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app.py
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from gevent import monkey
monkey.patch_all()
from gevent import monkey; monkey.patch_all()
import os, json, sqlite3, threading, logging, gevent
from flask import Flask, render_template, request, redirect, url_for, session, flash
from werkzeug.security import generate_password_hash, check_password_hash
from steam.client import SteamClient
app = Flask(__name__)
app.secret_key = 'sua_chave_secreta' # Substitua por uma chave segura
DATABASE = os.path.join(os.path.dirname(__file__), "app.db")
logging.basicConfig(level=logging.INFO, format="%(asctime)s - %(levelname)s - %(message)s")
def get_db():
conn = sqlite3.connect(DATABASE)
conn.row_factory = sqlite3.Row
return conn
def init_db():
with get_db() as conn:
conn.executescript("""
CREATE TABLE IF NOT EXISTS users (
id INTEGER PRIMARY KEY AUTOINCREMENT,
username TEXT UNIQUE NOT NULL,
password TEXT NOT NULL
);
CREATE TABLE IF NOT EXISTS accounts (
id INTEGER PRIMARY KEY AUTOINCREMENT,
user_id INTEGER NOT NULL,
steam_username TEXT NOT NULL,
steam_password TEXT NOT NULL,
games TEXT NOT NULL,
sentry BLOB,
FOREIGN KEY(user_id) REFERENCES users(id)
);
""")
conn.commit()
logging.info("Banco de dados inicializado.")
init_db()
# Dicionários globais para manter o estado
clients_waiting_2fa = {} # account_id -> { ... }
running_clients = {} # account_id -> client
paused_status = {} # account_id -> Boolean (True se o farm estiver pausado)
clients_lock = threading.Lock()
# Funções auxiliares para persistir a sessão
def load_saved_session(account_id):
session_file = f"session_{account_id}.json"
if os.path.exists(session_file):
try:
with open(session_file, "r") as f:
session_data = json.load(f)
return session_data
except Exception as e:
logging.error("Erro ao carregar a sessão: %s", e)
return None
def save_session_data(account_id, session_data):
session_file = f"session_{account_id}.json"
try:
with open(session_file, "w") as f:
json.dump(session_data, f)
logging.info("Sessão salva com sucesso para a conta %s.", account_id)
except Exception as e:
logging.error("Erro ao salvar sessão: %s", e)
def handle_account(account_id, account, user_id):
"""
Efetua login na conta Steam e inicia um loop que envia periodicamente o status dos games,
a menos que a conta esteja em modo "pausado".
"""
client = SteamClient()
state = {"awaiting_2fa": False}
# Tenta carregar o sentry salvo no BD (se existir)
sentry_data = None
with get_db() as conn:
cur = conn.execute("SELECT sentry FROM accounts WHERE id = ?", (account_id,))
row = cur.fetchone()
if row and row["sentry"]:
sentry_data = row["sentry"]
if sentry_data:
try:
client.load_sentry(sentry_data)
logging.info(f"[✓] Sessão carregada para {account['steam_username']} usando sentry do BD.")
except Exception as e:
logging.error(f"Falha ao carregar sentry: {e}")
sentry_data = None
def on_auth_code_required(is_2fa, code_mismatch, acc_id=account_id, username=account["steam_username"]):
with clients_lock:
entry = clients_waiting_2fa.get(int(acc_id))
if entry and entry.get("two_factor_attempted", False):
logging.info(f"[~] Callback 2FA ignorado para {username}, já foi tentado.")
return
state["awaiting_2fa"] = True
clients_waiting_2fa[int(acc_id)] = {
"account_id": int(acc_id),
"client": client,
"steam_username": username,
"steam_password": account["steam_password"],
"two_factor_attempted": False,
"auth_callback": on_auth_code_required
}
logging.info(f"[+] Aguardando 2FA para {username}")
@client.on("auth_code_required")
def auth_code_required_wrapper(*args, **kwargs):
on_auth_code_required(*args, **kwargs)
@client.on("logged_on")
def on_logged_on():
with clients_lock:
running_clients[int(account_id)] = client
if int(account_id) in clients_waiting_2fa:
del clients_waiting_2fa[int(account_id)]
logging.info(f"[✓] {account['steam_username']} conectado.")
