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Player.pde
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Player.pde
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enum playerState {
STAND, WALK, JUMP, HURT, SHOOTINGG, SHOOTINGJ
};
class Player {
int health = 30;
int lives = 2;
PVector velocity = new PVector(0, 0);
float jumpSpeed = 6;
PVector pos = new PVector(124, 140);
playerState state = playerState.STAND;
float walkSpeed = 2;
float direction = 1;
float left;
float right;
float up;
float down;
int walkImg = 2;
int framesSinceWalk = 0;
int framesSinceStand = 0;
PImage img;
boolean drawHitBox = false;
public PImage[] images = new PImage[9];
void loadImages()
{
/*
0 - Blink
1 - Standing
2-4 - Running
5 - Jumping
6 - Shooting ground
7 - Shooting jump
8 - Hurt
*/
for (int i = 0; i < images.length; i++) {
images[i] = loadImage("mmSprites/right" + i + ".png");
}
img = images[1];
}
void draw() {
moveCharacter();
if (int(pos.y + img.height / 2) > 224) {
keyPressed = false;
mode = modes.GAMEOVER;
}
}
void moveCharacter() {
boolean onGround = false;
if (!checkCollision(dir.SOUTH, pos)) {
velocity.y += 0.5;
} else {
if (checkDownCollision(pos, -1)) //Player must be below ground if colliding with pixel above feet so move them up
pos.y -= 1;
onGround = true;
state = playerState.STAND;
velocity.y = 0;
}
if (onGround && up != 0) {
state = playerState.JUMP;
velocity.y = -jumpSpeed;
}
velocity.x = walkSpeed * (left + right);
if (left != 0 || right != 0) {
state = playerState.WALK;
}
// Get future position
PVector fPos = new PVector(pos.x, pos.y);
fPos.add(velocity);
// IMG WIDHT?
if (!current.canMove(dir.WEST) && fPos.x > img.width / 2 || !current.canMove(dir.EAST) && fPos.x < 256 - img.width / 2 || fPos.x > 123 && fPos.x < 130) {
if (fPos.x > pos.x && !checkCollision(dir.EAST, fPos) || fPos.x < pos.x && !checkCollision(dir.WEST, fPos)) {
pos.x = fPos.x;
}
}
//No Collsion going up
if (!checkCollision(dir.NORTH, fPos) && fPos.y > 0 && fPos.y < 224) {
pos.y = fPos.y;
}
pushMatrix();
translate(pos.x + current.pos.x, pos.y + current.pos.y);
scale(direction, 1);
imageMode(CENTER);
setCurrentImg();
image(img, 0, 0);
//Draw hitbox
if (drawHitBox) {
//stroke(#ff00ff);
noFill();
//rect(-9, -12, 18, 23);
}
popMatrix();
}
void setCurrentImg() {
if (velocity.y != 0) {
img = images[5];
return;
}
switch(state) {
case STAND:
stand();
break;
case SHOOTINGG:
img = images[6];
break;
case WALK:
walk();
break;
case JUMP:
img = images[5];
break;
default:
img = images[1];
}
}
void walk() {
img = images[walkImg];
if (framesSinceWalk == 7) { //How many frames until next walk img
walkImg++;
framesSinceWalk = 0;
}
framesSinceWalk++;
if (walkImg > 4) walkImg = 2;
}
void stand() {
int blinkFreq = 60;
if (framesSinceStand > blinkFreq) {
img = images[0];
if (framesSinceStand == blinkFreq + 3) // How long to hold the blink
framesSinceStand = 0;
} else
img = images[1];
framesSinceStand++;
}
boolean checkCollision(dir d, PVector pos) {
stroke(#ff0000);
switch(d) {
case NORTH:
return checkUpCollision(pos);
case SOUTH:
return checkDownCollision(pos, 0);
case EAST:
return checkLRCollision(pos);
case WEST:
return checkLRCollision(pos);
default:
return false;
}
}
boolean checkLRCollision(PVector pos) {
// Use direction (-1 or 1) to flip sign
int pX = int(current.pos.x + pos.x + direction * 9);
int pY = int(current.pos.y + pos.y);
color[] colors = new color[3];
// PIXEL TOP
colors[0] = current.collisionImg.get(pX + 1, pY - 11);
// PIXEL CENTERED
colors[1] = current.collisionImg.get(pX + 1, pY);
// PIXEL BOTTOM
colors[2] = current.collisionImg.get(pX + 1, pY + 1); // Take out 1 from y so that we are not checking in ground
if (drawHitBox) {
stroke(#00ff00);
rect( pos.x + direction * (9), pos.y - 10, 1, 1);
rect( pos.x + direction * (9), pos.y, 1, 1);
rect( pos.x + direction * (9), pos.y + 10, 1, 1);
}
for (color c : colors) {
if (c == #000000) {
if (direction > 0) {
println("RIGHT COLLISION");
} else {
println("LEFT COLLISION");
}
return true;
}
}
return false;
}
boolean checkUpCollision(PVector pos) {
int xOff = 8;
int yOff = 13;
int pX = int(current.pos.x + pos.x);
int pY = int(current.pos.y + pos.y) - yOff;
color[] colors = new color[3];
// PIXEL CENTERED ABOVE
colors[0] = current.collisionImg.get(pX, pY);
if (drawHitBox)
rect( pos.x, pos.y - yOff, 1, 1);
// PIXEL TOP RIGHT
colors[1] = current.collisionImg.get(pX + xOff, pY);
if (drawHitBox)rect( pos.x + xOff, pos.y -yOff, 1, 1);
// PIXEL TOP LEFT
colors[2] = current.collisionImg.get(pX - xOff, pY);
if (drawHitBox)rect( pos.x - xOff, pos.y - yOff, 1, 1);
for (color c : colors) {
if (c == #000000) {
println("UPPER COLLISION");
return true;
}
}
return false;
}
boolean checkDownCollision(PVector pos, int dist) {
int xOff = 7;
int pX = int(current.pos.x + pos.x);
int pY = int(current.pos.y + pos.y) + 11 + dist;
// LEFT BELOW
color bL = current.collisionImg.get(pX - xOff, pY);
color bR = current.collisionImg.get(pX + xOff, pY);
if (drawHitBox)rect( pos.x - xOff, pos.y + 11 + dist, 1, 1);
if (drawHitBox)rect( pos.x + xOff, pos.y + 11 + dist, 1, 1);
if (bL == #000000 || bR == #000000) {
return true;
}
return false;
}
void printcoor(String s, int pX, int pY) {
println(s + " (" + pX + ", " + pY + ")");
}
}