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Currently, the game is a prototype that shows the concept but is not a playable educational experience. In discussions with @evankanderson there was a suggestion to add levels to the game which ask the users to solve puzzles, teaching architectural concepts. Specifically, these levels would consist of services which can transform the shape/colour of an event, as well as brokers, triggers, filters, sources, and sinks. The goal of the player would be to successfully connect the sources to sinks with any required intermediate services.
This is a parent issue for a lot of work, but in the scope is:
- Design levels that teach architectural concepts
- Generalize existing prototype code to support levels
- Implement levels into the game
NOTE: for anyone applying to this project through the LFX mentorship program, please see #8 (comment)
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