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seasons.s
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seasons.s
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; Main file for Oracle of Seasons, US version
.include "include/constants.s"
.include "include/rominfo.s"
.include "include/emptyfill.s"
.include "include/structs.s"
.include "include/wram.s"
.include "include/hram.s"
.include "include/macros.s"
.include "include/script_commands.s"
.include "include/simplescript_commands.s"
.include "include/movementscript_commands.s"
.include "objects/macros.s"
.include "include/gfxDataMacros.s"
.include "include/musicMacros.s"
.include "build/textDefines.s"
.BANK $00 SLOT 0
.ORG 0
.include "code/bank0.s"
.BANK $01 SLOT 1
.ORG 0
.include "code/bank1.s"
.BANK $02 SLOT 1
.ORG 0
.include "code/bank2.s"
.BANK $03 SLOT 1
.ORG 0
.include "code/bank3.s"
; Note: There appears to be exactly one function call (in seasons) that performs a call from
; this section to code in the "bank3.s" include above. For this reason we can't make this
; section "superfree".
m_section_free Bank_3_Cutscenes NAMESPACE bank3Cutscenes
.include "code/bank3Cutscenes.s"
.include "code/seasons/cutscenes/endgameCutscenes.s"
.include "code/seasons/cutscenes/pirateShipDeparting.s"
.include "code/seasons/cutscenes/volcanoErupting.s"
.include "code/seasons/cutscenes/linkedGameCutscenes.s"
.include "code/seasons/cutscenes/introCutscenes.s"
.ends
.BANK $04 SLOT 1
.ORG 0
.include "code/bank4.s"
m_section_superfree RoomPacksAndMusicAssignments NAMESPACE bank4Data1
; These 2 includes must be in the same bank
.include "build/data/roomPacks.s"
.include "build/data/musicAssignments.s"
.ends
m_section_superfree RoomLayouts NAMESPACE roomLayouts
.include "build/data/roomLayoutGroupTable.s"
.ends
; Must be in the same bank as "Tileset_Loading_2".
m_section_free Tileset_Loading_1 NAMESPACE tilesets
.include "build/data/tilesets.s"
.include "build/data/tilesetAssignments.s"
.ends
m_section_free animationAndUniqueGfxData NAMESPACE animationAndUniqueGfxData
.include "code/animations.s"
.include "build/data/uniqueGfxHeaders.s"
.include "build/data/uniqueGfxHeaderPointers.s"
.include "build/data/animationGroups.s"
.include "build/data/animationGfxHeaders.s"
.include "build/data/animationData.s"
.ends
m_section_free roomTileChanges NAMESPACE roomTileChanges
.include "code/seasons/tileSubstitutions.s"
.include "build/data/singleTileChanges.s"
.include "code/seasons/roomSpecificTileChanges.s"
.ends
; The 2 sections to follow must be in the same bank. (Namespaces only differ because the
; roomGfxChanges file is in a different bank in Ages.)
m_section_free roomGfxChanges NAMESPACE roomGfxChanges
.include "code/seasons/roomGfxChanges.s"
.ends
m_section_free Tileset_Loading_2 NAMESPACE tilesets
.include "code/loadTilesToRam.s"
.include "code/seasons/loadTilesetData.s"
.ends
; Must be in same bank as "code/bank4.s"
m_section_free Warp_Data NAMESPACE bank4
.include "build/data/warpData.s"
.ends
.BANK $05 SLOT 1
.ORG 0
m_section_free Bank_5 NAMESPACE bank5
.include "code/bank5.s"
.include "build/data/tileTypeMappings.s"
.include "build/data/cliffTilesTable.s"
.include "code/seasons/subrosiaDanceLink.s"
.ends
.BANK $06 SLOT 1
.ORG 0
m_section_free Bank_6 NAMESPACE bank6
.include "code/interactableTiles.s"
.include "code/specialObjectAnimationsAndDamage.s"
.include "code/breakableTiles.s"
.include "code/items/parentItemUsage.s"
.include "code/items/shieldParent.s"
.include "code/items/otherSwordsParent.s"
.include "code/items/switchHookParent.s"
.include "code/items/caneOfSomariaParent.s"
.include "code/items/swordParent.s"
.include "code/items/harpFluteParent.s"
.include "code/items/seedsParent.s"
.include "code/items/shovelParent.s"
.include "code/items/boomerangParent.s"
.include "code/items/bombsBraceletParent.s"
.include "code/items/featherParent.s"
.include "code/items/magnetGloveParent.s"
.include "code/items/parentItemCommon.s"
.include "build/data/itemUsageTables.s"
.include "object_code/common/specialObjects/minecart.s"
.include "build/data/specialObjectAnimationData.s"
.include "code/seasons/cutscenes/companionCutscenes.s"
.include "code/seasons/cutscenes/linkCutscenes.s"
.include "build/data/signText.s"
.include "build/data/breakableTileCollisionTable.s"
.ends
.BANK $07 SLOT 1
.ORG 0
m_section_superfree File_Management namespace fileManagement
.include "code/fileManagement.s"
.ends
; This section can't be superfree, since it must be in the same bank as section
; "Bank_7_Data".
