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Copy pathEnemy_BossS4Arm.cpp
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Enemy_BossS4Arm.cpp
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#include "Application.h"
#include "Enemy_BossS4Arm.h"
#include "ModuleCollision.h"
#include "ModuleParticles.h"
#include "SDL/include/SDL_timer.h"
/* FALTA CAMBIAR EL SPRITE DEL DISPAR*/
Enemy_BossS4Arm::Enemy_BossS4Arm(int x, int y) : Enemy(x, y)
{
fly.PushBack({ 8,15,156,130 });
fly.PushBack({ 170,15,156,130 });
fly.PushBack({ 330,15,156,130 });
fly.PushBack({ 5,170,156,130 });
fly.PushBack({ 158,170,156,130 });
fly.PushBack({ 310,168,156,130 });
fly.PushBack({ 60,325,156,130 });
fly.PushBack({260,325,156,130 });
fly.PushBack({ 60,325,156,130 });
fly.PushBack({ 310,168,156,130 });
fly.PushBack({ 158,170,156,130 });
fly.PushBack({ 5,170,156,130 });
fly.PushBack({ 330,15,156,130 });
fly.PushBack({ 170,15,156,130 });
fly.speed = 0.15f;
animation = &fly;
path->PushBack({ 0 , 0 }, 2, &fly);
immortal = true;
live = 40;
original_position.x = x;
original_position.y = y;
}
void Enemy_BossS4Arm::Move()
{
position = original_position + path->GetCurrentPosition(&animation);
}