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app.py
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from argparse import ArgumentParser
from datetime import datetime, timedelta
from hashlib import sha256
from random import randint
from typing import Optional
from urllib.parse import parse_qsl
from flask import Flask, jsonify, request, render_template, session, redirect, make_response
from pymysql import Connection
from lyskad import User, Nema, calculate_score_by
from lyskad.game import GameState, Game
from lyskad.nema import is_valid_position
from util import get_string, encrypt, get_language, DEFAULT_LANGUAGE, get_language_list_html
from util.database import users, games, participants, nemas, get_connection, scores, histories
from util.general import format_percentage
app = Flask(__name__)
app.secret_key = sha256('ydng0fug lrid2uf'.encode()).hexdigest()
def message(message_, code: int, **kwargs):
kwargs.update({'message': message_, 'code': code})
return jsonify(kwargs), code
def login(user_id: str, password: str, database: Connection, *, encrypted: bool = False) -> Optional[User]:
if (user := users.login(user_id, password, database, encrypted)) is None:
return
if user.id != user_id:
return
return user
def parse_data(request_) -> dict:
if request_.content_type == 'application/json':
return request_.get_json()
data = request_.get_data(as_text=True)
if not data:
return dict()
return dict(parse_qsl(data, strict_parsing=True))
@app.route('/users', methods=['GET'])
def get_users():
data = parse_data(request)
limit = data.get('limit')
with get_connection() as database:
return message('OK', 200, users=list(map(lambda x: x.jsonify(), users.get_all(database, limit))))
@app.route('/users/new', methods=['POST'])
def post_users_new():
data = parse_data(request)
id_ = data.get('id')
password = data.get('password')
color = int(data.get('color')[1:], 16)
language = data.get('language')
if color is None:
color = randint(0, 0xFFFFFF)
if id_ is None or password is None:
return message(get_string('client_error.register_malformed'), 400)
with get_connection() as database:
if users.exists(id_, database):
return message(get_string('client_error.duplicated_id'), 409)
users.new(id_, password, color, language, database)
histories.apply(id_, 0, database)
return redirect('/')
@app.route('/users/<user_id>', methods=['GET'])
def get_users_id(user_id: str):
with get_connection() as database:
if not users.exists(user_id, database):
return message(get_string('client_error.user_not_found'), 404)
return message('OK', 200, user=users.get(user_id, database).jsonify())
@app.route('/login', methods=['POST'])
def post_login():
data = parse_data(request)
user_id = data.get('id')
password = data.get('password')
remember_me = data.get('remember-me')
during_day = int(data.get('during-day'))
if user_id is None or password is None:
return redirect('/login?error=wrong')
with get_connection() as database:
try:
if login(user_id, password, database) is None:
return redirect('/login?error=wrong')
except ValueError:
return redirect('/login?error=wrong')
users.update_last_interaction(user_id, database)
res = make_response(redirect('/'))
if remember_me == 'on':
until = datetime.utcnow() + timedelta(days=during_day)
res.set_cookie('id', user_id, expires=until)
res.set_cookie('password', encrypt(password, user_id), expires=until)
session['id'] = user_id
return res
@app.route('/logout', methods=['GET'])
def get_logout():
session.pop('id', None)
res = redirect('/')
res.set_cookie('id', '', expires=0)
res.set_cookie('password', '', expires=0)
return res
@app.route('/users/edit', methods=['POST'])
def patch_users_id():
if (login_id := session.get('id')) is None:
return message(get_string('client_error.unauthorized'), 401)
data = parse_data(request)
with get_connection() as database:
user = users.get(login_id, database)
color = int(data.get('color')[1:], 16)
if user.color != color:
users.set_color(login_id, color, database)
language = data.get('language')
if user.language != language:
users.set_language(login_id, language, database)
return redirect('/')
@app.route('/ratings/<user_id>', methods=['GET'])
def get_ratings_id(user_id: str):
with get_connection() as database:
if not users.exists(user_id, database):
return message(get_string('client_error.user_not_found'), 404)
history = list(histories.get(user_id, database))
return message('OK', 200, history=history)
@app.route('/games', methods=['GET'])
def get_games():
data = parse_data(request)
limit = data.get('limit')
with get_connection() as database:
return message('OK', 200, games=list(map(lambda x: x.jsonify(), games.get_all(database, limit))))
