-
Notifications
You must be signed in to change notification settings - Fork 18
/
gharena.pas
139 lines (120 loc) · 3.76 KB
/
gharena.pas
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
program GHArena;
{ This program can hopefully be used as a test for all }
{ the various GEARHEAD units. I want to make a game similar }
{ to the old Amiga MechFight game, but based on the }
{ GearHead engine. }
{
GearHead: Arena, a roguelike mecha CRPG
Copyright (C) 2005 Joseph Hewitt
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or (at
your option) any later version.
The full text of the LGPL can be found in license.txt.
This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this library; if not, write to the Free Software Foundation,
Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
}
{$IFDEF SDLMODE}
{$IFNDEF DEBUG}
{$APPTYPE GUI}
{$ENDIF}
uses gears,sdlgfx,arenahq,sdlmenus,randchar,navigate,sdlmap,ghchars,cosplay;
{$ELSE}
uses gears,congfx,arenahq,conmenus,randchar,navigate,context,mapedit;
{$ENDIF}
const
Version = '1.310';
var
RPM: RPGMenuPtr;
N: Integer;
{$IFDEF SDLMODE}
MyLogo: SensibleSpritePtr;
Procedure GenNames;
var
t: Integer;
mylist: SAttPtr;
begin
mylist := Nil;
for t := 1 to 10000 do begin
StoreSAtt( mylist, RandomName );
end;
SaveStringList( 'names.txt', mylist );
DisposeSAtt( mylist );
end;
Procedure MainMenuRedraw;
{ Draw the opening screen, and add the infobox + logo. }
begin
RedrawOpening();
InfoBox( ZONE_TitleScreenMenu.GetRect() );
DrawSprite( MyLogo, ZONE_TitleScreenLogo.GetRect(), 0 );
QuickTinyText( Version, ZONE_TitleScreenVersion.GetRect(), BrightYellow );
end;
{$ENDIF}
begin
{$IFDEF SDLMODE}
RPM := CreateRPGMenu( MenuItem , MenuSelect , ZONE_TitleScreenMenu );
MyLogo := ConfirmSprite( 'sys_logo.png', '', 500, 218 );
RPM^.mode := RPMNoCancel;
{$ELSE}
RPM := CreateRPGMenu( MenuItem , MenuSelect , ZONE_Menu );
{$ENDIF}
AddRPGMenuItem( RPM , 'Start RPG Campaign' , 4 );
AddRPGMenuItem( RPM , 'Load RPG Campaign' , 5 );
{$IFNDEF SDLMODE}
AddRPGMenuItem( RPM , 'New Arena Unit' , 1 );
AddRPGMenuItem( RPM , 'Load Arena Unit' , 2 );
{$ENDIF}
AddRPGMenuItem( RPM , 'Create Character' , 3 );
{$IFNDEF SDLMODE}
AddRPGMenuItem( RPM , 'Edit Map' , 6 );
{$ENDIF}
AddRPGMenuItem( RPM , 'View Design Files' , 7 );
{$IFDEF SDLMODE}
AddRPGMenuItem( RPM , 'View Color Selector' , 8 );
{$ENDIF}
AddRPGMenuItem( RPM , 'Quit Game' , -1 );
{GenNames();}
repeat
{$IFNDEF SDLMODE}
ClrScreen;
{$ENDIF}
{ Get rid of the console history from previous games. }
DisposeSAtt( Console_History );
CMessage( 'GearHead Arena v' + Version, ZONE_Map, InfoHilight );
if not STARTUP_OK then DialogMsg( 'ERROR: Main game directories not found. Please check installation of the game.' );
{$IFDEF SDLMODE}
PrepOpening;
N := SelectMenu( RPM , @MainMenuRedraw );
{$ELSE}
N := SelectMenu( RPM );
{$ENDIF}
case N of
1: CreateNewUnit;
2: LoadUnit;
3: GenerateNewPC;
{$IFDEF SDLMODE}
4: StartRPGCampaign( @MainMenuRedraw );
5: RestoreCampaign( @MainMenuRedraw );
{$ELSE}
4: StartRPGCampaign;
5: RestoreCampaign;
{$ENDIF}
{$IFNDEF SDLMODE}
6: EditMap;
{$ENDIF}
{$IFDEF SDLMODE}
7: DesignDirBrowser( @RedrawOpening );
8: DoCosplay;
{$ELSE}
7: DesignDirBrowser;
{$ENDIF}
end;
until N = -1;
{deallocate all dynamic resources.}
DisposeRPGMenu( RPM );
end.