diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..6913315
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,17 @@
+
+.vs
+[Pp]ackages
+[Oo]bj
+[Bb]in
+*.user
+.git
+.gita
+!Binaries/*.zip
+Binaries
+*.lnk
+
+*.db
+League-of-Legends-Bot/Binaries/LeagueAI.zip
+League-of-Legends-Bot/ServiceLeagueAI/Data/LeagueAI.Libraries.Embed.dll
+Data
+ServiceLeagueAI.xml
diff --git a/LICENSE b/LICENSE
index ecf12db..e72bfdd 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,9 +1,674 @@
-ĐIỀU KHOẢN SỬ DỤNG.
-1. Bằng cách sử dụng phần mềm này, người dùng hoàn toàn chấp thuận các điều khoản của phần mềm.
-2. Điều khoản có thể sửa đổi phù hợp với phát luật hiện hành.
-3. Phần mềm cam kết không thu thập dữ liệu cá nhân.
-
-LICENCE.
-1. By using this software, the user fully accepts the terms of the software.
-2. Terms may be modified in accordance with applicable law.
-3. The software commits not to collect personal data.
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
\ No newline at end of file
diff --git a/Source/Api/ActivePlayerApi.cs b/Source/Api/ActivePlayerApi.cs
new file mode 100644
index 0000000..9b93ebf
--- /dev/null
+++ b/Source/Api/ActivePlayerApi.cs
@@ -0,0 +1,177 @@
+using LeagueAI.Libraries.Entities;
+using LeagueAI.Libraries.Game;
+using LeagueAI.Libraries.Helper;
+using LeagueAI.Libraries.Interfaces;
+using Newtonsoft.Json.Linq;
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.IO;
+using System.Text;
+using System.Threading;
+
+namespace LeagueAI.Libraries.Api
+{
+ public sealed class ActivePlayerApi : BaseApiMember
+ {
+ private readonly Dictionary upgradeSkillMap;
+ public ActivePlayerApi(GameApi api) : base(api)
+ {
+ // Khởi tạo thứ tự cộng kỹ năng
+ if (File.Exists(DEFINE.ConfigPath))
+ {
+ var content = "";
+ using (FileStream fileStream = new FileStream(DEFINE.ConfigPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
+ {
+ using (StreamReader streamReader = new StreamReader(fileStream, Encoding.Default))
+ {
+ content = streamReader.ReadToEnd();
+ }
+ }
+ JObject jobj = JObject.Parse(content);
+ Dictionary dictation = jobj?["SettingGame"]?["upgrandSkillMap"]?.ToObject>();
+ upgradeSkillMap = dictation;
+ return;
+ }
+
+ upgradeSkillMap = new Dictionary()
+ {
+ { "1", "Q" },
+ { "2", "W" },
+ { "3", "E" },
+ { "4", "Q" },
+ { "5", "W" },
+ { "6", "R" },
+ { "7", "Q" },
+ { "8", "W" },
+ { "9", "Q" },
+ { "10", "W" },
+ { "11", "R" },
+ { "12", "Q" },
+ { "13", "W" },
+ { "14", "E" },
+ { "15", "E" },
+ { "16", "R" },
+ { "17", "E" },
+ { "18", "E" },
+ { "19", "Q" },
+ { "20", "W" },
+ { "21", "E" },
+ { "22", "R" },
+ };
+ }
+
+ public IEntity GetNearEnemyPosition()
+ {
+ var handle = Program.GameHandle;
+ if (handle == null || handle == IntPtr.Zero) return null;
+
+ // Lấy toạ độ của kẻ địch đang tấn công
+ Point? target = ScreenHelper.GetColorPosition(DEFINE.ColorEnemyFocus.ToColorRGB().Value, handle);
+ if (target != null) return new Minion(new Point(target.Value.X, target.Value.Y));
+
+ // Lấy toạ độ của kẻ địch trên màn hinh
+ target = ScreenHelper.GetColorPosition(DEFINE.ColorEnemyLevelBox.ToColorRGB().Value, handle, deviantX: 30, deviantY: 30);
+ if (target != null) return new Minion(new Point(target.Value.X, target.Value.Y));
+
+ // Lấy toạ độ của creep địch
+ target = ScreenHelper.GetColorPosition(DEFINE.ColorEnemyCreep.ToColorRGB().Value, handle);
+ if (target != null) return new Minion(new Point(target.Value.X, target.Value.Y));
+
+ return null;
+ }
+
+ public void TryCastSpellOnTarget(
+ string skill,
+ int delay
+ )
+ {
+ // Tung kỹ năng vào vị trí kẻ địch gần nhất
+ IEntity target = GetNearEnemyPosition();
+
+ if (target == null) return;
+
+ skill = skill.ToUpper();
+ InputHelper.MoveMouse(target.Position.X, target.Position.Y);
+ InputHelper.PressKey(skill, delay);
+ Thread.Sleep(BotApi.IDLE_DELAY);
+ }
+
+ public void TryNormalAttack(char keyAttack = 'a', int delay = 100)
+ {
+ IEntity target = GetNearEnemyPosition();
+
+ if (target == null) return;
+
+ InputHelper.PressKey(keyAttack.ToString(), delay);
+ InputHelper.MoveMouse(target.Position.X, target.Position.Y);
+ Thread.Sleep(BotApi.IDLE_DELAY);
+ }
+
+ public void UpgradeSpell(
+ string skill
+ )
+ {
+ // Lên cấp skill bằng phím tắt ctrl + skill
+ InputHelper.KeyDown("ControlKey", 50);
+ InputHelper.KeyDown(skill, 50);
+ Thread.Sleep(BotApi.IDLE_DELAY);
+ InputHelper.KeyUp(skill, 50);
+ InputHelper.KeyUp("ControlKey", 50);
+ Thread.Sleep(BotApi.IDLE_DELAY);
+ }
+
+ public void UpgradeSpellOnLevelUp(double level = -1)
+ {
+ if (level <= 0)
+ return;
+
+ if (upgradeSkillMap.TryGetValue(level.ToString(), out string skill))
+ UpgradeSpell(skill);
+ }
+
+ public double GetHealthPercent()
+ {
+ // Lấy ra % máu hiện tại.
+ ChampionStat stats = GameLCU.GetStats();
+ if (stats?.currentHealth != null
+ && stats?.maxHealth != null)
+ {
+ return (stats?.currentHealth ?? 10) / (stats?.maxHealth ?? 100);
+ }
+
+ return -1;
+ }
+
+ public double GetManaPercent()
+ {
+ // Lấy ra % mana hiện tại.
