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script.js
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window.addEventListener('DOMContentLoaded', () => {
const tile = Array.from(document.querySelectorAll('.tile'));
const playerDisplay = document.querySelector('.display-player');
const resetButton = document.querySelector('#reset');
const announcer = document.querySelector('.announcer');
/*
index in board -
[0] [1] [2]
[3] [4] [5]
[6] [7] [8]
*/
let board = ["", "" , "", "", "" , "", "", "" ,""];
let currentPlayer = 'X';
let isGameActive = true;
const winningConditions = [
[0,1,2],
[3,4,5],
[6,7,8],
[0,3,6],
[1,4,7],
[2,5,8],
[0,4,8],
[2,4,6]
];
const playerXwon = 'PlayerXwon';
const playerOwon = 'PlayerOwon';
const tie = 'Tie';
handleResultValidation = () => {
let roundWon = false ;
for(let i = 0 ; i <= 7 ; i++){
const winCondition = winningConditions[i];
const a = board[winCondition[0]];
const b = board[winCondition[1]];
const c = board[winCondition[2]];
if(a === '' || b === '' || c === ''){
continue ;
}
if(a === b && b === c){
roundWon = true ;
break;
}
}
if(roundWon) {
announce(currentPlayer === 'X' ? playerXwon : playerOwon);
isGameActive = false ;
return ;
}
if (!board.includes('')) {
announce(tie);
}
}
const announce = (type)=>{
switch(type){
case playerOwon :
announcer.innerHTML = 'Player <span class="playerO">O</span> Won .';
break;
case playerXwon :
announcer.innerHTML = 'Player <span class="playerX">X</span> Won .';
break;
case tie :
announcer.innerHTML = 'Tie';
}
announcer.classList.remove('hide');
}
const isValidAction = (tile) => {
if(tile.innerText === 'X' || tile.innerText === 'O'){
return false;
}
return true ;
}
const updateBoard = (index)=>{
board[index] = currentPlayer ;
}
const changePlayer = () => {
console.log(playerDisplay);
playerDisplay.classList.remove(`player${currentPlayer}`);
console.log(playerDisplay);
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
playerDisplay.innerText = currentPlayer ;
playerDisplay.classList.add(`player${currentPlayer}`);
}
const userAction = (tile,index)=> {
if(isValidAction(tile) && isGameActive ) {
tile.innerText = currentPlayer;
tile.classList.add(`player${currentPlayer}`);
updateBoard(index);
handleResultValidation();
changePlayer();
}
}
tile.forEach( (tile,index)=> {
tile.addEventListener( 'click' , ()=> userAction(tile,index));
})
const resetBoard = () => {
board = ["", "" , "", "", "" , "", "", "" ,""];
isGameActive = true;
announcer.classList.add('hide');
if (currentPlayer === 'O'){
changePlayer();
}
tile.forEach( tile => {
tile.innerText = '';
tile.classList.remove('playerX');
tile.classList.remove('playerO');
});
}
resetButton.addEventListener("click",resetBoard);
})