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Copy pathSaintCanPassage.csproj
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SaintCanPassage.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<Nullable>enable</Nullable>
<LangVersion>preview</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\referencefolder\PUBLIC-Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\referencefolder\BepInEx.dll</HintPath>
</Reference>
<Reference Include="HOOKS-Assembly-CSharp">
<HintPath>..\referencefolder\HOOKS-Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>..\referencefolder\MonoMod.RuntimeDetour.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\referencefolder\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\referencefolder\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>..\referencefolder\netstandard.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetDir)$(TargetName)$(TargetExt)" DestinationFolder="C:\Users\account\Apps\Steam\steamapps\common\Rain World\BepInEx\plugins" />
</Target>
</Project>