This repository has been archived by the owner on Apr 17, 2022. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmodelerui.h
92 lines (77 loc) · 2.68 KB
/
modelerui.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
// generated by Fast Light User Interface Designer (fluid) version 1.00
#ifndef modelerui_h
#define modelerui_h
#include "bitmap.h"
#include "modelerapp.h"
#include "modelerdraw.h"
#include "modelerview.h"
#include <FL/Fl.H>
#include <FL/Fl_Browser.H>
#include <FL/Fl_File_Chooser.H>
#include <FL/Fl_Menu_Bar.H>
#include <FL/Fl_Message.H>
#include <FL/Fl_Pack.H>
#include <FL/Fl_Scroll.H>
#include <FL/Fl_Window.H>
class ModelerUserInterface {
public:
ModelerUserInterface();
Fl_Window *m_controlsWindow;
private:
inline void cb_m_controlsWindow_i(Fl_Window *, void *);
static void cb_m_controlsWindow(Fl_Window *, void *);
public:
Fl_Menu_Bar *m_controlsMenuBar;
static Fl_Menu_Item menu_m_controlsMenuBar[];
private:
inline void cb_Save_i(Fl_Menu_ *, void *);
static void cb_Save(Fl_Menu_ *, void *);
inline void cb_Save1_i(Fl_Menu_ *, void *);
static void cb_Save1(Fl_Menu_ *, void *);
// IANLI - 10/9/2001
// callback functions for saving the position of the model.
inline void cb_SavePos_i(Fl_Menu_ *, void *);
static void cb_SavePos(Fl_Menu_ *, void *);
inline void cb_OpenPos_i(Fl_Menu_ *, void *);
static void cb_OpenPos(Fl_Menu_ *, void *);
inline void cb_Exit_i(Fl_Menu_ *, void *);
static void cb_Exit(Fl_Menu_ *, void *);
inline void cb_Normal_i(Fl_Menu_ *, void *);
static void cb_Normal(Fl_Menu_ *, void *);
inline void cb_Flat_i(Fl_Menu_ *, void *);
static void cb_Flat(Fl_Menu_ *, void *);
inline void cb_Wireframe_i(Fl_Menu_ *, void *);
static void cb_Wireframe(Fl_Menu_ *, void *);
inline void cb_High_i(Fl_Menu_ *, void *);
static void cb_High(Fl_Menu_ *, void *);
inline void cb_Medium_i(Fl_Menu_ *, void *);
static void cb_Medium(Fl_Menu_ *, void *);
inline void cb_Low_i(Fl_Menu_ *, void *);
static void cb_Low(Fl_Menu_ *, void *);
inline void cb_Poor_i(Fl_Menu_ *, void *);
static void cb_Poor(Fl_Menu_ *, void *);
private:
inline void cb_Focus_i(Fl_Menu_ *, void *);
static void cb_Focus(Fl_Menu_ *, void *);
public:
static Fl_Menu_Item *m_controlsAnimOnMenu;
private:
inline void cb_m_controlsFrameAllOnMenu_i(Fl_Menu_ *, void *);
static void cb_m_controlsFrameAllOnMenu(Fl_Menu_ *, void *);
public:
Fl_Browser *m_controlsBrowser;
private:
inline void cb_m_controlsBrowser_i(Fl_Browser *, void *);
static void cb_m_controlsBrowser(Fl_Browser *, void *);
public:
Fl_Scroll *m_controlsScroll;
Fl_Pack *m_controlsPack;
Fl_Window *m_modelerWindow;
private:
inline void cb_m_modelerWindow_i(Fl_Window *, void *);
static void cb_m_modelerWindow(Fl_Window *, void *);
public:
ModelerView *m_modelerView;
void show();
};
#endif