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Description
New functionality (possibly component?) in LobbyContainer.
- creation of an edit button next to 'this' client's pre-generated nickname. clicking this will...
- create a text input pre-populated with nickname to edit nickname and a button to confirm
- on confirm, pass this back up to RoomContainer where 'this' client's nickname is held
- write a new method in
socket-helperto inform server that nickname has been updated - server accesses client in
allRooms['${gameCode}'].players['${socketId'}]` and updates their nickname prop - server emits this info to all clients in room except sender
depends on #11
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