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init.c
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init.c
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#include "TH.h"
#include "luaT.h"
#define torch_(NAME) TH_CONCAT_3(torch_, Real, NAME)
#define torch_Tensor TH_CONCAT_STRING_3(torch.,Real,Tensor)
#define unsup_(NAME) TH_CONCAT_3(unsup_, Real, NAME)
#define torch_string_(NAME) TH_CONCAT_STRING_3(torch., Real, NAME)
#if LUA_VERSION_NUM == 501
/*
** Adapted from Lua 5.2.0
*/
static void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup) {
luaL_checkstack(L, nup+1, "too many upvalues");
for (; l->name != NULL; l++) { /* fill the table with given functions */
int i;
lua_pushstring(L, l->name);
for (i = 0; i < nup; i++) /* copy upvalues to the top */
lua_pushvalue(L, -(nup+1));
lua_pushcclosure(L, l->func, nup); /* closure with those upvalues */
lua_settable(L, -(nup + 3));
}
lua_pop(L, nup); /* remove upvalues */
}
#endif
#include "generic/util.c"
#include "THGenerateFloatTypes.h"
DLL_EXPORT int luaopen_libunsup(lua_State *L)
{
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "unsup");
unsup_Floatutil_init(L);
unsup_Doubleutil_init(L);
return 1;
}