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HanoiUnit.pas
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unit HanoiUnit;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ExtCtrls, GLWin32Viewer, GLCrossPlatform, BaseClasses, GLScene,
GLObjects, GLCoordinates, GLGeomObjects, GLContext, XPMan, StdCtrls,
Buttons, Spin, GLSpaceText, GLMaterial, GLCelShader, GLBlur,
GLShadowVolume, GLCadencer;
type
TForm1 = class(TForm)
InterfacePanel: TPanel;
GLViewer: TGLSceneViewer;
Play: TBitBtn;
Tu: TComboBox;
TimerChangeCyl: TTimer;
XPMan: TXPManifest;
Timer1: TTimer;
GLScene: TGLScene;
Light: TGLLightSource;
GLCamera: TGLCamera;
Objects: TGLDummyCube;
MainClndr: TGLCylinder;
Cube1: TGLCube;
Point000: TGLPoints;
Cube2: TGLCube;
Cube3: TGLCube;
Text2: TGLSpaceText;
Text3: TGLSpaceText;
GLMaterial: TGLMaterialLibrary;
Text1: TGLSpaceText;
GLCelTexShader: TGLCelShader;
GLCelColShader: TGLCelShader;
CylN: TComboBox;
GLCadencer1: TGLCadencer;
procedure Timer1Timer(Sender: TObject);
procedure PlayClick(Sender: TObject);
procedure FormClose(Sender: TObject; var Action: TCloseAction);
procedure CylNChange(Sender: TObject);
procedure TimerChangeCylTimer(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure FormResize(Sender: TObject);
procedure GLCadencer1Progress(Sender: TObject; const deltaTime,
newTime: Double);
private
{ Private declarations }
public
{ Public declarations }
procedure EnabledInterface(Bool: Boolean);
end;
TCylArray = array of TGLCylinder;
TMove = object
// Obj: TGLCylinder;
From, Tu: Integer;
end;
const
MaxN = 7;
var
Form1: TForm1;
Tower: array[1..3] of TCylArray;
// RainbowColors: array[0..6] of TColor = (clRed, $001780F8, clYellow, clGreen,
// $00FFFF00, clBlue, clPurple);
TowersPos: array[1..3] of Extended;
CurrentTower: Integer = 1;
TowerArchive: TCylArray;
OldN: Integer = MaxN;
var
PosX, PosY, XShift, DeltaX, MaxY, NewX, NewY: Extended;
X1, Y1, X2, Y2, X0, A: Extended;
Obj: TGLCylinder;
GoNext: Boolean = True;
StackTower: array of TMove;
CurrStack: Integer = 0;
implementation
uses Math;
{$R *.dfm}
procedure Hanoi(N, From, Tu, Buff: Integer);
begin
if N > 1 then
Hanoi(N - 1, From, Buff, Tu);
SetLength(StackTower, High(StackTower) + 2);
StackTower[High(StackTower)].From := From;
StackTower[High(StackTower)].Tu := Tu;
if N > 1 then
Hanoi(N - 1, Buff, Tu, From);
end;
procedure TForm1.Timer1Timer(Sender: TObject);
var
I: Longint;
begin
// GLScene.CurrentBuffer.AntiAliasing := aa4xHQ
SetLength(Tower[1], MaxN);
for I := 0 to High(Tower[1]) do begin
Tower[1, I] := TGLCylinder.CreateAsChild(Objects);
with Tower[1, I] do begin
Assign(MainClndr);
Position.Z := 0;
Position.Y := Position.Y + I * Height;
TopRadius := 0.1 * (8 - I);
BottomRadius := TopRadius;
// Material.FrontProperties.Diffuse.AsWinColor := RainbowColors[I];
Material.LibMaterialName := 'Disk' + IntToStr(I + 1);
// GLShadow.Occluders.AddCaster(Tower[1, I]);
end;
end;
TowersPos[1] := Cube1.Position.X;
TowersPos[2] := Cube2.Position.X;
TowersPos[3] := Cube3.Position.X;
Timer1.Enabled := False;
end;
function Spare(A, B: Integer): Integer;
var
I: Integer;
begin
for I := 1 to 3 do
if (I <> A) and (I <> B) then begin
Result := I;
Exit;
end;
end;
procedure TForm1.PlayClick(Sender: TObject);
var
I, Buff: Longint;
begin
EnabledInterface(False);
Buff := Spare(CurrentTower, StrToInt(Tu.Items[Tu.ItemIndex][4]));
Hanoi(CylN.ItemIndex + 1, CurrentTower, StrToInt(Tu.Items[Tu.ItemIndex][4]), Buff);
GLCadencer1.Enabled := True;
end;
procedure TForm1.FormClose(Sender: TObject; var Action: TCloseAction);
begin
Halt;
end;
procedure TForm1.EnabledInterface(Bool: Boolean);
begin
InterfacePanel.Enabled := Bool;
Play.Enabled := Bool;
CylN.Enabled := Bool;
