From 52c5ecccb51d929a8855a8a72404d1ca7ca2da8a Mon Sep 17 00:00:00 2001
From: Ipmake <60793254+Ipmake@users.noreply.github.com>
Date: Thu, 27 Apr 2023 15:42:07 +0200
Subject: [PATCH] Version 0.3.0 stuff + Readme update
---
LICENSE | 1348 ++++++++++++++---------------
README.md | 68 +-
package-lock.json | 87 +-
package.json | 6 +-
public/electron.js | 1022 +++++++++++++---------
public/preload.js | 312 +++----
src/App.js | 7 +-
src/components/HostingSection.jsx | 254 +++---
src/components/LaunchSection.jsx | 126 +--
src/components/ServersMenu.jsx | 198 ++---
src/components/SettingsMenu.jsx | 155 ++--
src/index.css | 1 +
12 files changed, 1965 insertions(+), 1619 deletions(-)
diff --git a/LICENSE b/LICENSE
index f288702..3877ae0 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,674 +1,674 @@
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- IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
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-DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
-PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
-EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
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- 17. Interpretation of Sections 15 and 16.
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- If the disclaimer of warranty and limitation of liability provided
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-reviewing courts shall apply local law that most closely approximates
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- END OF TERMS AND CONDITIONS
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- How to Apply These Terms to Your New Programs
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- If you develop a new program, and you want it to be of the greatest
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- To do so, attach the following notices to the program. It is safest
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-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
-
- Copyright (C)
-
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- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
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- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
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-Also add information on how to contact you by electronic and paper mail.
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- If the program does terminal interaction, make it output a short
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- Copyright (C)
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- This is free software, and you are welcome to redistribute it
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-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
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-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-.
-
- The GNU General Public License does not permit incorporating your program
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-the library. If this is what you want to do, use the GNU Lesser General
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-.
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
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+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/README.md b/README.md
index 5aa214d..c10eab1 100644
--- a/README.md
+++ b/README.md
@@ -1,34 +1,34 @@
-# Unofficial Knockout City Launcher
-aka: the "Ip Man Launcher" ;)
-
-This is a launcher for the self hosted version of Knockout City, developed by Velan Studios.
-This launcher is developed by the community and is not affiliated with Velan Studios.
-
-
-
-## Installation
-1. Download the latest installer from the [releases](https://github.com/Ipmake/kocitylauncher/releases/) page
-2. Run the installer
-3. If the windows defender message pops up, click "More info" and then "Run anyway"
-
-## Features
-- Improve usability by providing basic settings instead of command line arguments
-- A basic news feed and a server browser and favorites list
-- A clean and modern UI
-- Install and update the game through the launcher
-- Automatically update the launcher when a new version is released
-
-## To-Do
-- [x] Allow hosting of private servers through the launcher
-- [ ] Discord RPC
-- [ ] Add support for discord game invites
-- [ ] Add a public server browser
-- [ ] Allow for users to enter secrets for private servers
-- [ ] Add an authentication system
-- [ ] Some kind of account system with cloud sync (maybe)
-
-## Building from Source
-0. Make sure you have nodejs installed (recommend the latest LTS version)
-1. Clone the Project and cd into the directory
-2. Run `npm install` to install all dependencies
-3. Run `npm run electron:build`, this will build the react and electron project and output an installer exe into the `dist` directory
+# Unofficial Knockout City Launcher
+aka: the "Ip Man Launcher" ;)
+
+This is a launcher for the self hosted version of Knockout City, developed by Velan Studios.
+This launcher is developed by the community and is not affiliated with Velan Studios.
+
+
+
+## Installation
+1. Download the latest installer from the [releases](https://github.com/Ipmake/kocitylauncher/releases/) page
+2. Run the installer
+3. If the windows defender message pops up, click "More info" and then "Run anyway"
+
+## Features
+- Improve usability by providing basic settings instead of command line arguments
+- A basic news feed and a server browser and favorites list
+- A clean and modern UI
+- Install and update the game through the launcher
+- Automatically update the launcher when a new version is released
+
+## To-Do
+- [x] Allow hosting of private servers through the launcher
+- [x] Discord RPC
+- [ ] Allow for users to enter secrets for private servers
+- [ ] Add an authentication system
+- [ ] Add a public server browser
+- [ ] Add support for discord game invites (Alongside the public server browser)
+- [ ] Some kind of account system with cloud sync (maybe)
+
+## Building from Source
+0. Make sure you have nodejs installed (recommend the latest LTS version)
+1. Clone the Project and cd into the directory
+2. Run `npm install` to install all dependencies
+3. Run `npm run electron:build`, this will build the react and electron project and output an installer exe into the `dist` directory
diff --git a/package-lock.json b/package-lock.json
index 1a72a5e..4634038 100644
--- a/package-lock.json
+++ b/package-lock.json
@@ -1,12 +1,12 @@
{
"name": "knockoutcitylauncher",
- "version": "0.1.5",
+ "version": "0.2.1",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "knockoutcitylauncher",
- "version": "0.1.5",
+ "version": "0.2.1",
"dependencies": {
"@electron/remote": "^2.0.9",
"@emotion/react": "^11.10.6",
@@ -18,6 +18,7 @@
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"axios": "^1.3.5",
+ "discord-rpc": "^4.0.1",
"moment": "^2.29.4",
"node-pty": "^0.10.1",
"react": "^18.2.0",
@@ -5842,6 +5843,15 @@
"node": ">=8"
}
},
+ "node_modules/bindings": {
+ "version": "1.5.0",
+ "resolved": "https://registry.npmjs.org/bindings/-/bindings-1.5.0.tgz",
+ "integrity": "sha512-p2q/t/mhvuOj/UeLlV6566GD/guowlr0hHxClI0W9m7MWYkL1F0hLo+0Aexs9HSPCtR1SXQ0TD3MMKrXZajbiQ==",
+ "optional": true,
+ "dependencies": {
+ "file-uri-to-path": "1.0.0"
+ }
+ },
"node_modules/bluebird": {
"version": "3.7.2",
"resolved": "https://registry.npmjs.org/bluebird/-/bluebird-3.7.2.tgz",
@@ -7288,6 +7298,18 @@
"node": ">=8"
}
},
+ "node_modules/discord-rpc": {
+ "version": "4.0.1",
+ "resolved": "https://registry.npmjs.org/discord-rpc/-/discord-rpc-4.0.1.tgz",