+ ChampionStat stats = GameLCU.GetStats();
+ if (stats?.resourceValue != null
+ && stats?.resourceMax != null)
+ {
+ return (stats?.resourceValue ?? 10) / (stats?.resourceMax ?? 100);
+ }
+
+ return -1;
+ }
+
+ public double GetLevel() => GameLCU.GetPlayerLevel();
+
+ public double GetGolds() => GameLCU.GetPlayerGolds();
+
+ public List GetItemBuyed(string summonerName) => GameLCU.GetPlayerItems(summonerName);
+
+ public string GetName() => GameLCU.GetPlayerName();
+
+ public bool IsDead() => GameLCU.IsPlayerDead();
+
+ public void Recall(int delay)
+ {
+ InputHelper.PressKey("B", 50);
+ Thread.Sleep(delay);
+ }
+
+ public void TryCastSpellOnTarget(char skill, int delay) => TryCastSpellOnTarget(skill.ToString(), delay);
+ }
+}
diff --git a/Source/Api/BaseApiMember.cs b/Source/Api/BaseApiMember.cs
new file mode 100644
index 0000000..30ada9b
--- /dev/null
+++ b/Source/Api/BaseApiMember.cs
@@ -0,0 +1,15 @@
+using LeagueAI.Libraries.Interfaces;
+
+namespace LeagueAI.Libraries.Api
+{
+ public abstract class BaseApiMember where T : IApi
+ {
+ protected T Api { get; private set; }
+
+
+ public BaseApiMember(T api)
+ {
+ Api = api;
+ }
+ }
+}
diff --git a/Source/Api/BotApi.cs b/Source/Api/BotApi.cs
new file mode 100644
index 0000000..cdfb523
--- /dev/null
+++ b/Source/Api/BotApi.cs
@@ -0,0 +1,33 @@
+using LeagueAI.Libraries.Enums;
+using LeagueAI.Libraries.Helper;
+using LeagueAI.Libraries.Interfaces;
+using System.Threading;
+
+namespace LeagueAI.Libraries.Api
+{
+ public sealed class BotApi : IApi
+ {
+ public static int IDLE_DELAY { get; set; } = 150;
+
+ public void Log(object message)
+ {
+ Logger.WriteLine(message);
+ }
+ public void Warn(object message)
+ {
+ Logger.WriteLine(message, EMessageState.WARNING);
+ }
+ public void Error(object message)
+ {
+ Logger.WriteLine(message, EMessageState.ERROR);
+ }
+ public void Wait(int ms)
+ {
+ Thread.Sleep(ms);
+ }
+ public void ExecutePattern(string name)
+ {
+ PatternsUlti.Execute(name);
+ }
+ }
+}
diff --git a/Source/Api/CameraApi.cs b/Source/Api/CameraApi.cs
new file mode 100644
index 0000000..7d13f1d
--- /dev/null
+++ b/Source/Api/CameraApi.cs
@@ -0,0 +1,52 @@
+using InputManager;
+using LeagueAI.Libraries.Helper;
+using System.Drawing;
+using System.Threading;
+
+namespace LeagueAI.Libraries.Api
+{
+ public sealed class CameraApi : BaseApiMember
+ {
+ public bool isLocked { get; set; }
+ public CameraApi(GameApi api) : base(api)
+ {
+ isLocked = false;
+ }
+
+ public void Toggle()
+ {
+ // Khoá/mở camera
+ string key = Configuration.Instance.SettingGame?.hotKeys?.evtCameraLockToggle?.ToString() ?? "y";
+ key = key?.Replace("[", "")?.Replace("]", "")?.ToUpper();
+ InputHelper.PressKey(key, 50);
+ isLocked = !isLocked;
+ }
+
+ public void LockAlly(
+ int allyIndice
+ )
+ {
+ // Khoá camera vào đồng minh
+ string key = "F" + allyIndice;
+ InputHelper.KeyUp(key, 50);
+ InputHelper.KeyDown(key, 50);
+ Thread.Sleep(BotApi.IDLE_DELAY);
+ }
+
+ public void PingComing()
+ {
+ // Ping đang tới
+ var startPoint = new Point(DEFINE.TargetClick[0], DEFINE.TargetClick[1]);
+ var endPoint = new Point(DEFINE.TargetClick[0] + 100, DEFINE.TargetClick[1]);
+
+ Mouse.Move(startPoint.X, startPoint.Y);
+ InputHelper.PressKey("V", 100);
+ Mouse.ButtonDown(Mouse.MouseKeys.Left);
+ Thread.Sleep(200);
+ Mouse.Move(endPoint.X, endPoint.Y);
+ Thread.Sleep(100);
+ Mouse.ButtonUp(Mouse.MouseKeys.Left);
+ Thread.Sleep(BotApi.IDLE_DELAY);
+ }
+ }
+}
diff --git a/Source/Api/ChatApi.cs b/Source/Api/ChatApi.cs
new file mode 100644
index 0000000..d4ecd48
--- /dev/null
+++ b/Source/Api/ChatApi.cs
@@ -0,0 +1,39 @@
+using LeagueAI.Libraries.Helper;
+using System.Drawing;
+using System.Threading;
+using System.Windows.Forms;
+
+namespace LeagueAI.Libraries.Api
+{
+ public sealed class ChatApi : BaseApiMember
+ {
+ public ChatApi(GameApi api) : base(api) { }
+
+ public void TalkInGame(string message, int delayPressKey = 40, int delay = 200)
+ {
+ Thread.Sleep(300);
+
+ InputHelper.PressKey(Keys.Enter, delay);
+ InputHelper.InputWords(message, delayPressKey, delay);
+ InputHelper.PressKey(Keys.Enter, delay);
+ }
+
+ public void TalkInClient(string message, int delayPressKey = 20, int delay = 200)
+ {
+ Thread.Sleep(1500);
+
+ var locationSafe = DEFINE.ColorBoxChatBanPick;
+ var color = Color.FromArgb(locationSafe[0], locationSafe[1], locationSafe[2]);
+
+ var handle = Program.ClientHandle;
+ if (handle == null || handle == System.IntPtr.Zero) return;
+
+ Point? target = ScreenHelper.GetColorPosition(color, handle, deviantX: 0, deviantY: 0);
+ if (target == null) return;
+
+ InputHelper.LeftClick(target.Value.X, target.Value.Y, delay);
+ InputHelper.InputWords(message, delayPressKey, delay);
+ InputHelper.PressKey(Keys.Enter, delay);
+ }
+ }
+}
diff --git a/Source/Api/ClientApi.cs b/Source/Api/ClientApi.cs
new file mode 100644
index 0000000..5c55945
--- /dev/null
+++ b/Source/Api/ClientApi.cs
@@ -0,0 +1,56 @@
+using LeagueAI.Libraries.Entities;
+using LeagueAI.Libraries.Enums;
+using LeagueAI.Libraries.Game;
+using LeagueAI.Libraries.Helper;
+using LeagueAI.Libraries.Interfaces;
+using System.Threading;
+
+namespace LeagueAI.Libraries.Api
+{
+ public sealed class ClientApi : IApi
+ {
+ public void WaitClientOpen(
+ int timeout = 60
+ )
+ {
+ while (!IsClientOpen())
+ {
+ if (timeout <= 0)
+ {
+ Logger.WriteLine(DEFINE.NotOpenGameClientYetLog, EMessageState.ERROR);
+ Program.Exit(1);
+ }
+ timeout -= 5;
+ Thread.Sleep(5000);
+ }
+ }
+
+ public bool IsClientOpen() => ClientLCU.IsClientOpen();
+
+ public void Initialize() => ClientLCU.Initialize();
+ public void BringToFont() => ClientLCU.BringToFont();
+ public void CenterScreen() => ClientLCU.CenterScreen();
+ public void CloseClient() => ClientLCU.CloseClient();
+ public void KillProcessRenderUxClient() => ClientLCU.KillProcessRenderUxClient();
+
+ public void OpenClient() => ClientLCU.OpenClient();
+
+ public Summoner LoadSummoner() => ClientLCU.GetCurrentSummoner();
+
+ public void CreateLobby(EQueueRoom queueId) => ClientLCU.CreateLobby(queueId);
+
+ public ESearchMatchResult SearchMatch() => ClientLCU.SearchMatch();
+
+ public void Reconnect() => ClientLCU.Reconnect();
+
+ public void AcceptMatch() => ClientLCU.AcceptMatch();
+
+ public bool IsMatchFound() => ClientLCU.IsMatchFound();
+
+ public EGameflowPhase GetGameflowPhase() => ClientLCU.GetGameflowPhase();
+
+ public EChampionPickResult PickChampion(EChampion champion) => ClientLCU.PickChampion(champion);
+ public bool PickSkin(Summoner player) => ClientLCU.PickSkin(player);
+ public string HonorPlayer() => ClientLCU.PostHonorAfterGameDone();
+ }
+}
diff --git a/Source/Api/GameApi.cs b/Source/Api/GameApi.cs
new file mode 100644
index 0000000..714bffe
--- /dev/null
+++ b/Source/Api/GameApi.cs
@@ -0,0 +1,286 @@
+using LeagueAI.Libraries.Entities;
+using LeagueAI.Libraries.Enums;
+using LeagueAI.Libraries.Game;
+using LeagueAI.Libraries.Helper;
+using LeagueAI.Libraries.Interfaces;
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Threading;
+
+namespace LeagueAI.Libraries.Api
+{
+ public sealed class GameApi : IApi
+ {
+ private static readonly Random rand = new Random();
+ public ShopApi shop { get; private set; }
+ public CameraApi camera { get; private set; }
+ public ChatApi chat { get; private set; }
+ public ActivePlayerApi player { get; private set; }
+ private ESideTeam? side { get; set; }
+
+ public GameApi()
+ {
+ shop = new ShopApi(this);
+ camera = new CameraApi(this);
+ chat = new ChatApi(this);
+ player = new ActivePlayerApi(this);
+ }
+
+ public void WaitGameStart(int timeout = 60)
+ {
+ while (timeout >= 0)
+ {
+ if (GameLCU.IsApiReady()
+ && GameLCU.GetGameTime() > 2d
+ && CheckColorExist(DEFINE.ColorSafePlan.ToColorRGB().Value)
+ )
+ {
+ return;
+ }
+ timeout -= 5;
+ Thread.Sleep(5000);
+ }
+ }
+
+ public void SetupHandleGame(
+ int timeout = 300
+ )
+ {
+ while (timeout >= 0)
+ {
+ Program.GameHandle = HandleExtention.GetGameHandle("");
+ if (Program.GameHandle != null && Program.GameHandle != IntPtr.Zero) return;
+
+ timeout -= 10;
+ Thread.Sleep(10000);
+ }
+ Logger.WriteLine(DEFINE.CantStartGame, EMessageState.ERROR);
+ Program.Exit(1);
+ }
+
+ public bool IsGameOpen() => GameLCU.IsGameOpen();
+
+ public bool IsAPIReady() => GameLCU.IsApiReady();
+
+ public void BringGameToFront()
+ {
+ // Gán tiến trình game lên đầu (focus).
