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Description
Problem
Players must complete levels sequentially. Cannot jump to specific patterns they want to learn or replay completed levels.
Proposed Solution
Create a main menu screen showing all 4 levels:
- Visual cards for each level
- Lock/unlock status based on completion
- Brief description of what pattern each teaches
- "Play" button to launch level
- Progress indicators
Benefits
- Improved user experience and navigation
- Allows targeted learning (jump to specific pattern)
- Shows player progress visually
- Professional game standard feature
Implementation Approach
- New scene:
main_menu.tscn - Save/load completion status with ConfigFile
- Level cards with thumbnails and descriptions
- Unlock levels based on previous completion
I'm willing to implement this!
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