+ "integrity": "sha512-HOvHpbq5STRZJjQIBzwoKnQ0jHplbEWFWlPDwXXKm/bILh4nzjcg7mNqll0UY7RsjFoaXA7e/oYb/4lvpda2zA==",
+ "dependencies": {
+ "node-fetch": "^2.6.1",
+ "ws": "^7.3.1"
+ },
+ "optionalDependencies": {
+ "register-scheme": "github:devsnek/node-register-scheme"
+ }
+ },
"node_modules/dlv": {
"version": "1.1.3",
"resolved": "https://registry.npmjs.org/dlv/-/dlv-1.1.3.tgz",
@@ -8633,6 +8655,12 @@
"webpack": "^4.0.0 || ^5.0.0"
}
},
+ "node_modules/file-uri-to-path": {
+ "version": "1.0.0",
+ "resolved": "https://registry.npmjs.org/file-uri-to-path/-/file-uri-to-path-1.0.0.tgz",
+ "integrity": "sha512-0Zt+s3L7Vf1biwWZ29aARiVYLx7iMGnEUl9x33fbB/j3jR81u/O2LbqK+Bm1CDSNDKVtJ/YjwY7TUd5SkeLQLw==",
+ "optional": true
+ },
"node_modules/filelist": {
"version": "1.0.4",
"resolved": "https://registry.npmjs.org/filelist/-/filelist-1.0.4.tgz",
@@ -13244,6 +13272,50 @@
"tslib": "^2.0.3"
}
},
+ "node_modules/node-addon-api": {
+ "version": "1.7.2",
+ "resolved": "https://registry.npmjs.org/node-addon-api/-/node-addon-api-1.7.2.tgz",
+ "integrity": "sha512-ibPK3iA+vaY1eEjESkQkM0BbCqFOaZMiXRTtdB0u7b4djtY6JnsjvPdUHVMg6xQt3B8fpTTWHI9A+ADjM9frzg==",
+ "optional": true
+ },
+ "node_modules/node-fetch": {
+ "version": "2.6.9",
+ "resolved": "https://registry.npmjs.org/node-fetch/-/node-fetch-2.6.9.tgz",
+ "integrity": "sha512-DJm/CJkZkRjKKj4Zi4BsKVZh3ValV5IR5s7LVZnW+6YMh0W1BfNA8XSs6DLMGYlId5F3KnA70uu2qepcR08Qqg==",
+ "dependencies": {
+ "whatwg-url": "^5.0.0"
+ },
+ "engines": {
+ "node": "4.x || >=6.0.0"
+ },
+ "peerDependencies": {
+ "encoding": "^0.1.0"
+ },
+ "peerDependenciesMeta": {
+ "encoding": {
+ "optional": true
+ }
+ }
+ },
+ "node_modules/node-fetch/node_modules/tr46": {
+ "version": "0.0.3",
+ "resolved": "https://registry.npmjs.org/tr46/-/tr46-0.0.3.tgz",
+ "integrity": "sha512-N3WMsuqV66lT30CrXNbEjx4GEwlow3v6rr4mCcv6prnfwhS01rkgyFdjPNBYd9br7LpXV1+Emh01fHnq2Gdgrw=="
+ },
+ "node_modules/node-fetch/node_modules/webidl-conversions": {
+ "version": "3.0.1",
+ "resolved": "https://registry.npmjs.org/webidl-conversions/-/webidl-conversions-3.0.1.tgz",
+ "integrity": "sha512-2JAn3z8AR6rjK8Sm8orRC0h/bcl/DqL7tRPdGZ4I1CjdF+EaMLmYxBHyXuKL849eucPFhvBoxMsflfOb8kxaeQ=="
+ },
+ "node_modules/node-fetch/node_modules/whatwg-url": {
+ "version": "5.0.0",
+ "resolved": "https://registry.npmjs.org/whatwg-url/-/whatwg-url-5.0.0.tgz",
+ "integrity": "sha512-saE57nupxk6v3HY35+jzBwYa0rKSy0XR8JSxZPwgLr7ys0IBzhGviA1/TUGJLmSVqs8pb9AnvICXEuOHLprYTw==",
+ "dependencies": {
+ "tr46": "~0.0.3",
+ "webidl-conversions": "^3.0.0"
+ }
+ },
"node_modules/node-forge": {
"version": "1.3.1",
"resolved": "https://registry.npmjs.org/node-forge/-/node-forge-1.3.1.tgz",
@@ -15729,6 +15801,17 @@
"node": ">=4"
}
},
+ "node_modules/register-scheme": {
+ "version": "0.0.2",
+ "resolved": "git+ssh://git@github.com/devsnek/node-register-scheme.git#e7cc9a63a1f512565da44cb57316d9fb10750e17",
+ "hasInstallScript": true,
+ "license": "MIT",
+ "optional": true,
+ "dependencies": {
+ "bindings": "^1.3.0",
+ "node-addon-api": "^1.3.0"
+ }
+ },
"node_modules/regjsparser": {
"version": "0.9.1",
"resolved": "https://registry.npmjs.org/regjsparser/-/regjsparser-0.9.1.tgz",
diff --git a/package.json b/package.json
index 6b03e06..a271bc6 100644
--- a/package.json
+++ b/package.json
@@ -1,7 +1,7 @@
{
"name": "knockoutcitylauncher",
"description": "Unofficial Knockout City Launcher",
- "version": "0.2.1",
+ "version": "0.3.0",
"private": true,
"homepage": "./",
"main": "public/electron.js",
@@ -17,6 +17,7 @@
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"axios": "^1.3.5",
+ "discord-rpc": "^4.0.1",
"moment": "^2.29.4",
"node-pty": "^0.10.1",
"react": "^18.2.0",
@@ -61,6 +62,9 @@
],
"win": {
"icon": "/public/icon.png"
+ },
+ "nsis": {
+ "installerLanguages": "en_US"
}
}
}
diff --git a/public/electron.js b/public/electron.js
index 9cd3a73..c818b0c 100644
--- a/public/electron.js
+++ b/public/electron.js
@@ -1,415 +1,609 @@
-const { app, BrowserWindow, ipcMain, dialog, screen } = require('electron')
-const remote = require('@electron/remote/main')
-const https = require("https");
-const fs = require('fs')
-const path = require('path')
-const url = require("url");
-const unzipper = require("unzipper")
-const { spawn, exec } = require('child_process');
-const axios = require('axios')
-const os = require('os')
-const sudo = require('sudo-prompt');
-const killProcess = require('tree-kill');
-const pty = require('node-pty');
-remote.initialize()
-
-function createWindow () {
- // Create the browser window.
- const win = new BrowserWindow({
- width: 1100,
- height: 550,
- frame: false,
- resizable: false,
- movable: true,
- titleBarStyle: 'hidden',
- webPreferences: {
- nodeIntegration: true,
- contextIsolation: false,
- preload: path.join(__dirname, 'preload.js'),
- webSecurity: false
- }
- })
-
- remote.enable(win.webContents)
-
- //load the index.html from a url
- if(app.isPackaged) win.loadFile(path.join(__dirname, "index.html"), { cwd: __dirname })
- else win.loadURL('http://localhost:3000');
-
- if(!app.isPackaged) win.webContents.openDevTools()
-
- // get the version from package.json and send it to the renderer
- win.webContents.on('did-finish-load', () => {
- win.webContents.executeJavaScript(`window.version = "${app.getVersion()}"`)
- });
-
-
- ipcMain.on('select-dirs', async (event, arg) => {
- const result = await dialog.showOpenDialog(win, {
- properties: ['openDirectory']
- })
- if (!result.canceled) {
- // write it to localStorage
- // win.webContents.executeJavaScript(`localStorage.setItem("gameDirectory", "${result.filePaths[0].replaceAll("\\", "/")}")`)
-
- // send it back to the renderer
- // win.webContents.send('selected-dirs', result.filePaths[0].replaceAll("\\", "/"))
- event.returnValue = result
- } else {
- event.returnValue = null
- }
- })
-
- ipcMain.on('get-game-state', async (event, arg) => {
-
- console.log(arg)
-
- const startFile = fs.existsSync(`${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}/KnockoutCity/KnockoutCity.exe`)
- if(startFile) return event.returnValue = "installed"
- else return event.returnValue = "notInstalled"
- })
-
- ipcMain.on('download-game', async (event, arg) => {
- console.log("Starting download")
-
- const sudoOptions = {
- name: 'Knockout City Launcher'
- }
-
- let cancelled = false
- event.returnValue = "downloading"
-
- if(!fs.existsSync(arg.path)) {
- // check if this process is allowed to write to the directory
- try {
- fs.mkdirSync(arg.path)
- } catch (error) {
- console.log(error.message)
- // Make the directory using sudoer and edit the permissions of the directory to allow everyone to write to it windows only
-
- await new Promise((resolve, reject) => {
- sudo.exec(`mkdir "${arg.path}" && icacls "${arg.path}" /grant ${os.userInfo().username}:(OI)(CI)F /T`, { name: 'Knockout City Launcher' }, (error, stdout, stderr) => {
- if(error) reject("Could not create directory")
- else {
- resolve()
- // sudo.exec(`icacls "${arg.path}" /grant ${os.userInfo().username}:(OI)(CI)F /T`, { name: 'Knockout City Launcher' }, (error, stdout, stderr) => {
- // if(error) reject("Could not raise permissions")
- // else resolve()
- // })
- }
- })
- })
- }
- } else {
- // check if this process is allowed to write to the directory
- try {
- fs.writeFileSync(`${arg.path}/test.txt`, "test")
- } catch (error) {
- console.log(error.message)
- // Make the directory using sudoer and edit the permissions of the directory to allow everyone to write to it windows only
- await new Promise((resolve, reject) => {
- sudo.exec(`icacls "${arg.path}" /grant ${os.userInfo().username}:(OI)(CI)F /T`, { name: 'Knockout City Launcher' }, (error, stdout, stderr) => {
