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context.pp
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context.pp
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unit context;
{ This unit deals with text output & keyboard input. }
{
GearHead: Arena, a roguelike mecha CRPG
Copyright (C) 2005 Joseph Hewitt
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or (at
your option) any later version.
The full text of the LGPL can be found in license.txt.
This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this library; if not, write to the Free Software Foundation,
Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
}
interface
uses gears;
const
Console_History_Length = 240;
var
Text_Messages: SAttPtr;
Console_History: SAttPtr;
Function RPGKey: Char;
Function DirKey: Integer;
Procedure EndOfGameMoreKey;
Procedure CMessage( const msg: String; Z: Integer; C: Byte );
Procedure GameMSG( msg: string; X1,Y1,X2,Y2,C: Byte ); {no const}
Procedure GameMSG( const msg: string; Z,C: Byte );
Procedure DialogMSG(msg: string); {no const}
Function GetStringFromUser( const Prompt: String ): String;
Function MsgString( const MsgLabel: String ): String;
Function MoreHighFirstLine( LList: SAttPtr ): Integer;
Procedure MoreText( LList: SAttPtr; FirstLine: Integer );
implementation
uses crt,texutil,ui4gh,congfx;
Function RPGKey: Char;
{Read a keypress from the keyboard. Convert it into a form}
{that my other procedures would be willing to call useful.}
var
rk,getit: Char;
begin
RK := ReadKey;
Case RK of
#0: begin {We have a two-part special key.}
{Obtain the scan code.}
getit := Readkey;
case getit of
#72: RK := KeyMap[ KMC_North ].KCode; {Up Cursor Key}
#71: RK := KeyMap[ KMC_NorthWest ].KCode; {Home Cursor Key}
#73: RK := KeyMap[ KMC_NorthEast ].KCode; {PageUp Cursor Key}
#80: RK := KeyMap[ KMC_South ].KCode; {Down Cursor Key}
#79: RK := KeyMap[ KMC_SouthWest ].KCode; {End Cursor Key}
#81: RK := KeyMap[ KMC_SouthEast ].KCode; {PageDown Cursor Key}
#75: RK := KeyMap[ KMC_West ].KCode; {Left Cursor Key}
#77: RK := KeyMap[ KMC_East ].KCode; {Right Cursor Key}
end;
end;
{Convert the Backspace character to ESCape.}
#8: RK := #27; {Backspace => ESC}
{Normally, SPACE is the selection button, but ENTER should}
{work as well. Therefore, convert all enter codes to spaces.}
#10: RK := ' ';
#13: RK := ' ';
end;
RPGKey := RK;
end;
Function DirKey: Integer;
{ Get a direction selection from the user. If a standard direction }
{ key was selected, return its direction (0 is East, increase }
{ clockwise). See Locale.pp for details. }
{ Return -1 if no good direction was chosen. }
var
K: Char;
begin
K := RPGKey;
if K = KeyMap[ KMC_East ].KCode then begin
DirKey := 0;
end else if K = KeyMap[ KMC_SouthEast ].KCode then begin
DirKey := 1;
end else if K = KeyMap[ KMC_South ].KCode then begin
DirKey := 2;
end else if K = KeyMap[ KMC_SouthWest ].KCode then begin
DirKey := 3;
end else if K = KeyMap[ KMC_West ].KCode then begin
DirKey := 4;
end else if K = KeyMap[ KMC_NorthWest ].KCode then begin
DirKey := 5;
end else if K = KeyMap[ KMC_North ].KCode then begin
DirKey := 6;
end else if K = KeyMap[ KMC_NorthEast ].KCode then begin
DirKey := 7;
end else begin
DirKey := -1;
end;
end;
Procedure EndOfGameMoreKey;
{ The end of the game has been reached. Wait for the user to }