# Após login, salva o sentry atualizado
try:
new_sentry = client.get_sentry(account["steam_username"]) # Ajuste conforme a API
with get_db() as conn:
conn.execute("UPDATE accounts SET sentry = ? WHERE id = ?", (new_sentry, account_id))
conn.commit()
logging.info(f"[✓] Sentry salvo para {account['steam_username']}.")
except Exception as e:
logging.error("Erro ao obter e salvar o sentry: %s", e)
# Função que executa o "farm" de jogos periodicamente
def farm_loop():
while True:
# Se a conta não estiver pausada, envia o status dos games
if not paused_status.get(account_id, False):
try:
games = json.loads(account["games"])
client.games_played(games)
logging.info(f"[✓] {account['steam_username']} enviando status de jogos {games}.")
except Exception as e:
logging.error("Erro em games_played: %s", e)
else:
# Se estiver pausada, pode enviar uma lista vazia para "limpar" o status ou simplesmente aguardar
try:
client.games_played([]) # Opcional: limpar o status de jogo
logging.info(f"[!] {account['steam_username']} em modo ocioso (pausado).")
except Exception as e:
logging.error("Erro ao limpar status de jogos: %s", e)
gevent.sleep(60) # Aguarda 60 segundos antes de repetir
# Inicia o loop de farm em background (modo ocioso ou ativo conforme flag)
gevent.spawn(farm_loop)
logging.info(f"[+] Tentando login: {account['steam_username']}")
if sentry_data:
client.login(account["steam_username"], account["steam_password"], sentry=sentry_data)
else:
client.login(account["steam_username"], account["steam_password"])
client.run_forever()
# Rotas de autenticação
@app.route("/login", methods=["GET", "POST"])
def login_route():
if request.method == "POST":
username = request.form["username"]
password = request.form["password"]
with get_db() as conn:
cur = conn.execute("SELECT * FROM users WHERE username = ?", (username,))
user = cur.fetchone()
if user and check_password_hash(user["password"], password):
session["user_id"] = user["id"]
session["username"] = user["username"]
return redirect(url_for("index_route"))
else:
flash("Usuário ou senha incorretos")
return render_template("login.html")
@app.route("/logout")
def logout_route():
session.clear()
return redirect(url_for("login_route"))
def get_user_accounts(user_id):
with get_db() as conn:
cur = conn.execute("SELECT * FROM accounts WHERE user_id = ?", (user_id,))
accounts = cur.fetchall()
return accounts
# Página principal: exibe contas, status, formulário de 2FA, edição, etc.
@app.route("/")
def index_route():
if "user_id" not in session:
return redirect(url_for("login_route"))
accounts = get_user_accounts(session["user_id"])
with clients_lock:
running_status = list(running_clients.keys())
waiting_2fa = list(clients_waiting_2fa.keys())
return render_template("index.html", accounts=accounts, username=session.get("username"),
running_status=running_status, waiting_2fa=waiting_2fa)
# Rota para adicionar nova conta
@app.route("/add_account", methods=["POST"])
def add_account_route():
if "user_id" not in session:
return redirect(url_for("login_route"))
steam_username = request.form["steam_username"]
steam_password = request.form["steam_password"]
games_str = request.form.get("games", "")
try:
games_list = [int(g.strip()) for g in games_str.split(",") if g.strip().isdigit()]
except Exception as e:
flash("Formato inválido para games IDs.")
return redirect(url_for("index_route"))
games_json = json.dumps(games_list)
user_id = session["user_id"]
with get_db() as conn:
conn.execute(
"INSERT INTO accounts (user_id, steam_username, steam_password, games) VALUES (?, ?, ?, ?)",
(user_id, steam_username, steam_password, games_json)
)
conn.commit()
flash("Conta adicionada com sucesso.")