- if(error) reject("Could not raise permissions"), console.log(error)
- else resolve()
- })
- })
- } finally {
- fs.existsSync(`${arg.path}/test.txt`) && fs.unlinkSync(`${arg.path}/test.txt`)
- }
- }
-
- let fileSize = 0;
- if (fs.existsSync(`${arg.path}/files-${arg.version}.zip`)) {
- const stats = fs.statSync(`${arg.path}/files-${arg.version}.zip`);
- fileSize = stats.size;
- }
-
- let options = {
- headers: {
- "Range": `bytes=${fileSize}-`
- }
- }
-
- const downloadCallback = (res) => {
- const writeStream = fs.createWriteStream(`${arg.path}/files-${arg.version}.zip`, { flags: 'a' });
- if(fileSize > 0) console.log("Resuming download")
-
- res.pipe(writeStream);
-
- writeStream.on('finish', () => {
- if(cancelled) return
- writeStream.close();
- win.setProgressBar(-1)
- win.webContents.executeJavaScript(`window.postMessage({type: "download-progress", data: 100})`)
- console.log("Downloaded");
- // unzip the file
- try {
- win.setProgressBar(5)
- if(fs.existsSync(`${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}`)) fs.rmdirSync(`${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}`, { recursive: true })
- fs.mkdirSync(`${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}`)
-
- fs.createReadStream(`${arg.path}/files-${arg.version}.zip`)
- .pipe(unzipper.Extract({ path: `${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}` }))
- .on("finish", () => {
- console.log("Files unzipped successfully");
- fs.rmSync(`${arg.path}/files-${arg.version}.zip`)
- win.reload()
- win.setProgressBar(-1)
- });
- } catch (err) {
- console.log(err)
- win.setProgressBar(-1)
- dialog.showMessageBox(win, {
- type: "error",
- title: "Unexpected Error",
- message: "An error occurred while unzipping the files. Error: " + err.message
- })
- }
- });
-
- res.on('data', (chunk) => {
- win.webContents.executeJavaScript(`window.postMessage({type: "download-progress", data: ${roundToDecimalPlace(((fileSize + writeStream.bytesWritten) / (parseFloat(res.headers['content-length']) + fileSize)) * 100, 2)}})`)
- win.setProgressBar((fileSize + writeStream.bytesWritten) / (parseFloat(res.headers['content-length']) + fileSize))
- });
-
- ipcMain.once('cancel-download', async (event, arg) => {
- console.log("Canceling download")
- cancelled = true
- res.destroy()
- writeStream.close()
- win.setProgressBar(-1)
- })
-
- win.once('close', () => {
- console.log("Canceling download")
- res.destroy()
- writeStream.close()
- })
- }
-
- https.get(arg.version == 1 ? "https://chonky-delivery-network.akamaized.net/KnockoutCity-HighRes-10.0-264847.zip" : "https://chonky-delivery-network.akamaized.net/KnockoutCity-LowRes-10.0-264847.zip", fileSize > 0 ? options : downloadCallback, downloadCallback)
-
-
-
- // downloader.download().then(() => {
- // console.log("Downloaded");
- // win.reload()
- // }).catch((err) => {
- // console.log(err);
- // if(err.message.includes("tempPath is not defined")) {
- // win.webContents.executeJavaScript(`window.postMessage({type: "download-error", data: "This directory requires administrator permissions. Please restart this launcher as an administrator."})`)
- // dialog.showMessageBox(win, {
- // type: "error",
- // title: "Missing Permissions",
- // message: "The selected directory requires administrator permissions. Please restart the launcher as an administrator."
- // })
- // } else if (!err.message.includes("Request cancelled")) {
- // win.webContents.executeJavaScript(`window.postMessage({type: "download-error", data: "An unknown error has occurred. Please try again later."})`)
- // dialog.showMessageBox(win, {
- // type: "error",
- // title: "Unknown Error",
- // message: "An unknown error has occurred. " + err.message
- // })
- // }
- // });
- })
-
-
- ipcMain.on('launch-game', async (event, arg) => {
- console.log("Launching game")
-
- const args = [`-lang=${arg.language || 'en'}`, `-username=${arg.username}`, `-backend=${arg.server}`];
- const game = spawn(`${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}/KnockoutCity/KnockoutCity.exe`, args, {
- cwd: `${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}/KnockoutCity`,
- detached: true,
- stdio: 'ignore',
- })
- console.log(game.spawnargs)
- event.returnValue = "launched"
- game.on('error', (err) => {
- console.log(err)
- dialog.showMessageBox(win, {
- type: "error",
- title: "Unexpected Error",
- message: "An error occurred while launching the game. Error: " + err.message
- })
- })
-
- game.once('close', (code) => {
- console.log(`Game process exited with code ${code}`);
- win.webContents.executeJavaScript(`window.postMessage({type: "game-closed"})`)
- });
- })
-
-
-
- ipcMain.on("start-server", async (event, arg) => {
- console.log(arg)
- console.log("Starting server")
-
- let args = [];
- if(arg.port != 0) args.push(`-backend_port=${arg.port}`)
- if(arg.maxUsers && arg.maxUsers != 0) args.push(`-backend_tunable_user_connections_max_per_backend=${arg.maxUsers}`)
- if(arg.secret.trim() != "") args.push(`-secret=${arg.secret}`)
-
- const server = spawn(`${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}/KnockoutCityServer/KnockoutCityServer.exe`, args, {
- cwd: `${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}/KnockoutCityServer`
- })
-
- let cmd;
- if(arg.showTerminal) {
-
- let winPosX = win.getPosition()[0] + win.getSize()[0] + 10
- let winPosY = win.getPosition()[1]
-
- // check if terminal window will spawn off screen, if so, spawn it above the main window, when that also doesn't work, spawn it in the middle of the screen
- if(winPosX + 1100 > screen.getPrimaryDisplay().workAreaSize.width) {
- winPosX = win.getPosition()[0] - 1100 - 10
- if(winPosX < 0) {
- winPosX = (screen.getPrimaryDisplay().workAreaSize.width / 2) - 550
- winPosY = (screen.getPrimaryDisplay().workAreaSize.height / 2) - 275
- }
- }
-
- cmd = new BrowserWindow({
- width: 1100,
- height: 550,
- // spawn left next to main window
- x: winPosX,
- y: winPosY,
- autoHideMenuBar: true,
- webPreferences: {
- webSecurity: false,
- nodeIntegration: true,
- contextIsolation: false,
- }
- })
- cmd.loadFile(path.join(__dirname, "shell.html"), { cwd: __dirname })
- }
-
-
- server.stdout.on('data', (data) => {
- if(data.includes("private_server: Ready to brawl")) win.webContents.executeJavaScript(`window.postMessage({type: "server-ready"})`)
- data = data.toString().replace(/[^a-zA-Z0-9:_+#\/.\ ]/g, '')
- if(cmd && !cmd.isDestroyed()) cmd.webContents.executeJavaScript(`window.shell.print("${data}").catch((err) => {})`).catch((err) => {})
- });
-
- server.stderr.on('data', (data) => {
- if(cmd && !cmd.isDestroyed()) cmd.webContents.executeJavaScript(`window.shell.print("${data}").catch((err) => {})`).catch((err) => {})
- });
-
- console.log(server.spawnargs)
- event.returnValue = "launched"
- server.on('error', (err) => {
- console.log(err)
- dialog.showMessageBox(win, {
- type: "error",
- title: "Unexpected Error",
- message: "An error occurred while launching the server. Error: " + err.message
- })
- })
-
- server.once('close', (code) => {
- console.log(`Server process exited with code ${code}`);
- // remove all event listeners
- server.removeAllListeners()
- win.webContents.executeJavaScript(`window.postMessage({type: "server-closed"})`)
- });
-
- ipcMain.once("stop-server", async (event, arg) => {
- event.returnValue = "stopping"
- console.log("Stopping server")
- if(cmd && !cmd.isDestroyed()) cmd.close()
- setTimeout(() => {
- killProcess(server.pid, "SIGINT")
- }, 1000)
- })
- })
-}
-
-
-// This method will be called when Electron has finished
-// initialization and is ready to create browser windows.
