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Description
When the reflected ray angle is greater than 90º, and being increased as it comes close to 180º, the reflections start to distort (they grow infinitely on the reflecting surface).
If you bump (a lot) pixel stride, the ploblem is less appreciable, but still noticieable, and you lose a lot of quality, so is not a good workaround.
If you bump ssr downsample, surprisingly the problem is less appreciable too, but not a feasible solution.
Screens:
With a reflected angle of ~ 160º

As you can see there are also some artifacts, but could be related to the issue.
Here are my settings (Tweaking them doesn't alter the issue, excepting those I said above)

I'm using a lot of iterations and low pixel stride because it introduces a lot of artifacts in my specific case.
Using latest code from master 253e08f
Thank you so much for the amazing work.
