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Each of the 10 bit values for each axis is a signed int. Meaning that the most significant bit is negative, and the lower 9 bits are positive. This means that the maximum negative number is -512 or 0b1000000000 and the maximum positive number is 511 or 0b0111111111.
The scale bits make up the top two bits in the dword. The options are as follows:
0b00 1x scale
0b01 2x scale
0b10 4x scale
0b11 0.5x scale
This means that the larger the size of the vertex, the less control over its exact position, and it will need to snap to a larger location. But at the same time, the larger a vertex is, there might be less need for precision. What this means is that in practicality, the game uses scaling sparingly.
Making Vertices Usable
The PlaysStation has two quirks that makes working with vertices
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