-// Some APIs can only be used after this event occurs.
-app.whenReady().then(() => {
- axios.get("http://cdn.ipgg.net/kocity/version").then(async (res) => {
- console.log("Checking update")
- // get the version of the app from electron
- let version = app.getVersion().trim()
- console.log(`${version} => ${res.data}`)
- if(`${res.data}`.trim() == `${version}`.trim()) {
- createWindow()
- } else {
- const { response } = await dialog.showMessageBox({
- type: "info",
- title: "Update Available",
- message: `An update is available for the Knockout City Launcher! Would you like to download it?`,
- buttons: ["Yes", "No"]
- })
- if(response === 0) {
- // open a small update window
- const updateWindow = new BrowserWindow({
- width: 400,
- height: 200,
- frame: false,
- resizable: false,
- icon: "./www/logo.png",
- webPreferences: {
- nodeIntegration: true
- }
- })
- console.log("Update window opened!")
- updateWindow.loadFile(path.join(__dirname, "update.html"), { cwd: __dirname })
-
- // download the exe file using axios
- console.log("Downloading update...")
- axios.get("http://cdn.ipgg.net/kocity/kocitylauncher.exe", {
- responseType: 'arraybuffer'
- }).then(async (res) => {
- console.log("Update complete!")
-
-
- // write it to the download folder
- fs.writeFileSync(`C:/Users/${os.userInfo().username}/AppData/Local/Temp/kocity-update.exe`, res.data)
-
- // open the file
- spawn(`C:/Users/${os.userInfo().username}/AppData/Local/Temp/kocity-update.exe`, { detached: true, stdio: 'ignore' })
-
- setTimeout(() => {
- app.quit()
- process.exit(0)
- }, 1000)
- })
-
- } else {
- createWindow()
- }
- }
- })
-})
-
-// Quit when all windows are closed, except on macOS. There, it's common
-// for applications and their menu bar to stay active until the user quits
-// explicitly with Cmd + Q.
-app.on('window-all-closed', () => {
- if (process.platform !== 'darwin') {
- app.quit()
- }
-})
-
-app.on('activate', () => {
- // On macOS it's common to re-create a window in the app when the
- // dock icon is clicked and there are no other windows open.
-
- if (BrowserWindow.getAllWindows().length === 0) {
- createWindow()
- }
-})
-
-// In this file you can include the rest of your app's specific main process
-// code. You can also put them in separate files and require them here.
-
-// Function that rounds a number to a certain number of decimal places
-function roundToDecimalPlace(number, decimalPlaces) {
- return Math.round(number * Math.pow(10, decimalPlaces)) / Math.pow(10, decimalPlaces);
+const { app, BrowserWindow, ipcMain, dialog, screen } = require('electron')
+const remote = require('@electron/remote/main')
+const https = require("https");
+const fs = require('fs')
+const path = require('path')
+const url = require("url");
+const unzipper = require("unzipper")
+const { spawn, exec } = require('child_process');
+const axios = require('axios')
+const os = require('os')
+const sudo = require('sudo-prompt');
+const killProcess = require('tree-kill');
+const pty = require('node-pty');
+const discordRPC = require('discord-rpc');
+const crypto = require('crypto')
+remote.initialize()
+
+let rpc = null
+let rpcSettings = {}
+
+const gotTheLock = app.requestSingleInstanceLock()
+
+function createWindow () {
+ // Create the browser window.
+ const win = new BrowserWindow({
+ width: 1100,
+ height: 550,
+ frame: false,
+ resizable: false,
+ movable: true,
+ titleBarStyle: 'hidden',
+ webPreferences: {
+ nodeIntegration: true,
+ contextIsolation: false,
+ preload: path.join(__dirname, 'preload.js'),
+ webSecurity: false
+ }
+ })
+
+ remote.enable(win.webContents)
+
+ //load the index.html from a url
+ if(app.isPackaged) win.loadFile(path.join(__dirname, "index.html"), { cwd: __dirname })
+ else win.loadURL('http://localhost:3000');
+
+ if(!app.isPackaged) win.webContents.openDevTools()
+
+ // get the version from package.json and send it to the renderer
+ win.webContents.on('did-finish-load', () => {
+ win.webContents.executeJavaScript(`window.version = "${app.getVersion()}"`)
+ });
+
+ app.on("second-instance", (event, commandLine, workingDirectory) => {
+ if (win.isMinimized()) win.restore()
+ win.focus()
+ })
+
+ ipcMain.on('set-RPCstate', async (event, arg) => {
+ event.returnValue = "ok"
+
+ rpcSettings = arg
+
+ if(arg.enabled) {
+ if(rpc == null) await new Promise((resolve, reject) => {
+ rpc = new discordRPC.Client({ transport: 'ipc' });
+ rpc.login({ clientId: '1006272349999472720' }).catch(console.error);
+ // log every event
+ rpc.on('ready', () => {
+ console.log('RPC ready');
+ resolve()
+
+ // rpc.subscribe('ACTIVITY_JOIN', ({ secret }) => {
+ // console.log('ACTIVITY_JOIN', secret);
+ // });
+
+ // rpc.subscribe('ACTIVITY_JOIN_REQUEST', ({ secret }) => {
+ // console.log('ACTIVITY_JOIN_REQUEST', secret);
+ // });
+
+ // rpc.subscribe('ACTIVITY_SPECTATE', ({ secret }) => {
+ // console.log('ACTIVITY_SPECTATE', secret);
+ // });
+
+ // rpc.subscribe('ACTIVITY_INVITE', ({ user, type }) => {
+ // console.log('ACTIVITY_INVITE', user, type);
+ // });
+ });
+ })
+
+ rpc.setActivity({
+ state: "In Launcher",
+ details: "Idle",
+ largeImageKey: 'logo',
+ largeImageText: 'Knockout City',
+ instance: false,
+
+ }).catch(console.error);
+
+
+
+ } else if (!arg.enabled && rpc != null) {
+ rpc.destroy()
+ rpc = null
+ }
+ })
+
+
+ ipcMain.on('select-dirs', async (event, arg) => {
+ const result = await dialog.showOpenDialog(win, {
+ properties: ['openDirectory']
+ })
+ if (!result.canceled) {
+ // write it to localStorage
+ // win.webContents.executeJavaScript(`localStorage.setItem("gameDirectory", "${result.filePaths[0].replaceAll("\\", "/")}")`)
+
+ // send it back to the renderer
+ // win.webContents.send('selected-dirs', result.filePaths[0].replaceAll("\\", "/"))
+ event.returnValue = result
+ } else {
+ event.returnValue = null
+ }
+ })
+
+ ipcMain.on('get-game-state', async (event, arg) => {
+
+ console.log(arg)
+
+ const startFile = fs.existsSync(`${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}/KnockoutCity/KnockoutCity.exe`)
+ const currentVersion = (await axios.get("https://cdn.ipgg.net/kocity/game/version")).data
+ const installedVersion = fs.existsSync(`${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}/version.txt`) ? fs.readFileSync(`${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}/version.txt`, 'utf8') : null
+
+ if(startFile && currentVersion.trim() == installedVersion) return event.returnValue = "installed"
+ else if(startFile && currentVersion != installedVersion) return event.returnValue = "deprecated"
+ else return event.returnValue = "notInstalled"
+ })
+
+ ipcMain.on('download-game', async (event, arg) => {
+ console.log("Starting download")
+ console.log("Requesting version...")