m_section_free Enemy_Part_Collisions namespace bank7
.include "code/collisionEffects.s"
.ends
m_section_superfree Item_Code namespace itemCode
.include "code/updateItems.s"
.include "build/data/itemConveyorTilesTable.s"
.include "build/data/itemPassableCliffTilesTable.s"
.include "build/data/itemPassableTilesTable.s"
.include "code/itemCodes.s"
.include "build/data/itemAttributes.s"
.include "data/itemAnimations.s"
.ends
; This section can't be superfree, since it must be in the same bank as section
; "Enemy_Part_Collisions".
m_section_free Bank_7_Data namespace bank7
.include "build/data/enemyActiveCollisions.s"
.include "build/data/partActiveCollisions.s"
.include "build/data/objectCollisionTable.s"
.ends
.BANK $08 SLOT 1
.ORG 0
.include "object_code/common/interactionCode/group1.s"
.include "object_code/common/interactionCode/group2.s"
.include "object_code/seasons/interactionCode/bank08.s"
.BANK $09 SLOT 1
.ORG 0
.include "object_code/common/interactionCode/treasure.s"
.include "object_code/common/interactionCode/group3.s"
.include "object_code/seasons/interactionCode/bank09.s"
.BANK $0a SLOT 1
.ORG 0
.include "object_code/common/interactionCode/group4.s"
.include "object_code/common/interactionCode/group5.s"
.include "object_code/seasons/interactionCode/bank0a.s"
.BANK $0b SLOT 1
.ORG 0
m_section_free Scripts namespace mainScripts
.include "code/scripting.s"
.include "scripts/seasons/scripts.s"
.ends
.BANK $0c SLOT 1
.ORG 0
m_section_free Enemy_Code_Bank0c NAMESPACE bank0c
.include "code/enemyCommon.s"
.include "object_code/common/enemyCode/group1.s"
.include "object_code/seasons/enemyCode/bank0c.s"
.ends
m_section_superfree Enemy_Animations
.include "build/data/enemyAnimations.s"
.ends
.BANK $0d SLOT 1
.ORG 0
m_section_free Enemy_Code_Bank0d NAMESPACE bank0d
.include "code/enemyCommon.s"
.include "object_code/common/enemyCode/group2.s"
.include "build/data/orbMovementScript.s"
.include "object_code/seasons/enemyCode/bank0d.s"
.include "code/objectMovementScript.s"
.include "build/data/movingSidescrollPlatform.s"
.ends
.BANK $0e SLOT 1
.ORG 0
m_section_free Enemy_Code_Bank0e NAMESPACE bank0e
.include "code/enemyCommon.s"
.include "code/enemyBossCommon.s"
.include "object_code/seasons/enemyCode/bank0e.s"
.ends
.BANK $0f SLOT 1
.ORG 0
m_section_free Enemy_Code_Bank0f NAMESPACE bank0f
.include "code/enemyCommon.s"
.include "code/enemyBossCommon.s"
.include "object_code/common/enemyCode/group3.s"
.include "object_code/seasons/enemyCode/bank0f.s"
.include "code/seasons/cutscenes/transitionToDragonOnox.s"
.ends
.ifdef BUILD_VANILLA
.REPT $87
.db $0f ; emptyfill (TODO: replace this with ORGA, update md5 for emptyfill-0)
.ENDR
.endif
.include "object_code/common/interactionCode/group6.s"
.include "object_code/seasons/interactionCode/bank0f.s"
.BANK $10 SLOT 1
.ORG 0
.define PART_BANK $10
.export PART_BANK
m_section_free Part_Code NAMESPACE partCode
.include "code/partCommon.s"
.include "object_code/common/partCode.s" ; Note: closes and opens a new section (seasons only)
.include "data/partCodeTable.s"
.include "object_code/seasons/partCode.s"
.ends
.BANK $11 SLOT 1
.ORG 0
.include "code/objectLoading.s"
m_section_free Objects_2 namespace objectData
.include "objects/seasons/pointers.s"
.include "objects/seasons/mainData.s"
.include "objects/seasons/extraData3.s"
.ends
.BANK $12 SLOT 1
.ORG 0
.define BASE_OAM_DATA_BANK $12
.export BASE_OAM_DATA_BANK
.include "build/data/specialObjectOamData.s"
.include "data/itemOamData.s"
.include "build/data/enemyOamData.s"
.BANK $13 SLOT 1
.ORG 0
m_section_superfree Terrain_Effects NAMESPACE terrainEffects
.include "data/terrainEffects.s"
.ends
.include "build/data/interactionOamData.s"
.include "build/data/partOamData.s"
.BANK $14 SLOT 1
.ORG 0
.include "build/data/data_4556.s"
; TODO: "SIMPLE_SCRIPT_BANK" define should be tied to this section somehow