+ if (!GameLCU.BringToFont())
+ {
+ Logger.WriteLine(DEFINE.ErrorBringToFrontLog, EMessageState.WARNING);
+ }
+ }
+
+ public void CenterGameToScreen()
+ {
+ // Căn giữa màn hình.
+ if (!GameLCU.CenterScreen())
+ {
+ Logger.WriteLine(DEFINE.ErrorCenterScreenLog, EMessageState.WARNING);
+ }
+ }
+
+ public List GetAllies() => GameLCU.GetAllies();
+
+ public int GetAllyIdToFollow()
+ {
+ // Chọn lấy thằng khoẻ nhất
+ const int StartIndex = 2;
+ int max = -1;
+ int index = StartIndex;
+ int i = index;
+
+ List allies = GameLCU.GetAllies();
+ PlayerList followAlly = null;
+
+ if (allies == null || allies.Count <= 0) return -1;
+
+ foreach (PlayerList ally in allies)
+ {
+ if (i - StartIndex == 4) break;
+
+ if (ally.summonerName == player.GetName()) continue;
+
+ if (ally.scores.kills > max && ally.isDead == false)
+ {
+ if (!ally.summonerSpells.summonerSpellOne.displayName.ToString().ToLower().Contains("smite") && // not jungler
+ !ally.summonerSpells.summonerSpellTwo.displayName.ToString().ToLower().Contains("smite"))
+ {
+ max = (int)ally.scores.kills + (int)ally.scores.assists + ally.level.Value;
+ followAlly = ally;
+ index = i;
+ }
+ }
+ i++;
+ }
+
+ Logger.WriteLine(string.Format(DEFINE.FollowLog, $"[{followAlly.summonerName}]"));
+ return index;
+
+ }
+
+ public ESideTeam GetSide()
+ {
+ if (side == null) side = GameLCU.GetPlayerSide();
+ return side.Value;
+ }
+
+ public void MoveRandomCenter(
+ int delay,
+ bool isRandom = true
+ )
+ {
+ int x = DEFINE.TargetClick[0];
+ int y = DEFINE.TargetClick[1];
+ if (isRandom)
+ {
+ x += rand.Next(-100, 100);
+ y += rand.Next(-100, 100);
+ }
+ InputHelper.RightClick(x, y, delay);
+ Thread.Sleep(BotApi.IDLE_DELAY);
+ }
+
+ public void MoveToSafePlace(int moveTime = 10000)
+ {
+ var handle = Program.GameHandle;
+ if (handle == null || handle == IntPtr.Zero) return;
+
+ var locationSafe = DEFINE.ColorSafePlan;
+ var color = Color.FromArgb(locationSafe[0], locationSafe[1], locationSafe[2]);
+ Point? target = ScreenHelper.GetColorPosition(color, handle, deviantX: 0, deviantY: 0);
+ if (target == null) return;
+ InputHelper.RightClick(target.Value.X, target.Value.Y, 100);
+ Thread.Sleep(moveTime);
+ }
+
+ public void MoveToBlackJung(int moveTime = 10000)
+ {
+ var handle = Program.GameHandle;
+ if (handle == null || handle == IntPtr.Zero) return;
+
+ Point? target = ScreenHelper.GetColorPosition(DEFINE.ColorBlackJungle.ToColorRGB().Value, handle, deviantX: 0, deviantY: 0);
+ if (target == null) return;
+ InputHelper.RightClick(target.Value.X, target.Value.Y, 100);
+ Thread.Sleep(moveTime);
+ }
+
+ public void MoveToPoint(
+ Point target,
+ int delay,
+ bool random = true
+ )
+ {
+ if (random)
+ {
+ target.X += rand.Next(40, 150);
+ target.Y += rand.Next(40, 150);
+ }
+ InputHelper.RightClick(target.X, target.Y, delay);
+ Thread.Sleep(BotApi.IDLE_DELAY);
+ }
+
+ public void MoveToAllyCreep(
+ int checkEvery = 3000,
+ int loopSearch = 20,
+ Point? target = null
+ )
+ {
+ var handle = Program.GameHandle;
+ if (handle == null || handle == IntPtr.Zero || loopSearch < 0) return;
+
+ InputHelper.PressKey(System.Windows.Forms.Keys.Space, BotApi.IDLE_DELAY);
+
+ if (FoundEnemy()) return;
+
+ Point? allyCreep = ScreenHelper.GetColorPosition(DEFINE.ColorAllyCreep.ToColorRGB().Value, handle, 0, 0);
+ if (allyCreep != null)
+ {
+ InputHelper.RightClick(allyCreep.Value.X, allyCreep.Value.Y, 1000);
+ return;
+ }
+
+ // tim ally creep tren man hinh
+ if (target == null) target = ScreenHelper.GetColorPosition(DEFINE.ColorAllyCreepMiniMap.ToColorRGB().Value, handle, 0, 0);
+ if (target == null) return;
+ InputHelper.RightClick(target.Value.X, target.Value.Y, BotApi.IDLE_DELAY);
+ Thread.Sleep(checkEvery);
+ MoveToAllyCreep(checkEvery, --loopSearch, target);
+ }
+
+ public void MoveToAlly(bool moveInto = true)
+ {
+ var handle = Program.GameHandle;
+ if (handle == null || handle == IntPtr.Zero) return;
+
+ InputHelper.PressKey(System.Windows.Forms.Keys.Space, BotApi.IDLE_DELAY);
+ Point? ally = ScreenHelper.GetColorPosition(DEFINE.ColorAllyLevelBox.ToColorRGB().Value, handle, 0, 0);
+ if (ally != null)
+ {
+ if (moveInto) InputHelper.RightClick(ally.Value.X, ally.Value.Y, 1000);
+ return;
+ }
+ ally = ScreenHelper.GetColorPosition(DEFINE.ColorAllyCreep.ToColorRGB().Value, handle, 0, 0);
+ if (ally != null)
+ {
+ if (moveInto) InputHelper.RightClick(ally.Value.X, ally.Value.Y, 1000);
+ return;
+ }
+ }
+
+ public bool FoundEnemy()
+ {
+ var handle = Program.GameHandle;
+ if (handle == null || handle == IntPtr.Zero) return false;
+
+ InputHelper.PressKey(System.Windows.Forms.Keys.Space, BotApi.IDLE_DELAY);
+ Point? ally = ScreenHelper.GetColorPosition(DEFINE.ColorEnemyLevelBox.ToColorRGB().Value, handle, 0, 0);
+ if (ally != null) return true;
+
+ ally = ScreenHelper.GetColorPosition(DEFINE.ColorEnemyFocus.ToColorRGB().Value, handle, 0, 0);
+ if (ally != null) return true;
+
+ ally = ScreenHelper.GetColorPosition(DEFINE.ColorEnemyCreep.ToColorRGB().Value, handle, 0, 0);
+ if (ally != null) return true;
+
+ return false;
+ }
+
+ public void CloseWarning(
+ int delay = 100
+ )
+ {
+ var handle = Program.GameHandle;
+ if (handle == null || handle == IntPtr.Zero) return;
+
+ Point? target = ScreenHelper.GetColorPosition(DEFINE.ColorWarningAfk.ToColorRGB().Value, handle, 0, 0);
+ if (target == null) return;
+ InputHelper.LeftClick(target.Value.X, target.Value.Y, delay);
+ Thread.Sleep(BotApi.IDLE_DELAY);
+ }
+
+ public void CloseShopIfOpen(
+ int delay = 100
+ )
+ {
+ var handle = Program.GameHandle;
+ if (handle == null || handle == IntPtr.Zero) return;
+
+ Point? target = ScreenHelper.GetColorPosition(DEFINE.ColorCloseShop.ToColorRGB().Value, handle, 0, 0);
+ if (target == null) return;
+ InputHelper.LeftClick(target.Value.X, target.Value.Y, delay);
+ Thread.Sleep(BotApi.IDLE_DELAY);
+ }
+
+ public bool CheckColorExist(Color color)
+ {
+ var handle = Program.GameHandle;
+ if (handle == null || handle == IntPtr.Zero) return false;
+
+ Point? target = ScreenHelper.GetColorPosition(color, handle, 0, 0);
+ if (target == null) return false;
+ return true;
+ }
+ }
+}
diff --git a/Source/Api/ShopApi.cs b/Source/Api/ShopApi.cs
new file mode 100644
index 0000000..75a686d
--- /dev/null
+++ b/Source/Api/ShopApi.cs
@@ -0,0 +1,56 @@
+using LeagueAI.Libraries.Helper;
+using System.Threading;
+
+namespace LeagueAI.Libraries.Api
+{
+ public sealed class ShopApi : BaseApiMember
+ {
+ public bool Opened { get; set; }