+ const version = (await axios.get("https://cdn.ipgg.net/kocity/game/version")).data
+ console.log(`Version: ${version}`)
+
+ let cancelled = false
+ event.returnValue = "downloading"
+
+ // Check write permissions
+ if(!fs.existsSync(arg.path)) {
+ // check if this process is allowed to write to the directory
+ try {
+ fs.mkdirSync(arg.path)
+ } catch (error) {
+ console.log(error.message)
+ // Make the directory using sudoer and edit the permissions of the directory to allow everyone to write to it windows only
+
+ await new Promise((resolve, reject) => {
+ sudo.exec(`mkdir "${arg.path}" && icacls "${arg.path}" /grant ${os.userInfo().username}:(OI)(CI)F /T`, { name: 'Knockout City Launcher' }, (error, stdout, stderr) => {
+ if(error) reject("Could not create directory")
+ else {
+ resolve()
+ // sudo.exec(`icacls "${arg.path}" /grant ${os.userInfo().username}:(OI)(CI)F /T`, { name: 'Knockout City Launcher' }, (error, stdout, stderr) => {
+ // if(error) reject("Could not raise permissions")
+ // else resolve()
+ // })
+ }
+ })
+ })
+ }
+ } else {
+ // check if this process is allowed to write to the directory
+ try {
+ fs.writeFileSync(`${arg.path}/test.txt`, "test")
+ } catch (error) {
+ console.log(error.message)
+ // Make the directory using sudoer and edit the permissions of the directory to allow everyone to write to it windows only
+ await new Promise((resolve, reject) => {
+ sudo.exec(`icacls "${arg.path}" /grant ${os.userInfo().username}:(OI)(CI)F /T`, { name: 'Knockout City Launcher' }, (error, stdout, stderr) => {
+ if(error) reject("Could not raise permissions"), console.log(error)
+ else resolve()
+ })
+ })
+ } finally {
+ fs.existsSync(`${arg.path}/test.txt`) && fs.unlinkSync(`${arg.path}/test.txt`)
+ }
+ }
+
+ // Parse the file size for resuming downloads
+ let fileSize = 0;
+ if (fs.existsSync(`${arg.path}/files-${arg.version}-${version}.zip`)) {
+ const stats = fs.statSync(`${arg.path}/files-${arg.version}-${version}.zip`);
+ fileSize = stats.size;
+ }
+
+ // Check if there are redundant files
+ (() => {
+ console.log("Checking for redundant files")
+ const files = fs.readdirSync(arg.path)
+
+ for (const file of files) {
+ if(file.startsWith("files-")) {
+ const fileVersion = file.match(/(\d+\.\d+-\d+)/)[1];
+ console.log(fileVersion)
+ if(fileVersion != version) {
+ console.log(`Deleting redundant file ${file}`)
+ fs.unlinkSync(`${arg.path}/${file}`)
+ }
+ }
+ }
+ })()
+
+ let options = {
+ headers: {
+ "Range": `bytes=${fileSize}-`
+ }
+ }
+
+ const downloadCallback = (res) => {
+ const writeStream = fs.createWriteStream(`${arg.path}/files-${arg.version}-${version}.zip`, { flags: 'a' });
+ if(fileSize > 0) console.log("Resuming download")
+
+ res.pipe(writeStream);
+
+ let lastPercentage = 0;
+
+ res.on('data', (chunk) => {
+ win.webContents.executeJavaScript(`window.postMessage({type: "download-progress", data: ${roundToDecimalPlace(((fileSize + writeStream.bytesWritten) / (parseFloat(res.headers['content-length']) + fileSize)) * 100, 2)}})`)
+ win.setProgressBar((fileSize + writeStream.bytesWritten) / (parseFloat(res.headers['content-length']) + fileSize))
+
+ lastPercentage = ((fileSize + writeStream.bytesWritten) / (parseFloat(res.headers['content-length']) + fileSize)) * 100
+ });
+
+ const updateRPCInterval = setInterval(() => {
+ if(rpcSettings.enabled && !cancelled) {
+ // Keep the percentage in this format: 00.00%
+ rpc.setActivity({
+ details: `Downloading the ${arg.version == 1 ? 'HighRes' : 'LowRes'} game files`,
+ state: `${lastPercentage.toFixed(2)}%`,
+ largeImageKey: 'logo',
+ largeImageText: 'Knockout City'
+ }).catch(console.error);
+ }
+ }, 2000)
+
+
+ ipcMain.once('cancel-download', async (event, arg) => {
+ if(cancelled) return
+ console.log("Canceling download")
+ cancelled = true
+ res.destroy()
+ writeStream.close()
+ fs.rmSync(`${arg.path}/files-${arg.version}-${version}.zip`)
+
+ if(updateRPCInterval && rpcSettings.enabled) clearInterval(updateRPCInterval)
+ if(rpcSettings.enabled) rpc.setActivity({
+ state: "In Launcher",
+ details: "Idle",
+ largeImageKey: 'logo',
+ largeImageText: 'Knockout City',
+ instance: false,
+ }).catch(console.error);
+
+
+ win.setProgressBar(-1)
+ })
+
+ ipcMain.once('pause-download', async (event, arg) => {
+ if(cancelled) return
+ console.log("Pausing download")
+ cancelled = true
+ res.destroy()
+
+ if(updateRPCInterval && rpcSettings.enabled) clearInterval(updateRPCInterval)
+ if(rpcSettings.enabled) rpc.setActivity({
+ state: "In Launcher",
+ details: "Idle",
+ largeImageKey: 'logo',
+ largeImageText: 'Knockout City',
+ instance: false,
+ }).catch(console.error);
+
+ writeStream.close()
+ win.setProgressBar(-1)
+ })
+
+ win.once('close', () => {
+ console.log("Canceling download due to window close")
+ if(cancelled) return
+ cancelled = true
+ res.destroy()
+
+ if(updateRPCInterval && rpcSettings.enabled) clearInterval(updateRPCInterval)
+ if(rpcSettings.enabled) rpc.setActivity({
+ state: "In Launcher",
+ details: "Idle",
+ largeImageKey: 'logo',
+ largeImageText: 'Knockout City',
+ instance: false,
+ }).catch(console.error);
+
+ writeStream.close()
+ })
+
+ writeStream.on('finish', () => {
+ if(cancelled) return
+ writeStream.close();
+
+ if(updateRPCInterval && rpcSettings.enabled) clearInterval(updateRPCInterval)
+
+ if(rpcSettings.enabled) rpc.setActivity({
+ details: `Downloading the ${arg.version == 1 ? 'HighRes' : 'LowRes'} game files`,
+ state: `Unpacking`,
+ largeImageKey: 'logo',
+ largeImageText: 'Knockout City'
+ }).catch(console.error);
+
+ win.setProgressBar(-1)
+ win.webContents.executeJavaScript(`window.postMessage({type: "download-progress", data: 100})`)
+ console.log("Downloaded");
+ // unzip the file
+ try {
+ win.setProgressBar(5)
+ if(fs.existsSync(`${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}`)) fs.rmdirSync(`${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}`, { recursive: true })
+ fs.mkdirSync(`${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}`)
+
+ fs.createReadStream(`${arg.path}/files-${arg.version}-${version}.zip`)
+ .pipe(unzipper.Extract({ path: `${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}` }))
+ .on("finish", () => {
+ console.log("Files unzipped successfully");
+ fs.writeFileSync(`${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}/version.txt`, version)
+ fs.rmSync(`${arg.path}/files-${arg.version}-${version}.zip`)
+ win.reload()
+
+ if(rpcSettings.enabled) rpc.setActivity({
+ state: "In Launcher",
+ details: "Idle",
+ largeImageKey: 'logo',
+ largeImageText: 'Knockout City',
+ instance: false,
+ }).catch(console.error);
+
+ win.setProgressBar(-1)
+ });
+ } catch (err) {
+ console.log(err)
+ win.setProgressBar(-1)
+ dialog.showMessageBox(win, {
+ type: "error",
+ title: "Unexpected Error",
+ message: "An error occurred while unzipping the files. Error: " + err.message
+ })
+ }
+ });
+ }
+
+ const mirrors = (await axios.get("https://cdn.ipgg.net/kocity/game/mirror")).data
+
+ https.get(arg.version == 1 ? mirrors.highRes : mirrors.lowRes, fileSize > 0 ? options : downloadCallback, downloadCallback)
+
+
+ })
+
+
+ ipcMain.on('launch-game', async (event, arg) => {
+ console.log("Launching game")
+
+ const args = [`-lang=${arg.language || 'en'}`, `-username=${arg.username}`, `-backend=${arg.server}`];