@app.route('/games/new', methods=['POST'])
def post_games_new():
if (login_id := session.get('id')) is None:
return message(get_string('client_error.unauthorized'), 401)
data = parse_data(request)
direction = data.get('direction') == 'on'
try:
target_score = int(data.get('score'))
except ValueError:
return message(get_string('client_error.invalid_max_score'), 403)
if not (1 <= target_score <= 100):
return message(get_string('client_error.invalid_max_score'), 403)
try:
timeout = int(data.get('timeout'))
except ValueError:
return message(get_string('client_error.invalid_timeout'), 403)
if not (10 <= timeout):
return message(get_string('client_error.invalid_timeout'), 403)
with get_connection() as database:
user = users.get(login_id, database)
game_id = games.new(user.id, direction, target_score, timeout, database)
game = games.get(game_id, database)
participants.new(user.id, game.id, database)
users.update_last_interaction(user.id, database)
return redirect(f'/game/{game_id}')
@app.route('/games/<int:game_id>', methods=['GET'])
def get_games_id(game_id: int):
with get_connection() as database:
if not games.exists(game_id, database):
return message(get_string('client_error.game_not_found'), 404)
user_ids = participants.get_ids(game_id, database)
return message(
'OK', 200, game=games.get(game_id, database).jsonify(),
participants=[users.get(user_id, database).jsonify() for user_id in user_ids])
@app.route('/games/<int:game_id>/join', methods=['POST'])
def post_games_id_join(game_id: int):
if (login_id := session.get('id')) is None:
return message(get_string('client_error.unauthorized'), 401)
with get_connection() as database:
try:
game = games.get(game_id, database)
except ValueError:
return message(get_string('client_error.game_not_found'), 404)
if game.state != GameState.IDLE:
return message(get_string('client_error.game_not_idle'), 404)
user = users.get(login_id, database)
if user.id in participants.get_ids(game.id, database):
return message(get_string('client_error.already_in'), 403)
participants.new(user.id, game_id, database)
users.update_last_interaction(user.id, database)
return redirect(f'/game/{game.id}')
@app.route('/games/<int:game_id>/leave', methods=['POST'])
def post_games_id_leave(game_id: int):
if (login_id := session.get('id')) is None:
return message(get_string('client_error.unauthorized'), 401)
with get_connection() as database:
if not games.exists(game_id, database):
return message(get_string('client_error.game_not_found'), 404)
user = users.get(login_id, database)
ids = participants.get_ids(game_id, database)
if user.id not in ids:
return message(get_string('client_error.not_joined'), 404)
state = games.get_state(game_id, database)
if state != GameState.IDLE:
return message(get_string('client_error.not_in_idle_mode'), 403)
participants.leave(user.id, game_id, database)
users.update_last_interaction(user.id, database)
return redirect(f'/game/{game_id}')
@app.route('/games/<int:game_id>/start', methods=['POST'])
def post_games_id_start(game_id: int):
if (login_id := session.get('id')) is None:
return message(get_string('client_error.unauthorized'), 401)
with get_connection() as database:
try:
game = games.get(game_id, database)
except ValueError:
return message(get_string('client_error.game_not_found'), 404)
user = users.get(login_id, database)
if game.created_by != user.id:
return message(get_string('client_error.not_owner'), 403)
if game.state != GameState.IDLE:
return message(get_string('client_error.game_not_idle'), 403)
ids = tuple(participants.get_ids(game.id, database))
if len(ids) < 2:
return message(get_string('client_error.not_enough_player'), 403)
games.set_state(game.id, GameState.PLAYING, database)
users.update_last_interaction(user.id, database)
return redirect(f'/game/{game.id}')
@app.route('/users/<user_id>/games', methods=['GET'])
def get_users_id_games(user_id: str):
with get_connection() as database:
if not users.exists(user_id, database):
return message(get_string('client_error.user_not_found'), 404)
ids = participants.get_game_ids(user_id, database)
return message('OK', 200, games=ids)
def is_game_timeout(game: Game, database: Connection, last_nema: Optional[Nema] = None) -> bool:
if game.state != GameState.PLAYING:
return False
if last_nema is None:
last_nema = nemas.get_last_nema(game.id, database)
now = datetime.now()
return last_nema is not None and last_nema.created_at + timedelta(seconds=game.timeout) < now
def end_game(game: Game, database: Connection, loser_id: Optional[str] = None):
"""
게임 종료를 진행합니다.
`loser` 값이 설정되면 `loser`에 해당하는 사람의 순위를 가장 낮은 것으로 설정합니다.
이 기능은 시간 제한으로 인한 게임 종료가 발생했을 때에 사용합니다.