Tu.Enabled := Bool;
end;
procedure TForm1.CylNChange(Sender: TObject);
begin
Play.Enabled := False;
TimerChangeCyl.Enabled := False;
TimerChangeCyl.Enabled := True;
end;
procedure TForm1.TimerChangeCylTimer(Sender: TObject);
var
TmpTower, TmpTower2: ^TCylArray;
Diff, I: Integer;
Tm, OldTm, TimeShift: TTime;
YShift: Extended;
begin
TimerChangeCyl.Enabled := False;
if (CylN.ItemIndex + 1) = OldN then begin
Play.Enabled := True;
Exit;
end;
OldN := CylN.ItemIndex + 1;
Play.Enabled := False;
Diff := High(Tower[CurrentTower]) - (CylN.ItemIndex + 1) + 1;
if Diff > 0 then begin
TmpTower := @Tower[CurrentTower];
TmpTower2 :=@TowerArchive;
end else begin
TmpTower := @TowerArchive;
TmpTower2 := @Tower[CurrentTower];
end;
YShift := 7 * Sign(Diff);
OldTm := GetTime;
repeat
Tm := GetTime;
TimeShift := Abs(Tm - OldTm) * 100000;
OldTm := Tm;
if TimeShift > 0.1 then
TimeShift := 0.001;
for I := High(TmpTower^) - Abs(Diff) + 1 to High(TmpTower^) do begin
TmpTower^[I].Visible := True;
TmpTower^[I].Position.Y := TmpTower^[I].Position.Y + TimeShift * YShift * TmpTower^[High(TmpTower^)].Position.Y;
TmpTower^[I].Position.X := Tower[CurrentTower, 0].Position.X;
end;
Application.ProcessMessages;
until ((Diff > 0) and (TmpTower^[High(TmpTower^)].Position.Y > 6)) or
((Diff < 0) and (TmpTower^[High(TmpTower^)].Position.Y <= MainClndr.Position.Y + MainClndr.Height * (High(Tower[CurrentTower]) + 1)));
for I := High(TmpTower^) downto High(TmpTower^) - Abs(Diff) + 1 do begin
SetLength(TmpTower2^, High(TmpTower2^) + 2);
TmpTower2^[High(TmpTower2^)] := TmpTower^[I];
end;
SetLength(TmpTower^, High(TmpTower^) - Abs(Diff) + 1);
for I := 0 to High(TowerArchive) do begin
TowerArchive[I].Position.Y := 6 + MainClndr.Position.Y + (7 - I) * MainClndr.Height;
TowerArchive[I].Visible := False;
end;
for I := 0 to High(Tower[CurrentTower]) do begin
Tower[CurrentTower, I].Position.Y := MainClndr.Position.Y + I * MainClndr.Height;
end;
Play.Enabled := True;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
DoubleBuffered := True;
end;
procedure TForm1.FormResize(Sender: TObject);
begin
GLCamera.SceneScale := GLViewer.Width / 830;
end;
procedure TForm1.GLCadencer1Progress(Sender: TObject; const deltaTime,
newTime: Double);
var
Tu, From, I: Integer;
procedure Swap(var A, B: Extended);
var
C: Extended;
begin
C := A;
A := B;
B := C;
end;
begin
if GoNext then begin
From := StackTower[CurrStack].From;
Tu := StackTower[CurrStack].Tu;
SetLength(Tower[Tu], High(Tower[Tu]) + 2);
Tower[Tu, High(Tower[Tu])] := Tower[From, High(Tower[From])];
SetLength(Tower[From], High(Tower[From]));
Obj := Tower[Tu, High(Tower[Tu])];
NewX := TowersPos[Tu];
NewY := Form1.MainClndr.Position.Y + Form1.MainClndr.Height * High(Tower[Tu]);
GoNext := False;
with Obj.Position do begin
PosX := X;
PosY := Y;
DeltaX := NewX - X;
MaxY := Form1.MainClndr.Height * (Form1.CylN.ItemIndex + 1) + 0.7;
X1 := PosX;
Y1 := MaxY - PosY;
X2 := NewX;
Y2 := MaxY - NewY;
if PosX > NewX then begin
Swap(X1, X2);
Swap(Y1, Y2);
end;
X0 := (X1 * Sqrt(Y2) + X2 * Sqrt(Y1)) / (Sqrt(Y1) + Sqrt(Y2));
A := (X0 - X1) / Sqrt(Y1);
end;
end;
with Obj.Position do begin
XShift := deltaTime * Sign(DeltaX) * 4;
PosX := PosX + XShift;
PosY := MaxY - Sqr((X0 - PosX)/A);
X := PosX;
Y := PosY;
if Abs(PosX - NewX) <= Abs(XShift) then begin
X := NewX;
Y := NewY;
GoNext := True;
Inc(CurrStack);
if CurrStack > High(StackTower) then begin
GLCadencer1.Enabled := False;
CurrStack := 0;
SetLength(StackTower, 0);
CurrentTower := StrToInt(Form1.Tu.Items[Form1.Tu.ItemIndex][4]);
Form1.Tu.Clear;
for I := 1 to 3 do
if I <> CurrentTower then
Form1.Tu.Items.Add('to ' + IntToStr(I));
Form1.Tu.ItemIndex := 0;
EnabledInterface(True);
end;
end;
end;
end;
end.