This package allows you to work with named pipes to write to or read from. You can listen to arbitrary named pipes, or you can create named pipes and write to them. It works on both Windows using net.Socket
and Unix using mkfifo
.
Using yarn:
$ yarn add @kldzj/named-pipes
Using npm:
$ npm i -S @kldzj/named-pipes
import { createNamedPipe } from '@kldzj/named-pipes';
// You may also name the pipe yourself,
// or even pass a writable absolute path.
const pipe = createNamedPipe(/* '/var/cool.sock', 0o640 */);
console.log('Path to socket:', pipe.path);
const sender = pipe.createSender();
const receiver = pipe.createReceiver();
// sender.connect() will create the pipe
await sender.connect();
// receiver.connect() will fail if the pipe does not exist
await receiver.connect();
// handle data
receiver.on('data', (c) => console.log(c.toString()));
// or pipe it somewhere
// receiver.getReadableStream().pipe(someDestinationStream);
// Sender might not be ready yet,
// wait for socket to be connected
sender.once('connected', () => {
// use the convenience write method
sender.write('hello world');
// or create a writable stream and pipe to it
// someSourceStream.pipe(sender.getWritableStream());
});
// once you're done, destroy the pipe
await pipe.destroy();
It is recommended to use the createNamedPipe
function instead of using the exported classes directly.
The order in which you connect the sender and receiver is important. If you are writing to a pipe and then reading from it, you should connect the sender first.
If you intend on only reading from a pipe, you do not need a sender. Vice versa, if you intend on only write to a pipe, you do not need a receiver.
In case the pipe name is not an absolute path, the pipe will be created in the os tmp directory. If the pipe name is omitted, a random name will be generated.
On Windows, the mode is ignored.
Is a reference to a named pipe. You can use it to create a sender or receiver, or to destroy the pipe. On its own, it's not going to do anything. You can use the .path
property to get the absolute path.
To actually create a named pipe you need to create a Sender
using .createSender()
. Returns SocketSender
on Windows and FIFOSender
on Unix.
To listen to a named pipe you need to create a Receiver
using .createReceiver()
. Returns SocketReceiver
on Windows and FIFOReceiver
on Unix.
.exists()
should be used to check if the pipe exists before creating a Receiver
.
.destroy()
will destroy all the receivers, the sender and all its existing connections.
The sender will create a socket server on Windows or a FIFO on Unix and listen for incoming connections on the specified path. There will be a maximum of one sender per pipe. You must call .connect()
to actually create the socket.
Important: The sender might not be ready after the .connect()
promise has resolved, so you should use the .once('connect', () => {})
event to wait for the socket to be connected before writing, otherwise you'll have thread blocking issues.
Use .getWritableStream()
to get a writable stream that you can pipe to.
It will fail to connect (start the server) if:
- the path is already in use
- the path is not writable
The receiver will create a socket client and connect to the specified path. You must call .connect()
before you can start reading.
Use .getReadableStream()
to get a readable stream that you can pipe somewhere.
It will fail to connect if:
- the path does not exist
- the path is not readable
- the path is not a socket