diff --git a/Assets/Resources/Shaders/SSR.shader b/Assets/Resources/Shaders/SSR.shader index bbf34ce..1ec878a 100644 --- a/Assets/Resources/Shaders/SSR.shader +++ b/Assets/Resources/Shaders/SSR.shader @@ -277,7 +277,7 @@ Shader "kode80/SSR" half4 frag (v2f i) : COLOR { half4 specRoughPixel = tex2D( _CameraGBufferTexture1, i.uv); - float3 specularStrength = specRoughPixel.a; + float specularStrength = specRoughPixel.a; float decodedDepth = Linear01Depth( tex2D( _CameraDepthTexture, i.uv).r);