{ press either the space bar or the ESC key. }
var
A: Char;
begin
{ First, get rid of any pending keypresses. }
while keypressed do readkey;
{ Keep reading keypresses until either a space or an ESC is found. }
repeat
A := RPGKey;
until ( A = ' ' ) or ( A = #27 );
end;
Procedure CMessage( const msg: String; Z: Integer; C: Byte );
{ Display MSG centered in zone Z. }
var
X,Y: Integer;
begin
{ Figure out the coordinates for centered display. }
X := ( ScreenZone[Z,3] + ScreenZone[Z,1] ) div 2 - ( Length( msg ) div 2 ) + 1;
Y := ( ScreenZone[Z,4] + ScreenZone[Z,2] ) div 2;
{ Actually do the output. }
ClrZone( Z );
if X < 1 then X := 1;
if Y < 1 then Y := 1;
GotoXY( X , Y );
TextColor( C );
Write(msg);
end;
Procedure GameMSG( msg: string; X1,Y1,X2,Y2,C: Byte ); {not const-able}
{Prettyprint the string MSG with color C in screen zone Z.}
var
Width: Integer; {Our pixel width.}
NextWord: String;
THELine: String; {The line under construction.}
LC: Boolean; {Loop Condition.}
begin
{ CLean up the message a bit. }
DeleteWhiteSpace( msg );
TextColor( C );
TextBackground( StdBlack );
{Clear the message area, and set clipping bounds.}
Window( X1 , Y1 , X2 , Y2 );
ClrScr;
{Calculate the width of the text area.}
Width := X2 - X1;
{THELine = The first word in this iteration}
THELine := ExtractWord( msg );
{Start the main processing loop.}
while TheLine <> '' do begin
{Set the LoopCondition to True.}
LC := True;
{ Start building the line. }
repeat
NextWord := ExtractWord( Msg );
if Length(THEline + ' ' + NextWord) < Width then
THEline := THEline + ' ' + NextWord
else
LC := False;
until (not LC) or (NextWord = '') or ( TheLine[Length(TheLine)] = #13 );
{ If the line ended due to a line break, deal with it. }
if ( TheLine[Length(TheLine)] = #13 ) then begin
{ Display the line break as a space. }
TheLine[Length(TheLine)] := ' ';
NextWord := ExtractWord( msg );
end;
{ Output the line. }
if NextWord = '' then begin
Write(THELine);
end else begin
WriteLn(THELine);
end;
{ Prepare for the next iteration. }
TheLine := NextWord;
end; { while msg <> '' }
{Restore the clip window to its maximum size.}
MaxClipZone;
end;
Procedure GameMSG( const msg: string; Z,C: Byte );
{ Print a message in zone Z. }
begin
GameMSG( msg , ScreenZone[Z,1], ScreenZone[Z,2], ScreenZone[Z,3], ScreenZone[Z,4], C );
end;
Procedure DialogMSG(msg: string); {not const-able}
{ Print a message in the scrolling dialog box. }
var
Width: Integer; {Our pixel width.}
NextWord: String;
THELine: String; {The line under construction.}
LC: Boolean; {Loop Condition.}
SA: SAttPtr;
begin
{ CLean up the message a bit. }
DeleteWhiteSpace( msg );
TextColor( InfoGreen );
TextBackground( StdBlack );
msg := '> ' + msg;
{Clear the message area, and set clipping bounds.}
ClipZone( ZONE_Dialog );
{Set initial cursor position.}
GotoXY( 1 , ScreenZone[ZONE_Dialog,4] - ScreenZone[ZONE_Dialog,2] + 1 );
{Calculate the width of the text area.}
Width := ScreenZone[ZONE_Dialog,3] - ScreenZone[ZONE_Dialog,1];
{THELine = The first word in this iteration}
THELine := ExtractWord( msg );
{Start the main processing loop.}
while TheLine <> '' do begin
{Set the LoopCondition to True.}
LC := True;
{ Start building the line. }
repeat
NextWord := ExtractWord( Msg );
if Length(THEline + ' ' + NextWord) < Width then