return redirect(url_for("index_route"))
# Rota para remover conta
@app.route("/remove_account/<int:account_id>", methods=["POST"])
def remove_account_route(account_id):
if "user_id" not in session:
return redirect(url_for("login_route"))
user_id = session["user_id"]
with get_db() as conn:
conn.execute("DELETE FROM accounts WHERE id = ? AND user_id = ?", (account_id, user_id))
conn.commit()
flash("Conta removida.")
return redirect(url_for("index_route"))
# Rota para atualizar os games IDs de uma conta
@app.route("/update_games/<int:account_id>", methods=["POST"])
def update_games_route(account_id):
if "user_id" not in session:
return redirect(url_for("login_route"))
games_str = request.form.get("games", "")
try:
games_list = [int(g.strip()) for g in games_str.split(",") if g.strip().isdigit()]
except Exception as e:
flash("Formato inválido para games IDs.")
return redirect(url_for("index_route"))
games_json = json.dumps(games_list)
with get_db() as conn:
conn.execute("UPDATE accounts SET games = ? WHERE id = ? AND user_id = ?",
(games_json, account_id, session["user_id"]))
conn.commit()
flash("Games IDs atualizados.")
return redirect(url_for("index_route"))
# Rota para ativar/desativar uma conta
@app.route("/toggle/<int:account_id>", methods=["POST"])
def toggle_route(account_id):
if "user_id" not in session:
return redirect(url_for("login_route"))
with clients_lock:
if account_id in running_clients:
# Alterna o status: se estiver ativo, pausa; se estiver pausado, reativa
current = paused_status.get(account_id, False)
paused_status[account_id] = not current
if paused_status[account_id]:
flash(f"Conta {account_id} pausada (modo ocioso).")
logging.info(f"Conta {account_id} pausada.")
else:
flash(f"Conta {account_id} reativada (farm ativo).")
logging.info(f"Conta {account_id} reativada.")
else:
# Se a conta não estiver rodando, inicia-a
accounts = get_user_accounts(session["user_id"])
account = next((a for a in accounts if int(a["id"]) == account_id), None)
if account is None:
flash("Conta não encontrada.")
return redirect(url_for("index_route"))
# Inicia a conta (modo ativo por padrão)
paused_status[account_id] = False
threading.Thread(
target=handle_account,
args=(account_id, account, session["user_id"]),
daemon=True
).start()
flash(f"Ativando conta {account_id}...")
return redirect(url_for("index_route"))
# Rota para submeter o código 2FA para uma conta específica
@app.route("/submit_2fa/<int:account_id>", methods=["POST"])
def submit_2fa_route(account_id):
if "user_id" not in session:
return redirect(url_for("login_route"))
auth_code = request.form.get("auth_code")
if not auth_code:
flash("Código 2FA não informado.")
return redirect(url_for("index_route"))
with clients_lock:
if account_id in clients_waiting_2fa:
data = clients_waiting_2fa[account_id]
client = data["client"]
username = data["steam_username"]
password = data["steam_password"]
data["two_factor_attempted"] = True
try:
client.remove_listener("auth_code_required", data["auth_callback"])
except Exception as e:
logging.warning("Não foi possível remover o listener (pode ser inofensivo): %s", e)
else:
flash("Conta não aguardando 2FA ou já processada.")
return redirect(url_for("index_route"))
gevent.spawn(client.login, username, password, two_factor_code=auth_code)
flash(f"Código 2FA enviado para a conta {account_id}.")
return redirect(url_for("index_route"))
@app.route("/status_2fa")
def status_2fa():
with clients_lock:
waiting = list(clients_waiting_2fa.keys())
# Retorna algo como: {"waiting_2fa": [1, 3, 5]}
return {"waiting_2fa": waiting}
if __name__ == "__main__":
app.run(debug=False)