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MobileInput_1
MobileInput_1
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Assets/2Scripts/MobileInputManager.cs

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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MobileInputManager : MonoBehaviour
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{
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Vector3 position;
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[SerializeField] GameObject left;
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[SerializeField] GameObject right;
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[SerializeField] GameObject up;
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[SerializeField] GameObject down;
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[SerializeField] GameObject space;
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int fingerId;
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bool isTouch;
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void Start()
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{
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}
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void Update()
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{
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}
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}

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