"""
games.set_state(game.id, GameState.END, database)
places = participants.get_places(scores.get_scoring_nemas(game.id, database))
if loser_id is not None and loser_id in places:
places = list(places)
places.remove(loser_id)
places.append(loser_id)
participants.record_places(places, game.id, database)
users.add_exp_for_game(game.id, database)
if places:
users.add_wins(places[0], game.id, database)
now = datetime.utcnow()
users.apply_ratings(map(lambda id_: users.get(id_, database), places), database, now)
@app.route('/games/<int:game_id>/nemas/<int:nema_position>', methods=['POST'])
def post_games_id_put(game_id: int, nema_position: int):
if (login_id := session.get('id')) is None:
return message(get_string('client_error.unauthorized'), 401)
with get_connection() as database:
user = users.get(login_id, database)
users.update_last_interaction(user.id, database)
try:
game = games.get(game_id, database)
except ValueError:
return message(get_string('client_error.game_not_found'), 404)
ids = tuple(participants.get_ids(game.id, database))
if user.id not in ids:
return message(get_string('client_error.not_joined'), 403)
if not is_valid_position(nema_position):
return message(get_string('client_error.invalid_position'), 403)
if game.state != GameState.PLAYING:
return message(get_string('client_error.game_not_playing'), 403)
if nemas.get(game.id, nema_position, database) is not None:
return message(get_string('client_error.duplicated'), 403)
if is_game_timeout(game, database):
end_game(game, database, user.id)
return message(get_string('client_error.timeout'), 403)
nema_count = nemas.get_nema_count(game.id, database)
if ids[nema_count % len(ids)] != login_id:
return message(get_string('client_error.not_turn'), 403)
if nema_count == 0 and nema_position not in (44, 45, 54, 55):
return message(get_string('client_error.invalid_position'), 403)
nema = Nema(user.id, game.id, nema_position)
nemas.new(nema, database)
attack_positions, defence_data = \
calculate_score_by(game, nemas.get_nemas(game.id, database), nema.get_position())
for x, y in attack_positions:
scores.new(game.id, 10 * y + x, user.id, nema_position, database)
for (x, y), user_id in defence_data:
scores.new(game.id, 10 * y + x, user_id, nema_position, database)
player_ids = tuple(participants.get_ids(game.id, database))
scores_ = tuple(scores.get_scores(game.id, database).values())
if len(scores_) == len(player_ids) and min(scores_) >= game.max_score \
or nemas.get_nema_count(game.id, database) == 100:
end_game(game, database)
return message('OK', 200, nema=nema.jsonify())
@app.route('/games/<int:game_id>/nemas', methods=['GET'])
def get_games_id_nema(game_id: int):
with get_connection() as database:
if not games.exists(game_id, database):
return message(get_string('client_error.game_not_found'), 404)
ingame_nemas = nemas.get_nemas(game_id, database)
nemas_ = list(map(lambda x: x.jsonify(), ingame_nemas))
return message('OK', 200, nemas=nemas_, count=len(nemas_))
@app.route('/games/<int:game_id>/meta', methods=['GET'])
def get_games_id_nema_count(game_id: int):
with get_connection() as database:
if not games.exists(game_id, database):
return message(get_string('client_error.game_not_found'), 404)
game = games.get(game_id, database)
last_nema = nemas.get_last_nema(game_id, database)
if is_game_timeout(game, database, last_nema):
end_game(game, database, last_nema.user_id)
nema_count = nemas.get_nema_count(game_id, database)
state = game.state
user_count = len(tuple(participants.get_ids(game_id, database)))
scores_ = list(map(lambda x: x.jsonify(), scores.get_scoring_nemas(game_id, database)))
return message('OK', 200, nema_count=nema_count, state=state, user_count=user_count, scores=scores_)
@app.route('/', methods=['GET'])
def get_index():
return redirect('/game')
@app.route('/register', methods=['GET'])
def get_register():
language = DEFAULT_LANGUAGE
if login_id := session.get('id'):
with get_connection() as database:
user = users.get(login_id, database)
language = user.language
if login_id is not None:
return redirect('/')
return render_template(
'register.html', get_language=lambda x: get_language(x, language),
language_list=get_language_list_html())
@app.route('/login', methods=['GET'])
def get_login():
language = DEFAULT_LANGUAGE
if login_id := session.get('id'):
with get_connection() as database:
user = users.get(login_id, database)
language = user.language
if login_id is not None:
return redirect('/')
error = request.args.get('error', '')
if error:
error = get_language(f'login.error.{error}', language)
return render_template('login.html', get_language=lambda x: get_language(x, language), error=error)
@app.route('/game', methods=['GET'])
def get_game():