+ const game = spawn(`${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}/KnockoutCity/KnockoutCity.exe`, args, {
+ cwd: `${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}/KnockoutCity`,
+ detached: true,
+ stdio: 'ignore',
+ })
+ console.log(game.spawnargs)
+ event.returnValue = "launched"
+ game.on('error', (err) => {
+ console.log(err)
+ dialog.showMessageBox(win, {
+ type: "error",
+ title: "Unexpected Error",
+ message: "An error occurred while launching the game. Error: " + err.message
+ })
+ })
+
+ game.once('spawn', () => {
+ console.log("Game launched")
+
+ // rpcSettings.partyId = arg.serverName + crypto.randomBytes(16).toString("hex")
+ // rpcSettings.joinSecret = arg.serverName + "secret"
+ // rpcSettings.partySize = 1
+ // rpcSettings.partyMax = 16
+
+ if(rpcSettings.enabled) rpc.setActivity({
+ details: "Playing on a private server",
+ state: rpcSettings.displayName ? `Server: ${arg.serverName}` : undefined,
+ startTimestamp: Date.now(),
+ largeImageKey: "logo",
+ largeImageText: "Running the Ipmake KO City Launcher",
+ instance: true,
+
+ // partyId: rpcSettings.partyId,
+ // partySize: rpcSettings.partySize,
+ // partyMax: rpcSettings.partyMax,
+ // joinSecret: rpcSettings.joinSecret,
+ })
+ })
+
+ game.once('close', (code) => {
+ console.log(`Game process exited with code ${code}`);
+ win.webContents.executeJavaScript(`window.postMessage({type: "game-closed"})`)
+
+ if(rpcSettings.enabled) rpc.setActivity({
+ state: "In Launcher",
+ details: "Idle",
+ largeImageKey: 'logo',
+ largeImageText: 'Knockout City',
+ instance: false,
+ }).catch(console.error);
+ });
+ })
+
+
+
+ ipcMain.on("start-server", async (event, arg) => {
+ console.log(arg)
+ console.log("Starting server")
+
+ let args = [];
+ if(arg.port != 0) args.push(`-backend_port=${arg.port}`)
+ if(arg.maxUsers && arg.maxUsers != 0) args.push(`-backend_tunable_user_connections_max_per_backend=${arg.maxUsers}`)
+ if(arg.secret.trim() != "") args.push(`-secret=${arg.secret}`)
+
+ const server = spawn(`${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}/KnockoutCityServer/KnockoutCityServer.exe`, args, {
+ cwd: `${arg.path}/${arg.version == 1 ? 'highRes' : 'lowRes'}/KnockoutCityServer`
+ })
+
+ let cmd;
+ if(arg.showTerminal) {
+
+ let winPosX = win.getPosition()[0] + win.getSize()[0] + 10
+ let winPosY = win.getPosition()[1]
+
+ // check if terminal window will spawn off screen, if so, spawn it above the main window, when that also doesn't work, spawn it in the middle of the screen
+ if(winPosX + 1100 > screen.getPrimaryDisplay().workAreaSize.width) {
+ winPosX = win.getPosition()[0] - 1100 - 10
+ if(winPosX < 0) {
+ winPosX = (screen.getPrimaryDisplay().workAreaSize.width / 2) - 550
+ winPosY = (screen.getPrimaryDisplay().workAreaSize.height / 2) - 275
+ }
+ }
+
+ cmd = new BrowserWindow({
+ width: 1100,
+ height: 550,
+ // spawn left next to main window
+ x: winPosX,
+ y: winPosY,
+ autoHideMenuBar: true,
+ webPreferences: {
+ webSecurity: false,
+ nodeIntegration: true,
+ contextIsolation: false,
+ }
+ })
+ cmd.loadFile(path.join(__dirname, "shell.html"), { cwd: __dirname })
+ }
+
+
+ server.stdout.on('data', (data) => {
+ if(data.includes("private_server: Ready to brawl")) win.webContents.executeJavaScript(`window.postMessage({type: "server-ready"})`)
+ data = data.toString().replace(/[^a-zA-Z0-9:_+#\/.\ ]/g, '')
+ if(cmd && !cmd.isDestroyed()) cmd.webContents.executeJavaScript(`window.shell.print("${data}").catch((err) => {})`).catch((err) => {})
+ });
+
+ server.stderr.on('data', (data) => {
+ if(cmd && !cmd.isDestroyed()) cmd.webContents.executeJavaScript(`window.shell.print("${data}").catch((err) => {})`).catch((err) => {})
+ });
+
+ console.log(server.spawnargs)
+ event.returnValue = "launched"
+ server.on('error', (err) => {
+ console.log(err)
+ dialog.showMessageBox(win, {
+ type: "error",
+ title: "Unexpected Error",
+ message: "An error occurred while launching the server. Error: " + err.message
+ })
+ })
+
+ server.once('close', (code) => {
+ console.log(`Server process exited with code ${code}`);
+ // remove all event listeners
+ server.removeAllListeners()
+ win.webContents.executeJavaScript(`window.postMessage({type: "server-closed"})`)
+ });
+
+ ipcMain.once("stop-server", async (event, arg) => {
+ event.returnValue = "stopping"
+ console.log("Stopping server")
+ if(cmd && !cmd.isDestroyed()) cmd.close()
+ setTimeout(() => {
+ killProcess(server.pid, "SIGINT")
+ }, 1000)
+ })
+ })
+}
+
+
+// This method will be called when Electron has finished
+// initialization and is ready to create browser windows.
+// Some APIs can only be used after this event occurs.
+if(gotTheLock) {
+ app.whenReady().then(() => {
+ // check whether the app is already running and if so, focus it and then quit this window
+ if(!app.requestSingleInstanceLock()) {
+ const win = BrowserWindow.getAllWindows()[0]
+ if(win) {
+ win.focus()
+ win.show()
+ }
+ app.quit()
+ }
+
+ axios.get("http://cdn.ipgg.net/kocity/version").then(async (res) => {
+ console.log("Checking update")
+ // get the version of the app from electron
+ let version = app.getVersion().trim()
+ console.log(`${version} => ${res.data}`)
+ if(`${res.data}`.trim() == `${version}`.trim()) {
+ createWindow()
+ } else {
+ const { response } = await dialog.showMessageBox({
+ type: "info",
+ title: "Update Available",
+ message: `An update is available for the Knockout City Launcher! Would you like to download it?`,
+ buttons: ["Yes", "No"]
+ })
+ if(response === 0) {
+ // open a small update window
+ const updateWindow = new BrowserWindow({
+ width: 400,
+ height: 200,
+ frame: false,
+ resizable: false,
+ icon: "./www/logo.png",
+ webPreferences: {
+ nodeIntegration: true
+ }
+ })
+ console.log("Update window opened!")
+ updateWindow.loadFile(path.join(__dirname, "update.html"), { cwd: __dirname })
+
+ // download the exe file using axios
+ console.log("Downloading update...")
+ axios.get("http://cdn.ipgg.net/kocity/kocitylauncher.exe", {
+ responseType: 'arraybuffer'
+ }).then(async (res) => {
+ console.log("Update complete!")
+
+
+ // write it to the download folder
+ fs.writeFileSync(`C:/Users/${os.userInfo().username}/AppData/Local/Temp/kocity-update.exe`, res.data)
+
+ // open the file
+ spawn(`C:/Users/${os.userInfo().username}/AppData/Local/Temp/kocity-update.exe`, { detached: true, stdio: 'ignore' })
+
+ setTimeout(() => {
+ app.quit()
+ process.exit(0)
+ }, 1000)
+ })
+
+ } else {
+ createWindow()
+ }
+ }
+ })
+ })
+
+} else {
+ app.quit()
+}
+
+// Quit when all windows are closed, except on macOS. There, it's common
+// for applications and their menu bar to stay active until the user quits
+// explicitly with Cmd + Q.
+app.on('window-all-closed', () => {
+ if (process.platform !== 'darwin') {
+ if(rpc && rpcSettings.enabled) {
+ rpc.destroy()
+ }
+ app.quit()
+ }
+})
+
+
+app.on('activate', () => {
+ // On macOS it's common to re-create a window in the app when the
+ // dock icon is clicked and there are no other windows open.
+
+ if (BrowserWindow.getAllWindows().length === 0) {
+ createWindow()
+ }
+})
+
+// In this file you can include the rest of your app's specific main process
+// code. You can also put them in separate files and require them here.