+ public ShopApi(GameApi api) : base(api)
+ {
+ Opened = false;
+ }
+
+ public void Toogle(
+ int delay)
+ {
+ // Tắt mở cửa hàng
+ Thread.Sleep(200);
+ if (Opened)
+ {
+ InputHelper.PressKey("Escape", delay);
+ }
+ else
+ {
+ InputHelper.PressKey("P", delay);
+ }
+
+ Opened = !Opened;
+ }
+
+ public void SearchItem(
+ string keyword,
+ int keyDelay,
+ int delay)
+ {
+ // Mở hộp tìm kiếm và tìm kiếm chữ
+ Thread.Sleep(200);
+ InputHelper.KeyDown("LControlKey", 20);
+ InputHelper.KeyDown("L", 20);
+ InputHelper.KeyUp("LControlKey", 20);
+ InputHelper.KeyUp("L", 20);
+ Thread.Sleep(delay);
+
+ InputHelper.InputWords(keyword, keyDelay, delay);
+ //Logger.WriteLine("Buyed " + keyword);
+ }
+
+ public void BuySearchedItem(int delay)
+ {
+ // Enter 2 lần để mua (sau khi gõ xong)
+ Thread.Sleep(200);
+ InputHelper.PressKey("Enter", delay);
+ InputHelper.PressKey("Enter", delay);
+ }
+ }
+}
diff --git a/Source/App.config b/Source/App.config
new file mode 100644
index 0000000..ecdcf8a
--- /dev/null
+++ b/Source/App.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
diff --git a/Source/Configuration.cs b/Source/Configuration.cs
new file mode 100644
index 0000000..e7a856a
--- /dev/null
+++ b/Source/Configuration.cs
@@ -0,0 +1,69 @@
+using LeagueAI.Libraries.Enums;
+using LeagueAI.Libraries.Helper;
+using System;
+using System.IO;
+using System.Text;
+
+namespace LeagueAI.Libraries
+{
+ public sealed class Configuration
+ {
+ public string Version { get; set; }
+ public string ClientProcessName { get; set; }
+ public string ClientHostProcessName { get; set; }
+ public string GameProcessName { get; set; }
+ public string ClientExecutablePath { get; set; }
+ public string DefaultLeaguePath { get; set; }
+ public string LeagueGameconfigPath { get; set; }
+ public string LockfilePath { get; set; }
+ public string LeaguePersistedSettingsPath { get; set; }
+ public dynamic SettingGame { get; set; }
+
+ public static Configuration Instance { get; private set; } = new Configuration();
+ public static bool Initialize()
+ {
+ try
+ {
+ var content = "";
+ using (FileStream fileStream = new FileStream(DEFINE.ConfigPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
+ {
+ using (StreamReader streamReader = new StreamReader(fileStream, Encoding.Default))
+ {
+ content = streamReader.ReadToEnd();
+ }
+ }
+
+ Instance = DataConvertUlti.DeserializeJson(content);
+ return true;
+ }
+ catch (Exception ex)
+ {
+ Logger.WriteLine(ex.Message, EMessageState.ERROR);
+ Logger.WriteLine(string.Format(DEFINE.CantLoadConfigLog, DEFINE.ConfigPath));
+ }
+ Program.Exit(1);
+ return false;
+ }
+
+ public void Init()
+ {
+ Instance = new Configuration()
+ {
+ DefaultLeaguePath = null,
+ ClientExecutablePath = null,
+ ClientHostProcessName = null,
+ ClientProcessName = null,
+ GameProcessName = null,
+ LeagueGameconfigPath = null,
+ LockfilePath = null,
+ LeaguePersistedSettingsPath = null,
+ SettingGame = null,
+ };
+ }
+
+ public void Save(string path = DEFINE.ConfigPath)
+ {
+ File.WriteAllText(path, DataConvertUlti.SerializeJson(this));
+ }
+ }
+}
diff --git a/Source/Data64.dat b/Source/Data64.dat
new file mode 100644
index 0000000..ed74329
Binary files /dev/null and b/Source/Data64.dat differ
diff --git a/Source/Define.cs b/Source/Define.cs
new file mode 100644
index 0000000..8c1ac87
--- /dev/null
+++ b/Source/Define.cs
@@ -0,0 +1,135 @@
+using LeagueAI.Libraries.Entities;
+using LeagueAI.Libraries.Enums;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace LeagueAI.Libraries
+{
+ public sealed partial class DEFINE
+ {
+ public static Encoding HttpRequestEncoding = Encoding.UTF8;
+ public const string ConfigPath = "config.json";
+ public const int KeyboardLanguage = 1033;
+ public const string LogPath = "log.txt";
+ public const string DatetimeFormat = "dd-MM-yyyy";
+
+ #region Game file
+ public static string ClientExecutableName { get; set; } = "League of Legends";
+ public static string GameExecutableName { get; set; } = "League of Legends (TM) Client";
+ public static string LeagueClientUxRender { get; set; } = "LeagueClientUxRender.exe";
+ public static string LeagueGameconfigPath { get; set; } = "game.cfg";
+ public static string LockfilePath { get; set; } = "lockfile";
+ public static string LeaguePersistedSettingsPath { get; set; } = "PersistedSettings.json";
+
+ #endregion
+
+ public static string ArgumentClient { get; set; } = "--output-base-dir=";
+
+ #region message log
+ public static string InitSettingLog { get; set; } = "** Bắt đầu cài đặt **";
+ public static string FinishSettingLog { get; set; } = "Khởi tạo thành công";
+ public static string SettingKeyboardLog { get; set; } = "Cài đặt phím tắt trong game thành công.";
+ public static string SettingScreenLog { get; set; } = "Cài đặt màn hình thành công.";
+ public static string InputLicenseLog { get; set; } = "Nhập mã kích hoạt (bấm enter nếu đang có sự kiện miễn phí): ";
+ public static string WrongLicense2Log { get; set; } = "Khoá sai định dạng hoặc hết thời gian sử dụng.";
+ public static string ServerErrorLog { get; set; } = "Đã có lỗi khi chuyển đổi định dạng ngày tháng. Lỗi hệ thống!";
+ public static string SettingError { get; set; } = "Cấu hình đường dẫn sai. Không thể lấy thông tin kết nối Client API.";
+ public static string TrustCerLog { get; set; } = "Không thể tải chứng chỉ tin cậy. Ấn phím bất kỳ để thoát.";
+ public static string UnknowServerLog { get; set; } = "Không có server nào đang hoạt động, xin hãy kiểm tra lại cấu hình.";
+ public static string UnknowServer2Log { get; set; } = "Không có server nào đang hoạt động, vui lòng nhập địa chỉ server: ";
+ public static string UnknowEventLog { get; set; } = "Không có sự kiện miễn phí nào đang khả dụng.";
+ public static string RequestEventLog { get; set; } = "Đã gửi yêu cầu kích hoạt. Nếu được chấp thuận, bạn có thể sử dụng như bình thường.";
+ public static string ErrorLog { get; set; } = "Lỗi không xác định (T.T). Nếu bạn liên tục gặp vấn đề này, xin hãy báo cáo một vấn đề mới.";
+ public static string WaitGameLog { get; set; } = "Chờ đợi {0}s để mở game ...";
+ public static string EndGameLog { get; set; } = "Hoàn thành game: {0}.";
+ public static string EndMission { get; set; } = "Tự động đóng - hoàn thành tiến trình game.";
+ public static string ErrorCenterScreenLog { get; set; } = "Không thể căn chỉnh cửa sổ trò chơi.";
+ public static string ErrorBringToFrontLog { get; set; } = "Không thể gán cửa sổ trò chơi lên đầu.";