THEline := THEline + ' ' + NextWord
else
LC := False;
until (not LC) or (NextWord = '') or ( TheLine[Length(TheLine)] = #13 );
{ If the line ended due to a line break, deal with it. }
if ( TheLine[Length(TheLine)] = #13 ) then begin
{ Display the line break as a space. }
TheLine[Length(TheLine)] := ' ';
NextWord := ExtractWord( msg );
end;
{ Output the line. }
if TheLine <> '' then begin
writeln;
write( TheLine );
if NumSAtts( Console_History ) >= Console_History_Length then begin
SA := Console_History;
RemoveSAtt( Console_History , SA );
end;
StoreSAtt( Console_History , TheLine );
end;
{ Prepare for the next iteration. }
TheLine := NextWord;
end; { while msg <> '' }
{Restore the clip window to its maximum size.}
MaxClipZone;
end;
Function GetStringFromUser( const Prompt: String ): String;
{ Does what it says. }
var
it: String;
begin
DrawZoneBorder( ScreenZone[ ZONE_TextInput , 1 ] - 1 , ScreenZone[ ZONE_TextInput , 2 ] -1 , ScreenZone[ ZONE_TextInput , 3 ] + 1 , ScreenZone[ ZONE_TextInput , 4 ] + 1 , LightCyan );
ClrZone( ZONE_TextInput );
GotoXY( ( ScreenZone[ZONE_TextInput,3] + ScreenZone[ZONE_TextInput,1] ) div 2 - ( Length( Prompt ) div 2 ) + 1 , ScreenZone[ ZONE_TextInput , 4 ] );
TextColor( InfoGreen );
Write( Prompt );
TextColor( InfoHilight );
CursorOn;
ClipZone( ZONE_TextInput );
GotoXY( 1 , 1 );
ReadLn( it );
CursorOff;
ClrZone( ZONE_Map );
MaxClipZone;
GetStringFromUser := it;
end;
Function MsgString( const MsgLabel: String ): String;
{ Return the standard message string which has the requested }
{ label. }
begin
MsgString := SAttValue( Text_Messages , MsgLabel );
end;
Function MoreHighFirstLine( LList: SAttPtr ): Integer;
{ Determine the highest possible FirstLine value. }
var
it: Integer;
begin
it := NumSAtts( LList ) - ( ScreenRows - 3 );
if it < 1 then it := 1;
MoreHighFirstLine := it;
end;
Procedure MoreText( LList: SAttPtr; FirstLine: Integer );
{ Browse this text file across the majority of the screen. }
{ Clear the screen upon exiting, though restoration of the }
{ previous display is someone else's responsibility. }
Procedure DisplayTextHere;
var
CLine: SAttPtr; { Current Line }
begin
{ Error check. }
if FirstLine < 1 then FirstLine := 1
else if FirstLine > MoreHighFirstLine( LList ) then FirstLine := MoreHighFirstLine( LList );
GotoXY( 1 , 1 );
CLine := RetrieveSATt( LList , FirstLine );
while ( WhereY < ( ScreenRows - 1 ) ) do begin
ClrEOL;
if CLine <> Nil then begin
writeln( Copy( CLine^.Info , 1 , ScreenColumns - 2 ) );
CLine := CLine^.Next;
end else begin
writeln;
end;
end;
end;
var
A: Char;
begin
ClrScr;
GotoXY( 1 , ScreenROws );
TextColor( LightGreen );
TextBackground( Black );
Write( MsgString( 'MORETEXT_Prompt' ) );
{ Display the screen. }
TextColor( LightGray );
DisplayTextHere;
repeat
{ Get input from user. }
A := RPGKey;
{ Possibly process this input. }
if A = KeyMap[ KMC_South ].KCode then begin
Inc( FirstLine );
DisplayTextHere;
end else if A = KeyMap[ KMC_North ].KCode then begin
Dec( FirstLine );
DisplayTextHere;
end;
until ( A = #27 ) or ( A = 'Q' );
{ CLear the display area. }
ClrScr;
end;
initialization
Text_Messages := LoadStringList( Standard_Message_File );
Console_History := Nil;
finalization
DisposeSAtt( Text_Messages );
DisposeSAtt( Console_History );
end.