+
+// Function that rounds a number to a certain number of decimal places
+function roundToDecimalPlace(number, decimalPlaces) {
+ return Math.round(number * Math.pow(10, decimalPlaces)) / Math.pow(10, decimalPlaces);
}
\ No newline at end of file
diff --git a/public/preload.js b/public/preload.js
index 3e0f787..f22bd65 100644
--- a/public/preload.js
+++ b/public/preload.js
@@ -1,148 +1,166 @@
-const { remote, ipcRenderer } = require("electron");
-const {
- getCurrentWindow,
- openMenu,
- minimizeWindow,
- unmaximizeWindow,
- maxUnmaxWindow,
- isWindowMaximized,
- closeWindow,
-} = require("./menu-functions");
-
-if(!localStorage.getItem("username")) {
- // get username from system
- const username = require("os").userInfo().username;
- localStorage.setItem("username", username);
-}
-if(!localStorage.getItem("gameVersion")) localStorage.setItem("gameVersion", "1")
-if(!localStorage.getItem("language")) localStorage.setItem("language", "en")
-if(!localStorage.getItem("currServerName")) localStorage.setItem("currServerName", "localhost")
-if(!localStorage.getItem("currServer")) localStorage.setItem("currServer", "127.0.0.1")
-if(localStorage.getItem("servers") === null) localStorage.setItem("servers", '[{"name":"localhost","ip":"127.0.0.1"}]')
-
-// catch a STRG + R
-document.addEventListener("keydown", (e) => {
- if (e.key === "r" && e.ctrlKey) {
- e.preventDefault();
- }
- // f5
- if (e.key === "F5") {
- e.preventDefault();
- }
-});
-
-window.addEventListener("DOMContentLoaded", () => {
- window.getCurrentWindow = getCurrentWindow;
- window.openMenu = openMenu;
- window.minimizeWindow = minimizeWindow;
- window.unmaximizeWindow = unmaximizeWindow;
- window.maxUnmaxWindow = maxUnmaxWindow;
- window.isWindowMaximized = isWindowMaximized;
- window.closeWindow = closeWindow;
-
- window.selectGameDir = async () => {
- const result = await ipcRenderer.sendSync('select-dirs')
- if (!result) {
- return Promise.resolve(result.filePaths[0].replaceAll("\\", "/"))
- }
- }
-
- window.getGameState = async () => {
- const result = await ipcRenderer.sendSync('get-game-state', { path: localStorage.getItem("gameDirectory"), version: localStorage.getItem("gameVersion")})
- return Promise.resolve(result)
- }
-
- window.installGame = async (props) => {
- const result = await ipcRenderer.sendSync('download-game', { path: localStorage.getItem("gameDirectory"), version: localStorage.getItem("gameVersion") })
- props.setGameState("installing")
- window.addEventListener('message', evt => {
- if (evt.data.type === 'download-progress') {
- props.setInstallData(evt.data.data)
- }
- if (evt.data.type === 'download-error') {
- props.setGameState("notInstalled")
- }
- })
- }
-
- window.launchGame = async (props) => {
- ipcRenderer.sendSync('launch-game', {
- path: localStorage.getItem("gameDirectory"),
- version: localStorage.getItem("gameVersion"),
- username: localStorage.getItem("username"),
- language: localStorage.getItem("language"),
- server: localStorage.getItem("currServer"),
- })
- props.setGameState("running")
-
- const listener = evt => {
- switch (evt.data.type) {
- case 'game-closed':
- console.log("Game closed")
- props.setGameState("installed")
- // remove listener
- window.removeEventListener('message', listener)
- break;
- }
- }
-
- window.addEventListener('message', listener)
- }
-
-
- window.startServer = async (props) => {
- ipcRenderer.sendSync('start-server', {
- path: localStorage.getItem("gameDirectory"),
- version: localStorage.getItem("gameVersion"),
- server: localStorage.getItem("currServer"),
-
- port: props.port,
- maxUsers: props.maxUsers,
- secret: props.secret,
- showTerminal: props.showTerminal,
- })
- props.setServerState("starting")
-
- const listener = evt => {
- switch (evt.data.type) {
- case 'server-closed':
- console.log("Server closed")
- props.setServerState("")
- // remove listener
- window.removeEventListener('message', listener)
- break;
- case 'server-ready':
- console.log("Server ready")
- props.setServerState("running")
- break;
- }
- }
-
- window.addEventListener('message', listener)
- }
-
- window.stopServer = async (props) => {
- props.setServerState("stopping")
- ipcRenderer.sendSync('stop-server', {
- path: localStorage.getItem("gameDirectory"),
- version: localStorage.getItem("gameVersion"),
- server: localStorage.getItem("currServer"),
- })
-
- }
-
- window.cancelInstall = async () => {
- ipcRenderer.send('cancel-download')
- }
-});
-
-Array.prototype.scrable = function () {
- var i = this.length;
- while (i--) {
- var j = Math.floor(Math.random() * (i + 1));
- var temp = this[i];
- this[i] = this[j];
- this[j] = temp;
- }
- return this;
+const { remote, ipcRenderer } = require("electron");
+const {
+ getCurrentWindow,
+ openMenu,
+ minimizeWindow,
+ unmaximizeWindow,
+ maxUnmaxWindow,
+ isWindowMaximized,
+ closeWindow,
+} = require("./menu-functions");
+
+if(!localStorage.getItem("username")) {
+ // get username from system
+ const username = require("os").userInfo().username;
+ localStorage.setItem("username", username);
+}
+if(!localStorage.getItem("gameVersion")) localStorage.setItem("gameVersion", "1")
+if(!localStorage.getItem("language")) localStorage.setItem("language", "en")
+if(!localStorage.getItem("currServerName")) localStorage.setItem("currServerName", "localhost")
+if(!localStorage.getItem("currServer")) localStorage.setItem("currServer", "127.0.0.1")
+if(localStorage.getItem("servers") === null) localStorage.setItem("servers", '[{"name":"localhost","ip":"127.0.0.1"}]')
+
+if(localStorage.getItem("discordRPC:enabled") === null) localStorage.setItem("discordRPC:enabled", "true")
+if(localStorage.getItem("discordRPC:displayName") === null) localStorage.setItem("discordRPC:displayName", "true")
+
+// catch a STRG + R
+document.addEventListener("keydown", (e) => {
+ if (e.key === "r" && e.ctrlKey) {
+ e.preventDefault();
+ }
+ // f5
+ if (e.key === "F5") {
+ e.preventDefault();
+ }
+});
+
+window.updateRPC = async () => {
+ ipcRenderer.sendSync('set-RPCstate', {
+ enabled: localStorage.getItem("discordRPC:enabled") === "true",
+ displayName: localStorage.getItem("discordRPC:displayName") === "true",
+ })
+}
+
+window.updateRPC()
+
+
+window.addEventListener("DOMContentLoaded", () => {
+ window.getCurrentWindow = getCurrentWindow;
+ window.openMenu = openMenu;
+ window.minimizeWindow = minimizeWindow;
+ window.unmaximizeWindow = unmaximizeWindow;
+ window.maxUnmaxWindow = maxUnmaxWindow;
+ window.isWindowMaximized = isWindowMaximized;
+ window.closeWindow = closeWindow;
+
+ window.selectGameDir = async () => {
+ const result = await ipcRenderer.sendSync('select-dirs')
+ if (!result) {
+ return Promise.resolve(result.filePaths[0].replaceAll("\\", "/"))
+ }
+ }
+
+ window.getGameState = async () => {
+ const result = await ipcRenderer.sendSync('get-game-state', { path: localStorage.getItem("gameDirectory"), version: localStorage.getItem("gameVersion")})
+ return Promise.resolve(result)
+ }
+
+ window.installGame = async (props) => {
+ const result = await ipcRenderer.sendSync('download-game', { path: localStorage.getItem("gameDirectory"), version: localStorage.getItem("gameVersion") })
+ props.setGameState("installing")