m_section_free Scripts2 NAMESPACE scripts2
.include "scripts/seasons/scripts2.s"
.ends
.include "build/data/interactionAnimations.s"
.BANK $15 SLOT 1
.ORG 0
.include "code/serialFunctions.s"
.include "scripts/common/scriptHelper.s"
.include "object_code/common/interactionCode/group7.s"
.include "object_code/common/interactionCode/group8.s"
oamData_15_4da3:
.db $1a
.db $40 $d0 $00 $02
.db $50 $e8 $02 $02
.db $f8 $50 $08 $06
.db $f8 $58 $0a $06
.db $f8 $60 $0c $06
.db $f8 $68 $0e $06
.db $40 $10 $10 $07
.db $50 $18 $12 $07
.db $50 $28 $14 $07
.db $50 $30 $16 $07
.db $50 $38 $1e $00
.db $40 $20 $18 $07
.db $38 $28 $1a $07
.db $28 $2b $1c $07
.db $40 $38 $20 $07
.db $30 $38 $22 $00
.db $30 $30 $24 $07
.db $10 $28 $26 $01
.db $10 $30 $28 $01
.db $10 $38 $2a $01
.db $10 $40 $2c $01
.db $00 $40 $2e $01
.db $2b $02 $30 $02
.db $30 $50 $32 $00
.db $30 $58 $34 $00
.db $1d $55 $36 $00
oamData_15_4e0c:
.db $0a
.db $46 $4a $88 $03
.db $46 $52 $8a $03
.db $49 $4c $80 $02
.db $49 $54 $82 $02
.db $47 $42 $84 $03
.db $47 $4a $86 $03
.db $39 $4e $90 $03
.db $43 $59 $8c $03
.db $39 $46 $8e $03
.db $3b $3c $92 $03
.include "code/staticObjects.s"
.include "build/data/staticDungeonObjects.s"
.include "build/data/chestData.s"
.include "build/data/treasureObjectData.s"
m_section_free Bank_15_3 NAMESPACE scriptHelp
.include "scripts/seasons/scriptHelper.s"
.ends
.include "object_code/seasons/interactionCode/bank15.s"
.include "build/data/partAnimations.s"
.BANK $16 SLOT 1
.ORG 0
.include "build/data/paletteData.s"
.include "build/data/tilesetCollisions.s"
.include "build/data/smallRoomLayoutTables.s"
.BANK $17 SLOT 1
.ORG 0
m_section_free Tile_Mappings
tileMappingIndexDataPointer:
.dw tileMappingIndexData
tileMappingAttributeDataPointer:
.dw tileMappingAttributeData
tileMappingTable:
.incbin "build/tileset_layouts/tileMappingTable.bin"
tileMappingIndexData:
.incbin "build/tileset_layouts/tileMappingIndexData.bin"
tileMappingAttributeData:
.incbin "build/tileset_layouts/tileMappingAttributeData.bin"
.ends
.BANK $18 SLOT 1
.ORG 0
.include "build/data/largeRoomLayoutTables.s"
m_GfxDataSimple gfx_animations_1
m_GfxDataSimple gfx_animations_2
m_GfxDataSimple gfx_animations_3
m_GfxDataSimple gfx_063940
; Compressed graphics file, for some reason doesn't go in gfxDataMain.s.
m_GfxDataSimple spr_credits_sprites_2
.BANK $19 SLOT 1
.ORG 0
m_section_superfree Tile_mappings
.include "build/data/tilesetMappings.s"
.ends
.BANK $1a SLOT 1
.ORG 0
.include "data/gfxDataBank1a.s"
.BANK $1b SLOT 1
.ORG 0
.include "data/gfxDataBank1b.s"
.BANK $1c SLOT 1
.ORG 0
; The first $e characters of gfx_font are blank, so they aren't
; included in the rom. In order to get the offsets correct, use
; gfx_font_start as the label instead of gfx_font.
.define gfx_font_start gfx_font-$e0
.export gfx_font_start
m_GfxDataSimple gfx_font_jp ; $70000
m_GfxDataSimple gfx_font_tradeitems ; $70600
m_GfxDataSimple gfx_font $e0 ; $70800
m_GfxDataSimple gfx_font_heartpiece ; $71720
m_GfxDataSimple map_rings ; $717a0
; "build/textData.s" will determine where this data starts.
; Ages: 1d:4000
; Seasons: 1c:5c00
.include "build/textData.s"
.REDEFINE DATA_ADDR TEXT_END_ADDR
.REDEFINE DATA_BANK TEXT_END_BANK
.include "build/data/roomLayoutData.s"
.include "build/data/gfxDataMain.s"
.BANK $3f SLOT 1
.ORG 0
m_section_free Bank3f NAMESPACE bank3f
.define BANK_3f $3f
.include "code/loadGraphics.s"
.include "code/treasureAndDrops.s"
.include "code/textbox.s"
.include "object_code/common/interactionCode/faroreMakeChest.s"
.include "build/data/objectGfxHeaders.s"
.include "build/data/treeGfxHeaders.s"
.include "build/data/enemyData.s"
.include "build/data/partData.s"
.include "build/data/itemData.s"
.include "build/data/interactionData.s"
.include "build/data/treasureCollectionBehaviours.s"
.include "build/data/treasureDisplayData.s"
.ends