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Display current EDA pattern name during gameplay #72

@Tusharjamdade

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@Tusharjamdade

Currently, learners are not explicitly informed about which Event-Driven Architecture (EDA) pattern a level represents while playing the game.

This issue proposes displaying the current pattern name (for example: "Pattern: Basic Event Flow" or "Pattern: Dead Letter Queue") during gameplay.

Showing the pattern name helps learners better understand the architectural concept being demonstrated in each level and improves learning clarity without affecting gameplay logic.

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