+ public static string FollowLog { get; set; } = "Đi theo: {0}.";
+ public static string CantLoadConfigLog { get; set; } = "Tệp tin cấu hình {0} không thể tải.";
+ public static string CantLoadGameAPILog { get; set; } = "Không thể đọc API client";
+ public static string NotOpenGameClientYetLog { get; set; } = "Chưa mở game League Client.";
+ public static string CantFindGameLog { get; set; } = "Không thể tìm trận: {0}.";
+ public static string CantStartGame { get; set; } = "Không thể mở game do hết thời gian chờ.";
+ public static string ExecuteUpdate { get; set; } = "Đang cập nhật...";
+ public static string PatternErrorLog { get; set; } = "Không tìm thấy kịch bản {0}.";
+ public static string Reconnected { get; set; } = "Kết nối lại.";
+ public static string WriteAccessAPI { get; set; } = "Client API: {0}, {1}";
+ public static string LogCantGetUsername { get; set; } = "Không thể gọi đến api để lấy được tên người chơi.";
+ public static string BeginGameLog { get; set; } = "Bắt đầu kịch bản chơi ...";
+ public static string BeginCantLoadUserInfoLog { get; set; } = "Không thể tải thông tin người chơi. Thử lại sau 10s.";
+ public static string BeginMaximumLevelLog { get; set; } = "Đã đạt tới giới hạn level (maxLevel).";
+ public static string BeginUserInfoLog { get; set; } = "Xác định người chơi {0}.";
+ public static string BeginLogError1 { get; set; } = "Đã có lỗi trong quá trình khởi chạy game ...";
+ public static string BeginLogError2 { get; set; } = "Không thể tìm trận. Tạo phòng lại ...";
+ public static string BeginLogError3 { get; set; } = "Không thể tìm trận. Người chơi chưa sẵn sàng hoặc phòng không tồn tại. Thử lại sau 10s.";
+ public static string BeginLogError4 { get; set; } = "Lỗi không xác định trong quá trình tìm kiếm trận. Thử lại sau 10s.";
+ public static string BeginLogError5 { get; set; } = "Không thể tiếp tục, không có tướng để chọn.";
+ public static string BeginLogError6 { get; set; } = "Không thể chọn tướng chưa sở hữu.";
+ public static string BeginLogError7 { get; set; } = "Không thể chọn tướng. Đã có người chọn tướng của bạn.";
+ public static string BeginLog1 { get; set; } = "Đang tìm trận...";
+ public static string BeginLog2 { get; set; } = "Không thể tìm trận. Đang trong hàng đợi. Thử lại sau 30s.";
+ public static string BeginLog3 { get; set; } = "Đã tìm thấy trận.";
+ public static string BeginLog4 { get; set; } = "Chọn tướng [{0}] thành công.";
+ public static string BeginLog5 { get; set; } = "Đợi người chơi khác sẵn sàng....";
+ public static string BeginLog6 { get; set; } = "Phòng bị huỷ, tìm kiếm trận đấu khác ...";
+ public static string InGameLog { get; set; } = "Bắt đầu tiến trình trong game ...";
+ public static string InGameLog2 { get; set; } = "Không thể lấy trạng thái của game...";
+ public static string InGameLog4 { get; set; } = "Bạn đang ở đội [xanh]!";
+ public static string InGameLog5 { get; set; } = "Bạn đang ở đội [đỏ]!";
+ public static string InGameTalkFirst { get; set; } = "LeagueAI - Github Kgemas.";
+ public static string EndGameLog2 { get; set; } = "Bắt đầu tiến trình kết thúc game.";
+ public static string Logo2 { get; set; } = @"
+- Hướng dẫn cài đặt: https://github.com/kgemas/League-AI
+- Nhóm hỗ trợ sửa lỗi: https://t.me/+HBclRDdmP4pjYjNl
+- Xem các vấn đề đã được xử lý: https://github.com/kgemas/League-AI/issues?q=is%3Aissue+is%3Aclosed
+> Chúc may mắn :3";
+ public static string Logo1 { get; set; } = @"
+
+ _._ _,-'""`-._
+(,-.`._,'( |\`-/|
+ `-.-' \ )-`( , o o)
+ `- \`_`""'-
+
+> League AI - Kgemas";
+
+ #endregion
+
+ public static int[] ColorEnemyFocus { get; set; } = new int[] { 216, 41, 41 };
+ public static int[] ColorEnemyLevelBox { get; set; } = new int[] { 51, 3, 0 };
+ public static int[] ColorAllyLevelBox { get; set; } = new int[] { 0, 28, 44 };
+ public static int[] ColorAllyCreep { get; set; } = new int[] { 73, 142, 197 };
+ public static int[] ColorEnemyCreep { get; set; } = new int[] { 208, 94, 94 };
+ public static int[] ColorAllyCreepMiniMap { get; set; } = new int[] { 76, 152, 216 };
+ public static int[] ColorEnemyMiniMap { get; set; } = new int[] { 217, 57, 47 };
+ public static int[] ColorSafePlan { get; set; } = new int[] { 47, 126, 155 };
+ public static int[] ColorRiver { get; set; } = new int[] { 7, 57, 71 };
+ public static int[] ColorWarningAfk { get; set; } = new int[] { 60, 45, 24 };
+ public static int[] ColorCloseShop { get; set; } = new int[] { 165, 162, 148 };
+ public static int[] ColorBlackJungle { get; set; } = new int[] { 52, 55, 40 };
+ public static int[] ColorBoxChatBanPick { get; set; } = new int[] { 62, 53, 1 };
+ public static int[] TargetClick { get; set; } = new int[] { 800, 500 };
+ public static string DefaultChampion { get; set; } = "Veigar";
+ public static string DefaultRoom { get; set; } = "CoopVsAIIntroBot";
+ public static string AutoAcquireTarget { get; set; } = "1";
+ public static string WindowMode { get; set; } = "2";
+
+ public static List DefaultItem { get; set; } = new List()
+ {
+ new ItemDto("Doran Ring",400),
+ new ItemDto("Sorcere",1100),
+ new ItemDto("Lost Chapter",1300),
+ new ItemDto("Luden Tempest",2100),
+ new ItemDto("Needlessly Large Rod",1250),
+ new ItemDto("Needlessly Large Rod",1250),
+ new ItemDto("Rabadon Deathcap",1100),
+ };
+
+ #region Champion list
+ public static EChampion[] Champions { get; set; } = Enum.GetValues(typeof(EChampion)).Cast().ToArray();
+ #endregion
+
+ }
+}
diff --git a/Source/Define2.cs b/Source/Define2.cs
new file mode 100644
index 0000000..7dca0bd
--- /dev/null
+++ b/Source/Define2.cs
@@ -0,0 +1,430 @@
+namespace LeagueAI.Libraries
+{
+ public sealed partial class DEFINE
+ {
+ #region GameCfg Template
+ public static string GameCfgTemplate { get; set; } = @"
+[FloatingText]
+Special_Enabled=1
+Score_Enabled=1
+QuestReceived_Enabled=1
+ManaDamage_Enabled=1
+Level_Enabled=1
+Invulnerable_Enabled=1
+Heal_Enabled=1
+Gold_Enabled=1
+Experience_Enabled=0
+EnemyDamage_Enabled=1
+Dodge_Enabled=1
+Damage_Enabled=1
+
+[General]
+ClampCastTargetLocationWithinMaxRange=0
+SystemMouseSpeed=0
+Height=1080
+Width=1920
+TargetChampionsOnlyAsToggle=0
+MinimizeCameraMotion=0
+EnableScreenShake=1
+EnableLeftMouseButtonAttackMove=0
+EnableLightFx=0
+EnableCustomAnnouncer=1
+AlwaysShowExtendedTooltip=1
+CfgVersion=13.13.518.539
+WindowMode=1
+WaitForVerticalSync=0
+ThemeMusic=0
+SnapCameraOnRespawn=0
+ShowTurretRangeIndicators=1
+ShowGodray=1
