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Add pre-level introduction screen to explain EDA game objects #85

@Tusharjamdade

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@Tusharjamdade

Currently, players are directly taken into Level 1 without any prior explanation of the core Event Driven Architecture (EDA) concepts used in the game.

This can cause confusion for first-time players, as objects such as:

  • Events
  • Filters
  • Sinks
  • Transformers
  • Dead Letter Queue (DLQ)

are introduced only during gameplay, without prior context.

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