joined_games = list()
login_id = session.get('id')
cookie_id = request.cookies.get('id')
cookie_password = request.cookies.get('password')
with get_connection() as database:
if login_id is None \
and cookie_id and cookie_password \
and login(cookie_id, cookie_password, database, encrypted=True):
session['id'] = cookie_id
login_id = cookie_id
users.update_last_interaction(cookie_id, database)
games_list: list[list[Game]] = [list(), list(), list()]
if login_id:
joined_games = list(participants.get_games(login_id, database, 10))
for game in games.get_all(database, 20):
games_list[game.state].append(game)
user = None
language = DEFAULT_LANGUAGE
if login_id := session.get('id'):
user = users.get(login_id, database)
language = user.language
return render_template(
'games.html', login_id=login_id, login_user=user,
idle_games=games_list[0], ongoing_games=games_list[1], ended_games=games_list[2], joined_games=joined_games,
get_language=lambda x: get_language(x, language))
@app.route('/game/<int:game_id>', methods=['GET'])
def get_game_id(game_id: int):
with get_connection() as database:
user = None
language = DEFAULT_LANGUAGE
if login_id := session.get('id'):
user = users.get(login_id, database)
language = user.language
try:
game = games.get(game_id, database)
except ValueError:
return render_template(
'error.html', login_id=session.get('id'), login_user=user,
get_language=lambda x: get_language(x, language), message='error.game_not_found'), 404
last_nema = nemas.get_last_nema(game.id, database)
if is_game_timeout(game, database, last_nema):
end_game(game, database, last_nema.user_id)
user_ids = sorted(participants.get_ids(game.id, database))
return render_template(
'game.html', game=game, participants=user_ids, login_id=session.get('id'), login_user=user,
get_language=lambda x: get_language(x, language))
@app.route('/new_game', methods=['GET'])
def get_new_game():
user = None
language = DEFAULT_LANGUAGE
if login_id := session.get('id'):
with get_connection() as database:
user = users.get(login_id, database)
language = user.language
return render_template(
'new_game.html', login_id=session.get('id'), login_user=user,
get_language=lambda x: get_language(x, language))
@app.route('/profile/<user_id>', methods=['GET'])
def get_profile_id(user_id: str):
with get_connection() as database:
login_user = None
language = DEFAULT_LANGUAGE
if login_id := session.get('id'):
login_user = users.get(login_id, database)
language = login_user.language
try:
user = users.get(user_id, database)
except ValueError:
return render_template(
'error.html', login_id=session.get('id'), login_user=login_user,
get_language=lambda x: get_language(x, language), message='error.user_not_found'), 404
played_games = list(participants.get_games(user_id, database, limit=None))
ranking_place = users.get_ranking_place(user.id, database) + 1
return render_template(
'profile.html', user=user, played_games=played_games, login_id=session.get('id'), ranking_place=ranking_place,
get_language=lambda x: get_language(x, language), login_user=login_user)
@app.route('/ranking', methods=['GET'])
def get_ranking():
return redirect('/ranking/1')
@app.route('/ranking/<int:page>', methods=['GET'])
def get_ranking_page(page: int):
page -= 1
with get_connection() as database:
user_list = list(users.get_by_ranking(database, page))
login_user = None
language = DEFAULT_LANGUAGE
if login_id := session.get('id'):
login_user = users.get(login_id, database)
language = login_user.language
total_users = users.get_total(database)
return render_template(
'ranking.html', users=user_list, index=page, total_users=total_users,
format_percentage=format_percentage, get_language=lambda x: get_language(x, language), login_id=login_id,
count_per_page=users.GET_ALL_DEFAULT_LIMIT, login_user=login_user)
@app.route('/setting', methods=['GET'])
def get_setting():
with get_connection() as database:
language = DEFAULT_LANGUAGE
if (login_id := session.get('id')) is None:
return message(get_string('client_error.unauthorized'), 401)
user = users.get(login_id, database)
language = user.language
return render_template(
'setting.html', get_language=lambda x: get_language(x, language), login_id=login_id,
user=user, language_list=get_language_list_html(user.language), login_user=user)
if __name__ == '__main__':
parser = ArgumentParser(
prog='Liskadia',
description='리스카드 게임 서버 엔진'
)
parser.add_argument(
'-t', '--http', action='store_true',
help='설정된 경우 http 프로토콜로 서버를 실행합니다.')
args = parser.parse_args()
if args.http:
app.run(host='0.0.0.0', port=80)
else:
app.run(
host='0.0.0.0', port=443,
ssl_context=(
'/etc/letsencrypt/live/liskadia.shtelo.org/fullchain.pem',
'/etc/letsencrypt/live/liskadia.shtelo.org/privkey.pem'))