+ShowCursorLocator=0
+RelativeTeamColors=1
+RecommendJunglePaths=1
+PreferOpenGLLegacyMode=0
+PreferDX9LegacyMode=0
+PredictMovement=1
+OSXMouseAcceleration=0
+HideEyeCandy=0
+GameMouseSpeed=10
+EnableTargetedAttackMove=1
+EnableAudio=1
+CursorScale=0.5000
+CursorOverride=0
+BindSysKeys=0
+AutoAcquireTarget=0
+UserSetResolution=1
+
+[HUD]
+ObjectiveVoteScale=1.0000
+ShopScale=0.4444
+PracticeToolScale=1.0000
+MiddleMouseScrollSpeed=0.5000
+DeathRecapScale=1.0000
+NameTagDisplay=1
+ChatChannelVisibility=1
+ShowStatsPanel_StatStones=0
+ShowPlayerStats=1
+ShowPlayerPerks=0
+ShowFPSAndLatency=1
+ShowSpellRecommendation=1
+ShowHealthBarShake=1
+ShowChampionIndicator=0
+ShowAllChannelChatSpectator=0
+HideEnemySummonerEmotes=0
+SmartCastWithIndicator_CastWhenNewSpellSelected=1
+SmartCastOnKeyRelease=0
+ShowTimestamps=0
+ShowTeamFramesOnLeft=1
+ShowSummonerNamesInScoreboard=0
+ShowSummonerNames=1
+ShowSpellRecommendations=1
+ShowSpellCosts=0
+ShowOffScreenPointsOfInterest=1
+ShowNeutralCamps=1
+ShowAttackRadius=1
+ShowAlliedChat=1
+ShowAllChannelChat=0
+ScrollSmoothingEnabled=0
+NumericCooldownFormat=1
+MirroredScoreboard=1
+MinimapScale=1.0000
+MinimapMoveSelf=1
+MiddleClickDragScrollEnabled=0
+MapScrollSpeed=0.5000
+KeyboardScrollSpeed=0.6600
+GlobalScale=0.0000
+FlipMiniMap=0
+FlashScreenWhenStunned=1
+FlashScreenWhenDamaged=1
+EternalsMilestoneDisplayMode=0
+EnableLineMissileVis=1
+EmoteSize=0
+EmotePopupUIDisplayMode=0
+DrawHealthBars=1
+DisableHudSpellClick=0
+ChatScale=36
+CameraLockMode=0
+AutoDisplayTarget=1
+
+[LossOfControl]
+ShowSlows=0
+LossOfControlEnabled=1
+
+[Performance]
+ShadowQuality=4
+FrameCapType=2
+EnvironmentQuality=4
+EffectsQuality=4
+CharacterQuality=4
+EnableGrassSwaying=1
+EnableFXAA=1
+EnableHUDAnimations=0
+AutoPerformanceSettings=0
+
+[Voice]
+InputDevice=Default System Device
+InputVolume=0.5000
+ActivationSensitivity=0.6500
+InputMode=0
+ShowVoicePanelWithScoreboard=1
+ShowVoiceChatHalos=1
+
+[Volume]
+VoiceVolume=0.7500
+VoiceMute=0
+SfxVolume=0.7500
+SfxMute=0
+PingsVolume=0.7500
+PingsMute=0
+MusicVolume=0.3000
+MusicMute=0
+MasterVolume=0.4800
+MasterMute=0
+AnnouncerVolume=0.7500
+AnnouncerMute=0
+AmbienceVolume=0.7500
+AmbienceMute=0
+
+[ColorPalette]
+ColorPalette=0
+
+[MapSkinOptions]
+MapSkinOptionDisableWorlds=0
+MapSkinOptionDisableURF=0
+MapSkinOptionDisableStarGuardian=0
+MapSkinOptionDisableSnowdown=0
+MapSkinOptionDisableProject=0
+MapSkinOptionDisablePopstar=0
+MapSkinOptionDisablePoolParty=0
+MapSkinOptionDisableOdyssey=0
+MapSkinOptionDisableMSI=0
+MapSkinOptionDisableLunarRevel=0
+MapSkinOptionDisableArcade=0
+
+[Chat]
+ReplayNativeOffsetY=0.0000
+ReplayNativeOffsetX=0.0000
+NativeOffsetY=0.0000
+NativeOffsetX=0.0000
+EnableChatFilter=1
+
+[TFTHUD]
+EnableChat=1
+
+[ItemShop]
+NativeOffsetY=0.0046
+NativeOffsetX=-0.0021
+CurrentTab=1
+InvertDisplayOrder=0
+InventoryPanelPinned=0
+ConsumablesPanelPinned=0
+BootsPanelPinned=0
+
+[Replay]
+EnableDirectedCamera=1
+
+[Mobile]
+LastTickerTime=
+AppRegion=
+SelectedQueue=1090
+iOSMetalUserId=-1
+iOSMetalPercentEnabled=0
+Camera Height=0
+OfferedTutorial=0
+
+[Highlights]
+VideoQuality=0
+VideoFrameRate=60
+ScaleVideo=720
+AudioQuality=1
+
+[TFTChat]
+NativeOffsetY=0.0000
+NativeOffsetX=0.0000
+
+[Accessibility]
+ColorLevel=0.5000
+ColorGamma=0.5000
+ColorContrast=0.5000
+ColorBrightness=0.5000
+
+
+[Ftux]
+SenOffscreenPing=1
+";
+ #endregion
+ #region InputINI Template
+ public static string InputINITemplate { get; set; } = @"
+[GameEvents]
+evtToggleReplayTimeControls=[]
+evtPracticeToolTurretInv=null
+evtPracticeToolToggleTurrets=null
+evtPracticeToolToggleMinions=null
+evtPracticeToolTeleport=null
+evtPracticeToolSpawnJunglePlants=null
+evtPracticeToolSpawnJungle=null
+evtPracticeToolSpawnDragonOcean=null
+evtPracticeToolSpawnDragonEarth=null
+evtPracticeToolSpawnDragonFire=null
+evtPracticeToolSpawnDragonElder=null
+evtPracticeToolSpawnDragonAir=null
+evtPracticeToolRemoveTargetDummy=null
+evtPracticeToolSpawnEnemyTargetDummy=null
+evtPracticeToolSpawnAlliedTargetDummy=null
+evtPracticeToolRevive=null
+evtPracticeToolResetPAR=null
+evtPracticeToolResetHP=null
+evtPracticeToolResetGame=null
+evtPracticeToolResetCooldown=null
+evtPracticeToolLockLevel=null
+evtPracticeToolIncLevel=null
+evtPracticeToolIncGold=null
+evtPracticeToolIncGameClock=null
+evtToggleReplayPause=[]
+evtUseVisionItem=[4]
+evtUseItem7=[b]
+evtUseItem6=[7]
+evtUseItem5=[6]
+evtUseItem4=[5]
+evtUseItem3=[3]
+evtUseItem2=[2]
+evtUseItem1=[1]
+evtToggleMinionHealthBars=
+evtSysMenu=[Esc]
+evtSmartPlusSelfCastWithIndicatorVisionItem=
+evtSmartPlusSelfCastWithIndicatorSpell4=
+evtSmartPlusSelfCastWithIndicatorSpell3=
+evtSmartPlusSelfCastWithIndicatorSpell2=
+evtSmartPlusSelfCastWithIndicatorSpell1=
+evtSmartPlusSelfCastWithIndicatorItem6=
+evtSmartPlusSelfCastWithIndicatorItem5=
+evtSmartPlusSelfCastWithIndicatorItem4=
+evtSmartPlusSelfCastWithIndicatorItem3=
+evtSmartPlusSelfCastWithIndicatorItem2=
+evtSmartPlusSelfCastWithIndicatorItem1=
+evtSmartPlusSelfCastWithIndicatorAvatarSpell2=
+evtSmartPlusSelfCastWithIndicatorAvatarSpell1=
+evtSmartPlusSelfCastVisionItem=
+evtSmartPlusSelfCastSpell4=
+evtSmartPlusSelfCastSpell3=
+evtSmartPlusSelfCastSpell2=
+evtSmartPlusSelfCastSpell1=
+evtSmartPlusSelfCastItem6=
+evtSmartPlusSelfCastItem5=
+evtSmartPlusSelfCastItem4=
+evtSmartPlusSelfCastItem3=
+evtSmartPlusSelfCastItem2=
+evtSmartPlusSelfCastItem1=
+evtSmartPlusSelfCastAvatarSpell2=
+evtSmartPlusSelfCastAvatarSpell1=
+evtSmartCastWithIndicatorVisionItem=
+evtSmartCastWithIndicatorSpell4=
+evtSmartCastWithIndicatorSpell3=
+evtSmartCastWithIndicatorSpell2=
+evtSmartCastWithIndicatorSpell1=
+evtSmartCastWithIndicatorItem6=
+evtSmartCastWithIndicatorItem5=
+evtSmartCastWithIndicatorItem4=
+evtSmartCastWithIndicatorItem3=
+evtSmartCastWithIndicatorItem2=
+evtSmartCastWithIndicatorItem1=
+evtSmartCastWithIndicatorAvatarSpell2=
+evtSmartCastWithIndicatorAvatarSpell1=
+evtSmartCastVisionItem=[Shift][4]
+evtSmartCastSpell4=[Shift][r]
+evtSmartCastSpell3=[Shift][e]
+evtSmartCastSpell2=[Shift][w]
+evtSmartCastSpell1=[Shift][q]
+evtSmartCastItem6=[Shift][7]
+evtSmartCastItem5=[Shift][6]
+evtSmartCastItem4=[Shift][5]
+evtSmartCastItem3=[Shift][3]
+evtSmartCastItem2=[Shift][2]
+evtSmartCastItem1=[Shift][1]
+evtSmartCastAvatarSpell2=[Shift][f]
+evtSmartCastAvatarSpell1=[Shift][d]
+evtShowVoicePanel=[m]
+evtShowSummonerNames=
+evtShowScoreBoard=[]
+evtShowHealthBars=
+evtShowCharacterMenu=[c]