+ window.addEventListener('message', evt => {
+ if (evt.data.type === 'download-progress') {
+ props.setInstallData(evt.data.data)
+ }
+ if (evt.data.type === 'download-error') {
+ props.setGameState("notInstalled")
+ }
+ })
+ }
+
+ window.launchGame = async (props) => {
+ ipcRenderer.sendSync('launch-game', {
+ path: localStorage.getItem("gameDirectory"),
+ version: localStorage.getItem("gameVersion"),
+ username: localStorage.getItem("username"),
+ language: localStorage.getItem("language"),
+ server: localStorage.getItem("currServer"),
+ serverName: localStorage.getItem("currServerName"),
+ })
+ props.setGameState("running")
+
+ const listener = evt => {
+ switch (evt.data.type) {
+ case 'game-closed':
+ console.log("Game closed")
+ props.setGameState("installed")
+ // remove listener
+ window.removeEventListener('message', listener)
+ break;
+ }
+ }
+
+ window.addEventListener('message', listener)
+ }
+
+
+ window.startServer = async (props) => {
+ ipcRenderer.sendSync('start-server', {
+ path: localStorage.getItem("gameDirectory"),
+ version: localStorage.getItem("gameVersion"),
+ server: localStorage.getItem("currServer"),
+
+ port: props.port,
+ maxUsers: props.maxUsers,
+ secret: props.secret,
+ showTerminal: props.showTerminal,
+ })
+ props.setServerState("starting")
+
+ const listener = evt => {
+ switch (evt.data.type) {
+ case 'server-closed':
+ console.log("Server closed")
+ props.setServerState("")
+ // remove listener
+ window.removeEventListener('message', listener)
+ break;
+ case 'server-ready':
+ console.log("Server ready")
+ props.setServerState("running")
+ break;
+ }
+ }
+
+ window.addEventListener('message', listener)
+ }
+
+ window.stopServer = async (props) => {
+ props.setServerState("stopping")
+ ipcRenderer.sendSync('stop-server', {
+ path: localStorage.getItem("gameDirectory"),
+ version: localStorage.getItem("gameVersion"),
+ server: localStorage.getItem("currServer"),
+ })
+
+ }
+
+ window.cancelInstall = async () => {
+ ipcRenderer.send('cancel-download', { path: localStorage.getItem("gameDirectory"), version: localStorage.getItem("gameVersion") })
+ }
+
+ window.pauseInstall = async () => {
+ ipcRenderer.send('pause-download', { path: localStorage.getItem("gameDirectory"), version: localStorage.getItem("gameVersion") })
+ }
+});
+
+Array.prototype.scrable = function () {
+ var i = this.length;
+ while (i--) {
+ var j = Math.floor(Math.random() * (i + 1));
+ var temp = this[i];
+ this[i] = this[j];
+ this[j] = temp;
+ }
+ return this;
};
\ No newline at end of file
diff --git a/src/App.js b/src/App.js
index 2f28091..89ad107 100644
--- a/src/App.js
+++ b/src/App.js
@@ -93,7 +93,7 @@ function App() {
-
@@ -118,7 +119,7 @@ function App() {
-
+ setTab(val)}>
@@ -127,7 +128,7 @@ function App() {
{tab === 0 && }
{tab === 1 && }
- {tab === 2 && }
+ {tab === 2 && }
diff --git a/src/components/HostingSection.jsx b/src/components/HostingSection.jsx
index 08c1bd4..628702d 100644
--- a/src/components/HostingSection.jsx
+++ b/src/components/HostingSection.jsx
@@ -1,128 +1,128 @@
-import { Box, Button, FormControlLabel, LinearProgress, Stack, Switch, TextField } from '@mui/material'
-import { useState } from 'react'
-
-function HostingSection(props) {
-
- const { gameState, serverState, setServerState } = props
-
- const [serverSettings, setServerSettings] = useState({
- port: localStorage.getItem('server:port') || '23600',
- secret: localStorage.getItem('server:secret') || '',
- maxUsers: parseInt(localStorage.getItem('server:maxUsers')) || 0,
- showTerminal: localStorage.getItem('server:showTerminal') || false
- })
-
- const installed = ["installed", "running"].includes(gameState)
- const running = ["running", "starting", "stopping"].includes(serverState)
-
- return (
-
-
-
- {
- setServerSettings({
- ...serverSettings,
- port: e.target.value
- })
- localStorage.setItem('server:port', e.target.value)
- }} />
-
-
-
-
- {
- setServerSettings({
- ...serverSettings,
- secret: e.target.value
- })
- localStorage.setItem('server:secret', e.target.value)
- }} />
-
-
-
-
- {
- setServerSettings({
- ...serverSettings,
- maxUsers: e.target.value
- })
- localStorage.setItem('server:maxUsers', e.target.value)
- }} />
-
-
- {
- setServerSettings({
- ...serverSettings,
- showTerminal: e.target.checked
- })
- localStorage.setItem('server:showTerminal', e.target.checked)
- }}/>} label="Show Terminal" />
-
- {/* Start Button */}
-
- {(() => {
- switch (serverState) {
- case 'starting':
- return (
- <>
-
-
- >
-
- )
- case 'running':
- return (
-
- )
- case 'stopping':
- return (
- <>
-
-
- >
- )
- default:
- return (
-
- )
- }
- })()}
-
-
-
- )
-}
-
+import { Box, Button, FormControlLabel, LinearProgress, Stack, Switch, TextField } from '@mui/material'
+import { useState } from 'react'
+
+function HostingSection(props) {
+
+ const { gameState, serverState, setServerState } = props
+
+ const [serverSettings, setServerSettings] = useState({
+ port: localStorage.getItem('server:port') || '23600',
+ secret: localStorage.getItem('server:secret') || '',
+ maxUsers: parseInt(localStorage.getItem('server:maxUsers')) || 0,
+ showTerminal: localStorage.getItem('server:showTerminal') || false
+ })
+
+ const installed = ["installed", "running"].includes(gameState)
+ const running = ["running", "starting", "stopping"].includes(serverState)
+
+ return (
+
+
+
+ {
+ setServerSettings({
+ ...serverSettings,
+ port: e.target.value
+ })
+ localStorage.setItem('server:port', e.target.value)
+ }} />
+
+
+
+
+ {
+ setServerSettings({
+ ...serverSettings,
+ secret: e.target.value
+ })
+ localStorage.setItem('server:secret', e.target.value)
+ }} />
+
+
+
+
+ {
+ setServerSettings({
+ ...serverSettings,
+ maxUsers: e.target.value
+ })
+ localStorage.setItem('server:maxUsers', e.target.value)
+ }} />
+
+
+ {
+ setServerSettings({
+ ...serverSettings,
+ showTerminal: e.target.checked
+ })
+ localStorage.setItem('server:showTerminal', e.target.checked)
+ }}/>} label="Show Terminal" />
+
+ {/* Start Button */}
+
+ {(() => {
+ switch (serverState) {
+ case 'starting':
+ return (
+ <>
+
+
+ >
+
+ )
+ case 'running':
+ return (
+
+ )
+ case 'stopping':
+ return (
+ <>
+
+
+ >
+ )
+ default:
+ return (
+
+ )
+ }
+ })()}
+
+
+
+ )
+}
+
export default HostingSection
\ No newline at end of file
diff --git a/src/components/LaunchSection.jsx b/src/components/LaunchSection.jsx
index 3177adc..473ffac 100644
--- a/src/components/LaunchSection.jsx
+++ b/src/components/LaunchSection.jsx
@@ -1,56 +1,72 @@
-import { Box, IconButton, LinearProgress, Stack, Typography } from '@mui/material'
-import React, { useState } from 'react'
-import FancyButton from './fancyButton';
-import { CloseOutlined } from '@mui/icons-material';
-
-function LaunchSection(props) {
-
- const [gameState, setGameState] = props.gameState
- const [installData, setInstallData] = useState() // eslint-disable-line
-
- return (
-
- {((gameState) => {
- switch (gameState) {
- case 'notInstalled':
- return ( {
- window.installGame({setInstallData, setGameState})
- }} />)
- case 'installed':
- return ( {
- console.log('launching')
- window.launchGame({setGameState})
- }} />)
- case 'running':
- return ()
- case 'installing':
- return (
-