv[i].y}] == 1) continue ;
int k = mapPoint[pair<int, int>{qv[i].x, qv[i].y}];
if(k == 1) {
start = i;
break ;
}
else mapPoint.erase(pair<int, int>{qv[i].x, qv[i].y});
}
// 从入点start开始走
opt = 0;
while(true) {
if((opt == 0 && vis[{qv[start].x, qv[start].y}] == 1) || (opt == 1 && vis[{pv[start].x, pv[start].y}] == 1)) {
ans.resize(ans.size() + 1);
num++;
break ;
}
if(opt == 0) {
ans[num].push_back(Point{qv[start].x, qv[start].y});
mapPoint.erase({qv[start].x, qv[start].y});
vis[{qv[start].x, qv[start].y}] = 1;
}
else {
ans[num].push_back(Point{pv[start].x, pv[start].y});
mapPoint.erase({pv[start].x, pv[start].y});
vis[{pv[start].x, pv[start].y}] = 1;
}
int nxt = (start + 1);
if(opt == 0) nxt %= (int)qv.size();
else nxt %= (int)pv.size();
if(opt == 0) { // 入点走主多边形
if(qv[nxt].flag == 2) {
opt ^= 1;
start = mapNextQ[nxt];
}
else start = nxt;
}
else { // 出点走裁剪多边形
if(pv[nxt].flag == 1) {
opt ^= 1;
start = mapNextP[nxt];
}
else start = nxt;
}
}
}
return ans;
}
void display() {
vector<Point> polygon1{{30, 60},
{50, 130},
{90, 50},
{190, 60},
{120, 20}};
vector<Point> polygon2{{30, 120},
{180, 40},
{170, 20},
{20, 100},
{60, 90}};
Polygon(polygon1, vector<double>{1.0, 0, 0});
Polygon(polygon2, vector<double>{0, 1.0, 0});
vector<polygon> ans = Weiler_Atherton(polygon1, polygon2);
for (auto res: ans) {
Polygon(res, vector<double>{0, 0, 1.0});
}
glFlush();
}
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition(50, 100);
glutInitWindowSize(800, 600);
glutCreateWindow("Ploygon_clip");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
/*
vector<Point> polygon1{{50, 15},{75, 55}, {125, 15},{155, 60},{140, 120},{65, 135},{20, 75}};
vector<Point> polygon2{{30, 30}, {30, 120}, {150, 120}, {150, 30}};
vector<Point> polygon1{{30, 60}, {50, 130}, {90, 50}, {190, 60}, {120, 20}};
vector<Point> polygon2{{30, 120}, {180, 40}, {170, 20}, {20, 100}, {60, 90}};
*/