+evtSelfCastVisionItem=[Alt][4]
+evtSelfCastSpell4=[Alt][r],
+evtSelfCastSpell3=[Alt][e],
+evtSelfCastSpell2=[Alt][w],
+evtSelfCastSpell1=[Alt][q],
+evtSelfCastItem6=[Alt][7]
+evtSelfCastItem5=[Alt][6]
+evtSelfCastItem4=[Alt][5]
+evtSelfCastItem3=[Alt][3]
+evtSelfCastItem2=[Alt][2]
+evtSelfCastItem1=[Alt][1]
+evtSelfCastAvatarSpell2=[Alt][f],
+evtSelfCastAvatarSpell1=[Alt][d],
+evtSelectSelf=[F1]
+evtSelectAlly4=[F5]
+evtSelectAlly3=[F4]
+evtSelectAlly2=[F3]
+evtSelectAlly1=[F2]
+evtScrollUp=[Up Arrow]
+evtScrollRight=[Right Arrow]
+evtScrollLeft=[Left Arrow]
+evtScrollDown=[Down Arrow]
+evtRadialEmotePlaySlot4=
+evtRadialEmotePlaySlot3=
+evtRadialEmotePlaySlot2=
+evtRadialEmotePlaySlot1=
+evtRadialEmotePlaySlot0=
+evtRadialEmoteOpen=
+evtRadialEmoteInstantOpen=[t]
+evtPushToTalk=[]
+evtPlayerStopPosition=[s]
+evtPlayerPingVisionNeeded=
+evtPlayerPingVisionCleared=
+evtPlayerPingRadialDanger=
+evtPlayerPingPush=
+evtPlayerPingOMW=
+evtPlayerPingMIA=
+evtPlayerPingHold=
+evtPlayerPingComeHere=
+evtPlayerPingBait=
+evtPlayerPingAreaIsWarded=[h]
+evtPlayerPingAllIn=
+evtPlayerMoveClick=[Button 2]
+evtPlayerHoldPosition=[h]
+evtPlayerCursorPingAreaIsWarded=[u]
+evtPlayerAttackOnlyClick=
+evtPlayerAttackMoveClick=[Shift][Button 2]
+evtPlayerAttackMove=[a],[x]
+evtPetMoveClick=[Alt][Button 2],[Ctrl][Button 2]
+evtOpenShop=[p],[o]
+evtOnUIMouse4Pan=[Button 3]
+evtNormalCastVisionItem=
+evtNormalCastSpell4=
+evtNormalCastSpell3=
+evtNormalCastSpell2=
+evtNormalCastSpell1=
+evtNormalCastItem6=
+evtNormalCastItem5=
+evtNormalCastItem4=
+evtNormalCastItem3=
+evtNormalCastItem2=
+evtNormalCastItem1=
+evtNormalCastAvatarSpell2=
+evtNormalCastAvatarSpell1=
+evtLevelSpell4=[Ctrl][r]
+evtLevelSpell3=[Ctrl][e]
+evtLevelSpell2=[Ctrl][w]
+evtLevelSpell1=[Ctrl][q]
+evtEmoteToggle=[Ctrl][5]
+evtEmoteTaunt=[Ctrl][2]
+evtEmoteLaugh=[Ctrl][4]
+evtEmoteJoke=[Ctrl][1]
+evtEmoteDance=[Ctrl][3]
+evtDrawHud=
+evtDragScrollLock=
+evtChatHistory=[z]
+evtChampionOnly=[`]
+evtChampMasteryDisplay=[Ctrl][6]
+evtCastSpell4=[r]
+evtCastSpell3=[e]
+evtCastSpell2=[w]
+evtCastSpell1=[q]
+evtCastAvatarSpell2=[f]
+evtCastAvatarSpell1=[d]
+evtCameraSnap=[Space]
+evtCameraLockToggle=[y]
+evntPlayerPingDanger=[Ctrl][Button 1]
+evntPlayerPingCursorDanger=[v]
+evntPlayerPingCursor=[g]
+evntPlayerPing=[Alt][Button 1]
+
+[HUDEvents]
+evtTogglePlayerStats=[Ctrl][c]
+evtToggleMouseClip=[F9]
+evtToggleFPSAndLatency=[Ctrl][f]
+evtToggleDeathRecapShowcase=[n]
+evtHoldShowScoreBoard=[Tab]
+
+[Quickbinds]
+evtUseVisionItemsmart=1
+evtUseItem6smart=1
+evtUseItem5smart=1
+evtUseItem4smart=1
+evtUseItem3smart=1
+evtUseItem2smart=1
+evtUseItem1smart=1
+evtCastSpell4smart=1
+evtCastSpell3smart=1
+evtCastSpell2smart=1
+evtCastSpell1smart=1
+evtCastAvatarSpell2smart=1
+evtCastAvatarSpell1smart=1
+
+[ShopEvents]
+evtShopSwitchTabs=[Ctrl][Tab]
+evtShopFocusSearch=[Ctrl][l],[Ctrl][Return]
+";
+ #endregion
+ }
+}
diff --git a/Source/Entities/ActionGame.cs b/Source/Entities/ActionGame.cs
new file mode 100644
index 0000000..d2b6efa
--- /dev/null
+++ b/Source/Entities/ActionGame.cs
@@ -0,0 +1,14 @@
+namespace LeagueAI.Libraries.Entities
+{
+ public sealed class ActionGame
+ {
+ public int? actorCellId { get; set; }
+ public int? championId { get; set; }
+ public bool? completed { get; set; }
+ public int? id { get; set; }
+ public bool? isAllyAction { get; set; }
+ public bool? isInProgress { get; set; }
+ public double? pickTurn { get; set; }
+ public string type { get; set; }
+ }
+}
diff --git a/Source/Entities/Activeplayer.cs b/Source/Entities/Activeplayer.cs
new file mode 100644
index 0000000..cb109ff
--- /dev/null
+++ b/Source/Entities/Activeplayer.cs
@@ -0,0 +1,96 @@
+using Newtonsoft.Json;
+using System.Collections.Generic;
+
+namespace LeagueAI.Libraries.Entities
+{
+ public sealed class Activeplayer
+ {
+ public ChampionStat championStats { get; set; }
+ public Abilities abilities { get; set; }
+ public double? currentGold { get; set; }
+ public FullRune fullRunes { get; set; }
+ public double? level { get; set; }
+ public string summonerName { get; set; }
+ public bool? teamRelativeColors { get; set; }
+ }
+
+ public sealed class FullRune
+ {
+ public List generalRunes { get; set; }
+ public Abilities keystone { get; set; }
+ public Abilities primaryRuneTree { get; set; }
+ public Abilities secondaryRuneTree { get; set; }
+ public List statRunes { get; set; }
+ }
+
+ public sealed class Abilities
+ {
+ [JsonProperty("E")]
+ public Ability e { get; set; }
+
+ [JsonProperty("Passive")]
+ public Ability passive { get; set; }
+
+ [JsonProperty("Q")]
+ public Ability q { get; set; }
+
+ [JsonProperty("R")]
+ public Ability r { get; set; }
+
+ [JsonProperty("W")]
+ public Ability w { get; set; }
+ }
+
+ public sealed class Ability
+ {
+ [JsonProperty("abilityLevel")]
+ public double? abilityLevel { get; set; }
+
+ [JsonProperty("displayName")]
+ public string displayName { get; set; }
+
+ [JsonProperty("id")]
+ public string id { get; set; }
+
+ [JsonProperty("rawDescription")]
+ public string rawDescription { get; set; }
+
+ [JsonProperty("rawDisplayName")]
+ public string rawDisplayName { get; set; }
+ }
+
+ public sealed class ChampionStat
+ {
+ public double? abilityHaste { get; set; }
+ public double? abilityPower { get; set; }
+ public double? armor { get; set; }
+ public double? armorPenetrationFlat { get; set; }
+ public double? armorPenetrationPercent { get; set; }
+ public double? attackDamage { get; set; }
+ public double? attackRange { get; set; }
+ public double? attackSpeed { get; set; }
+ public double? bonusArmorPenetrationPercent { get; set; }
+ public double? bonusMagicPenetrationPercent { get; set; }
+ public double? critChance { get; set; }
+ public double? critDamage { get; set; }
+ public double? currentHealth { get; set; }
+ public double? healShieldPower { get; set; }
+ public double? healthRegenRate { get; set; }
+ public double? lifeSteal { get; set; }
+ public double? magicLethality { get; set; }
+ public double? magicPenetrationFlat { get; set; }
+ public double? magicPenetrationPercent { get; set; }
+ public double? magicResist { get; set; }
+ public double? maxHealth { get; set; }
+ public double? moveSpeed { get; set; }
+ public double? omnivamp { get; set; }
+ public double? physicalLethality { get; set; }
+ public double? physicalVamp { get; set; }
+ public double? resourceMax { get; set; }
+ public double? resourceRegenRate { get; set; }
