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Releases: kinsi55/CS_BeatSaber_Camera2

Update v0.6.0

01 Sep 21:18
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Compatible with BS 1.16.1 and above

Postprocessing features

  • Added the ability to have Transparent cameras. This works best in combination with a lowered Render distance (farZ in the specific camera Config)
    https://streamable.com/1f1h4t
  • Added the ability to force a Depth texture for Cameras, even when the Basegame does not require it (Usually only required when Smoke is set on). When done, this will be used by the Transparency to improve unpon it (where as normally it would only work off the rendered Color values)
    Not all things have a "depth", thus this dynamic approach. For something like a Score camera you dont need a depth texture as that doesnt improve it

General

RESOLUTIONS IN THE CONFIG ARE NOT SUPPORTED ANY MORE! If you are updating to this version from one that is older than v0.5.0 and dont want to lose your configured camera setup, you should update to v0.5.3 first before updating to this.

  • Fixed that the Ingame screen of Cameras would render in front of things, even when it is behind them
  • Positionable cameras now snap to 45 degree angles when moved around ingame so that its easier to have them align cleanly
  • Resizing cameras on the Desktop is now possible from all 4 corners
  • Fixed that it wasnt possible to move around cameras from FPFC while in a song
  • Fixed that the Camera position could be incorrect until Pausing or opening the Replay UI when you have "Follow replay position" off
  • (Probably) fixed a bug where camera resolutions could change incorrectly as a result of changing the game resolution / minimizing etc
  • Improved the Math used to decide how big the ingame screen of Cameras should be
  • Added new option (In the Config) to position the a Positionable camera in the middle of its assosciated screen (You can thank Mawntee for this)

As this release changed so much there will probably be a 0.6.1 release shortly lmao

Update v0.5.3

20 Jul 21:42
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  • Changed ingame Screen position adjustment to use fractions so that it works on all resolutions and is more usable than the current implementation
  • Fixed that Cam2 could break when Scoresaber breaks

Compatible with 1.16.1+

Update v0.5.2

13 Jul 08:58
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  • Fixed incorrect initial camera size when starting the game with no existing camera (Probably)
  • Fixed stuff breaking when Custom notes isnt installed and Notes' visibility is set to force custom notes

Update v0.5.1

08 Jul 07:37
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  • Fixed that the Camera position could be incorrect if you played a noodle map which moves you around and another one after which does not

Update v0.5.0

28 Jun 04:37
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  • The screen position / size of cameras is now stored as a fraction (Percentage) in the config and dynamically calculated based off the current game resolution so that it cannot break as a result of resolution changes thus camera configs can be shared and properly used by others. If the value in the config is negative it is a fraction, you can still enter a positive number to set a "real" position / size, it will then get converted to a fraction on (re)load automatically.
  • Added new option that allows you to lock the position / size of camera screens to prevent you from accidently messing them up (#33)
  • Shuffled around various things in the UI and changed some description texts

Update v0.4.4

26 Jun 23:13
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  • Fixed incorrect positioning of cameras that dont follow replay offset in new replays
  • Changed confusing settings option description / name for pivoting offset.

Update v0.4.2

23 Jun 22:35
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  • Added new camera preset / Avatar visibility option that allows you to force-show your Avatar on Firstperson cameras which thus allows for the new "Facecam" preset. It is essentially a camera thats pre-offet/-rotated to follow / show your Avatars head
  • Fixed that Follow Map movement might break when watching a replay of a Noodle map
  • Removed enableAutoSwitch Scenes setting as it doesnt really have any use any more since a while

Update v0.4.0

16 Jun 04:06
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  • FIxed that Firstperson cameras would end up in incorrect locations in Multiplayer when spectating, especially when you join as a spectator and dont actually play
  • Added Multiplayer Spectating scene.. which is active when you're spectating in Multiplayer
  • Made it so Positionable cameras will follow you onto the spectating plattforms, so if you have a Positionable camera behind you it will follow you around on the spectating plattforms. If you want a camera to not follow you around, theres a new setting to disable this (default) behaviour.

Update v0.3.37

11 Jun 17:56
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  • Fixed that the Camera could be stuck in the floor in songs while using FPFC

Update v0.3.36

10 Jun 21:37
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  • Fixed that "Follow replay position" was not respected when FPFC is active
  • FPS limit option is now moved to Misc since almost nobody should use that