+ public string resourceType { get; set; }
+ public double? resourceValue { get; set; }
+ public double? spellVamp { get; set; }
+ public double? tenacity { get; set; }
+ }
+}
diff --git a/Source/Entities/Availability.cs b/Source/Entities/Availability.cs
new file mode 100644
index 0000000..9500df3
--- /dev/null
+++ b/Source/Entities/Availability.cs
@@ -0,0 +1,13 @@
+namespace LeagueAI.Libraries.Entities
+{
+ public sealed class Availability
+ {
+ public bool? isAvailable { get; set; }
+
+ ///
+ ///
+ ///
+ /// InGameFlow
+ public string state { get; set; }
+ }
+}
diff --git a/Source/Entities/Champion.cs b/Source/Entities/Champion.cs
new file mode 100644
index 0000000..e603722
--- /dev/null
+++ b/Source/Entities/Champion.cs
@@ -0,0 +1,26 @@
+using LeagueAI.Libraries.Interfaces;
+using System.Drawing;
+
+namespace LeagueAI.Libraries.Entities
+{
+ public sealed class Champion : IEntity
+ {
+ public bool Ally
+ {
+ get;
+ private set;
+ }
+ public Point Position
+ {
+ get;
+ private set;
+ }
+
+ public Champion(bool ally, Point position)
+ {
+ Ally = ally;
+ Position = position;
+ }
+
+ }
+}
diff --git a/Source/Entities/EligiblePlayers.cs b/Source/Entities/EligiblePlayers.cs
new file mode 100644
index 0000000..d4407b4
--- /dev/null
+++ b/Source/Entities/EligiblePlayers.cs
@@ -0,0 +1,32 @@
+using Newtonsoft.Json;
+using System.Collections.Generic;
+
+namespace LeagueAI.Libraries.Entities
+{
+ public class HonorGame
+ {
+ [JsonProperty("eligiblePlayers")]
+ public List EligiblePlayers { get; set; }
+
+ [JsonProperty("gameId")]
+ public double? GameId { get; set; }
+ }
+
+ public sealed class EligiblePlayers
+ {
+ [JsonProperty("championId")]
+ public int? championId { get; set; }
+
+ [JsonProperty("skinIndex")]
+ public int? skinIndex { get; set; }
+
+ [JsonProperty("skinName")]
+ public string skinName { get; set; }
+
+ [JsonProperty("summonerId")]
+ public double? summonerId { get; set; }
+
+ [JsonProperty("summonerName")]
+ public string summonerName { get; set; }
+ }
+}
diff --git a/Source/Entities/GameStat.cs b/Source/Entities/GameStat.cs
new file mode 100644
index 0000000..dd4ec07
--- /dev/null
+++ b/Source/Entities/GameStat.cs
@@ -0,0 +1,22 @@
+using Newtonsoft.Json;
+
+namespace LeagueAI.Libraries.Entities
+{
+ public sealed class GameStat
+ {
+ [JsonProperty("gameMode")]
+ public string gameMode { get; set; }
+
+ [JsonProperty("gameTime")]
+ public double? gameTime { get; set; }
+
+ [JsonProperty("mapName")]
+ public string mapName { get; set; }
+
+ [JsonProperty("mapNumber")]
+ public double? mapNumber { get; set; }
+
+ [JsonProperty("mapTerrain")]
+ public string mapTerrain { get; set; }
+ }
+}
diff --git a/Source/Entities/IpInfoDto.cs b/Source/Entities/IpInfoDto.cs
new file mode 100644
index 0000000..97a688c
--- /dev/null
+++ b/Source/Entities/IpInfoDto.cs
@@ -0,0 +1,80 @@
+using Newtonsoft.Json;
+
+namespace LeagueAI.Libraries.Entities
+{
+ public class IpInfoDto
+ {
+
+ [JsonProperty("status")]
+ public string Status { get; set; }
+
+ [JsonProperty("continent")]
+ public string Continent { get; set; }
+
+ [JsonProperty("continentCode")]
+ public string ContinentCode { get; set; }
+
+ [JsonProperty("country")]
+ public string Country { get; set; }
+
+ [JsonProperty("countryCode")]
+ public string CountryCode { get; set; }
+
+ [JsonProperty("region")]
+ public string Region { get; set; }
+
+ [JsonProperty("regionName")]
+ public string RegionName { get; set; }
+
+ [JsonProperty("city")]
+ public string City { get; set; }
+
+ [JsonProperty("district")]
+ public string District { get; set; }
+
+ [JsonProperty("zip")]
+ public string Zip { get; set; }
+
+ [JsonProperty("lat")]
+ public double? Lat { get; set; }
+
+ [JsonProperty("lon")]
+ public double? Lon { get; set; }
+
+ [JsonProperty("timezone")]
+ public string Timezone { get; set; }
+
+ [JsonProperty("offset")]
+ public int? Offset { get; set; }
+
+ [JsonProperty("currency")]
+ public string Currency { get; set; }
+
+ [JsonProperty("isp")]
+ public string Isp { get; set; }
+
+ [JsonProperty("org")]
+ public string Org { get; set; }
+
+ [JsonProperty("as")]
+ public string As { get; set; }
+
+ [JsonProperty("asname")]
+ public string Asname { get; set; }
+
+ [JsonProperty("reverse")]
+ public string Reverse { get; set; }
+
+ [JsonProperty("mobile")]
+ public bool? Mobile { get; set; }
+
+ [JsonProperty("proxy")]
+ public bool? Proxy { get; set; }
+
+ [JsonProperty("hosting")]
+ public bool? Hosting { get; set; }
+
+ [JsonProperty("query")]
+ public string Query { get; set; }
+ }
+}
diff --git a/Source/Entities/ItemDto.cs b/Source/Entities/ItemDto.cs
new file mode 100644
index 0000000..2ebd91e
--- /dev/null
+++ b/Source/Entities/ItemDto.cs
@@ -0,0 +1,21 @@
+using Newtonsoft.Json;
+
+namespace LeagueAI.Libraries.Entities
+{
+ public sealed class ItemDto
+ {
+ [JsonProperty("name")]
+ public string Name { get; private set; }
+
+ [JsonProperty("cost")]
+ public int Cost { get; private set; }
+
+ public bool Buyed { get; set; }
+ public ItemDto(string name, int cost)
+ {
+ Name = name;
+ Cost = cost;
+ Buyed = false;
+ }
+ }
+}
diff --git a/Source/Entities/KeyValue.cs b/Source/Entities/KeyValue.cs
new file mode 100644
index 0000000..92832d3
--- /dev/null
+++ b/Source/Entities/KeyValue.cs
@@ -0,0 +1,13 @@
+using Newtonsoft.Json;
+
+namespace LeagueAI.Libraries.Entities
+{
+ public class KeyValue
+ {
+ [JsonProperty("key")]
+ public string key { get; set; }
+
+ [JsonProperty("value")]
+ public string value { get; set; }
+ }
+}
diff --git a/Source/Entities/LobbySession.cs b/Source/Entities/LobbySession.cs
new file mode 100644
index 0000000..e8a4fbf
--- /dev/null
+++ b/Source/Entities/LobbySession.cs
@@ -0,0 +1,173 @@
+using Newtonsoft.Json;
+using System.Collections.Generic;
+
+namespace LeagueAI.Libraries.Entities
+{
+ public sealed class LobbySession
+ {
+ [JsonProperty("actions")]
+ public List> actions { get; set; }
+
+ [JsonProperty("allowBattleBoost")]
+ public bool? allowBattleBoost { get; set; }
+
+ [JsonProperty("allowDuplicatePicks")]
+ public bool? allowDuplicatePicks { get; set; }
+
+ [JsonProperty("allowLockedEvents")]
+ public bool? allowLockedEvents { get; set; }
+
+ [JsonProperty("allowRerolling")]
+ public bool? allowRerolling { get; set; }
+
+ [JsonProperty("allowSkinSelection")]
+ public bool? allowSkinSelection { get; set; }
+
+ [JsonProperty("bans")]
+ public Bans bans { get; set; }
+
+ [JsonProperty("benchChampionIds")]
+ public List